Patch 1.1.23

VeteranCadian Shock Trooper

Cadian Shock Trooper

Class

Divider
Veteran

Veteran

Build Summary
Ability
Executioner's Stance
You enter Ranged Stance for 5 seconds, instantly equip your Ranged weapon and gain:
+25% Ranged Damage,
+25% Ranged Weakspot Damage,
+100% Ranged Stagger strength,
-60% Weapon Sway,
-38% Spread,
-24% Recoil,
10% Toughness replenishes per second,
Suppression Immunity.

This is an augmented version of Volley Fire.
• Base Cooldown: 30 seconds.

• Human-sized Elite and Specialist Enemies within 50 meters of the Veteran are highlighted for 5 seconds.
• Killing an outlined enemy refreshes Ranged Stance's active duration by 5 seconds. This also refreshes the duration of outlines on enemies for Veteran.
Outlines are only visible to Veteran.
+ Executioner's Stance now outlines Bulwarks, Crushers and Reapers, Captains, and Monstrosity Enemies, additionally to all human-sized Elites and Specials.

Duration increased to 8 seconds.
Aura
Survivalist
1% Ammo replenishes for you and Allies in Coherency whenever any of you Kill an Elite or Specialist Enemy. This can occur once every 5 seconds.
This is an augmented version of Scavenger.

Does not Stack with the same Aura from another Veteran.
Keystone
Marksman's Focus
Ranged Weakspot kills grant 3 Stacks of Focus.

Can proc multiple times when Cleaving. Stacks can be refreshed by Melee and Ranged Weakspot Hits and are dropped one by one.
• Up to 10 Max Stacks.
• Lasts 5 seconds.

Each Stack of Focus grants:
+7.5% Ranged Finesse strength,
+1% Reload Speed.
+ +5% Toughness Replenishment per Focus Stack.
   

10% Stamina restored on Ranged Weakspot kills.
+ +5 Maximum Focus Stacks. Increases from 10 to 15.
Blitz
Shredder Frag Grenade
Throw a Frag Grenade that explodes after 1.7 seconds. Applies 6 Stacks of Bleed to all Enemies Hit, causing Damage over time.
This is an augmented version of Frag Grenade.

Base Damage: [500-200].

Deals high Stagger against all enemies including Monstrosities.
• Max explosion radius: 10 meters.
• Up to 16 Max Bleed Stacks.

3 Max Grenades.
Stat boosts
+10% Melee Critical Hit Chance+25% Melee Finesse Bonus+30% Weakspot Damage+40 Toughness+1 Stamina+10% Melee Damage+10% Ranged Damage
Passives
Critical Hit
+5% Critical Hit Chance for 8 seconds on successful Dodge.
• Stacks 5 times.

Effect triggers on dodging:
Melee attacks,
Ranged attacks,
Pox Hound jump,
Trapper net and
Mutant grab.

Effect does not trigger on dodging:
Gunner's burst fire,
Reaper's shooting, and
Sniper's shot.
Critical Shots with Las-weapons consume no Ammo.
On Ranged Weakspot Kill, you gain:
15% Toughness,
+10% Toughness Damage Reduction.
• Lasts 8 seconds.
• Stacks 3 times.
+30% Weakspot Damage of Melee and Ranged attacks.
Grenade
5% chance to replenish a Grenade when you or an Ally in Coherency kills an Elite or Specialist Enemy.

Procs regardless of whether you are in Coherency with Allies or not.
Replenish 1 grenade(s) at set intervals.
Shredder Frag Grenade every 60s.
Toughness
5% Toughness replenished per second when not targeted by Melee Attacks for 5 seconds.

• This Talent goes on Cooldown for 5 seconds after Blocking or receiving Melee damage.
On Elite or Specialist Kill:
10% Toughness restored instantly,
2% Toughness per second, up to 20% over 10 seconds.
+11% Toughness Damage Reduction per Ally in Coherency. Stacks up to +33%.
+50% Toughness Damage Reduction if above 75% Toughness.
Ability / Cooldown
+15% Base Ranged Damage when you have avoided Melee Attacks for 8 seconds.

• This Talent goes on Cooldown for 8 seconds after Blocking or receiving Melee damage.
On Specialist Kill:
+100% Combat Ability Cooldown Regeneration for 3 seconds.
Damage
+15% Base Damage to Elite Enemies.
+20% Ranged Damage at a distance within 12.5 meters.

Against targets beyond 12.5 meters, Ranged Damage increases linearly up to +25% at 30 meters:
Distance (m): 112.515202530+Damage (%): 1010~12~16~2025
+15% Ranged Damage for 5 seconds after Reloading.
Other
+25% Maximum Ammo in reserve.

• Rounds down.

Weapons

Divider
weapon container top
Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike

Uncanny Strike

+8 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

Lacerate

Lacerate

+4 Bleed Stacks on non-Weakspot Hits.
• Up to 16 Stacks. • Lasts 1.5 seconds.
Can't apply through shields.

weapon container bottom
weapon container top
Kantrael Mk IX Infantry Lasgun
Transcendant
Kantrael Mk IX Infantry Lasgun
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Headhunter

Headhunter

+20% Critical Chance on Weakspot Hit until your next Critical Hit. Stacks 5 times.

Deadly Accurate

Deadly Accurate

+100% Critical Weakspot Damage.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom

Talent Tree

Divider
VeteranCommisar Critfest

Commisar Critfest

Class

Divider
Veteran

Veteran

Build Summary
Ability
Voice of Command
100% Toughness restored on activation.
Staggers all Enemies within 9 meters.
• Base Cooldown 30 seconds.

• Holding the ability button shows shout range. Cancel by blocking.
Cannot Stagger already Staggered enemies and enemies with an active Void shield.
+ Voice of Command now also grants to you and Allies in Coherency:
+50 Toughness for 10 seconds.

Can be replenished by Melee kills, respective Talents, and Weapon Blessings.
• It acts as a 'second' Toughness bar.
• This can exceed your Maximum Toughness.
Aura
Survivalist
1% Ammo replenishes for you and Allies in Coherency whenever any of you Kill an Elite or Specialist Enemy. This can occur once every 5 seconds.
This is an augmented version of Scavenger.

Does not Stack with the same Aura from another Veteran.
Keystone
Marksman's Focus
Ranged Weakspot kills grant 3 Stacks of Focus.

Can proc multiple times when Cleaving. Stacks can be refreshed by Melee and Ranged Weakspot Hits and are dropped one by one.
• Up to 10 Max Stacks.
• Lasts 5 seconds.

Each Stack of Focus grants:
+7.5% Ranged Finesse strength,
+1% Reload Speed.
+ +5% Toughness Replenishment per Focus Stack.
   

10% Stamina restored on Ranged Weakspot kills.
+ +5 Maximum Focus Stacks. Increases from 10 to 15.
Blitz
Krak Grenade
Throw a grenade that explodes after 1 second and deals devastating Damage. Sticks to Flak Armoured, Carapace Armoured and Unyielding Enemies.

Base Damage: [2400-500].

3 Max Grenades.
Stat boosts
+1 Stamina+15 Toughness+10% Melee Damage+10% Ranged Damage
Passives
Critical Hit
+5% Critical Hit Chance for 8 seconds on successful Dodge.
• Stacks 5 times.

Effect triggers on dodging:
Melee attacks,
Ranged attacks,
Pox Hound jump,
Trapper net and
Mutant grab.

Effect does not trigger on dodging:
Gunner's burst fire,
Reaper's shooting, and
Sniper's shot.
+10% Ranged Critical Hit Chance for the first 20% of Ammo after a Reload.
Critical Shots with Las-weapons consume no Ammo.
On Ranged Weakspot Kill, you gain:
15% Toughness,
+10% Toughness Damage Reduction.
• Lasts 8 seconds.
• Stacks 3 times.
While Aiming with Stamina above 0 you gain:
+25% Critical Chance,
-+60% Weapon Sway,
-19% Spread,
-12% Recoil.
Aiming also drains Stamina:
0.75 per second,
0.1 per shot.

This talent has no effect on Plasma Gun.
Grenade
5% chance to replenish a Grenade when you or an Ally in Coherency kills an Elite or Specialist Enemy.

Procs regardless of whether you are in Coherency with Allies or not.
Krak Grenade:
+75% explosion Damage.
+25% explosion Damage,
+25% Radius.
Does not affect Bleeds applied by the explosion.
+100% Duration. Increases from 15 to 30 seconds.
Replenish 1 grenade(s) at set intervals.
Krak Grenade every 90s.
Toughness
5% Toughness replenished per second when not targeted by Melee Attacks for 5 seconds.

• This Talent goes on Cooldown for 5 seconds after Blocking or receiving Melee damage.
On Elite or Specialist Kill:
10% Toughness restored instantly,
2% Toughness per second, up to 20% over 10 seconds.
+11% Toughness Damage Reduction per Ally in Coherency. Stacks up to +33%.
+50% Toughness Damage Reduction if above 75% Toughness.
Movement
+30% of Max Stamina on avoiding Ranged Attacks by Dodging, Sprinting or Sliding.

• Requires more than 0 Stamina.
• Has an internal Cooldown of 3 seconds.
Ability / Cooldown
On Specialist Kill:
+100% Combat Ability Cooldown Regeneration for 3 seconds.
Damage
+15% Base Damage to Elite Enemies.
+20% Ranged Damage at a distance within 12.5 meters.

Against targets beyond 12.5 meters, Ranged Damage increases linearly up to +25% at 30 meters:
Distance (m): 112.515202530+Damage (%): 1010~12~16~2025
+15% Ranged Damage for 5 seconds after Reloading.
Other
+25% Maximum Ammo in reserve.

• Rounds down.

Weapons

Divider
weapon container top
Cadia Mk XIIIg Assault Chainsword
Transcendent
Cadia Mk XIIIg Assault Chainsword
weapon container middle
Damage
[80/80]%
Finesse
[80/80]%
Shredder
[80/80]%
Mobility
[60/60]%
Penetration
[80/80]%
+25% Damage (Flak Armoured Enemies)
+25% Damage (Unarmoured Enemies)
Savage Sweep

Savage Sweep

+200% enemy Cleave for your attacks for 2 seconds after hitting at least 3 enemies. Can be refreshed during active duration. Carapace armor cannot be Cleaved by default.

Wrath

Wrath

+40% Cleave on Hit for 3.5 seconds. Stacks 5 times. • Generates 1 Stack per swing.
Can be refreshed during active duration. Carapace armor cannot be Cleaved by default.

weapon container bottom
weapon container top
Kantrael Mk X Heavy Laspistol
Transcendant
Kantrael Mk X Heavy Laspistol
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Desperado

Desperado

+12.5% Critical Chance for 6 seconds on successful Dodge. Can be refreshed during active duration. Does not benefit Melee attacks.

Ghost

Ghost

Immune to Ranged Attacks for 1.2 seconds on Weakspot Hit. Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
Also works with a Duelling Sword or Power Falchion. The gun runs at 100% crit chance.
VeteranDeath Korps Grenadier

Death Korps Grenadier

Class

Divider
Veteran

Veteran

Build Summary
Ability
Voice of Command
100% Toughness restored on activation.
Staggers all Enemies within 9 meters.
• Base Cooldown 30 seconds.

• Holding the ability button shows shout range. Cancel by blocking.
Cannot Stagger already Staggered enemies and enemies with an active Void shield.
+ Voice of Command now also grants to you and Allies in Coherency:
+50 Toughness for 10 seconds.

Can be replenished by Melee kills, respective Talents, and Weapon Blessings.
• It acts as a 'second' Toughness bar.
• This can exceed your Maximum Toughness.
Aura
Survivalist
1% Ammo replenishes for you and Allies in Coherency whenever any of you Kill an Elite or Specialist Enemy. This can occur once every 5 seconds.
This is an augmented version of Scavenger.

Does not Stack with the same Aura from another Veteran.
Keystone
Marksman's Focus
Ranged Weakspot kills grant 3 Stacks of Focus.

Can proc multiple times when Cleaving. Stacks can be refreshed by Melee and Ranged Weakspot Hits and are dropped one by one.
• Up to 10 Max Stacks.
• Lasts 5 seconds.

Each Stack of Focus grants:
+7.5% Ranged Finesse strength,
+1% Reload Speed.
+ +5 Maximum Focus Stacks. Increases from 10 to 15.
Blitz
Krak Grenade
Throw a grenade that explodes after 1 second and deals devastating Damage. Sticks to Flak Armoured, Carapace Armoured and Unyielding Enemies.

Base Damage: [2400-500].

3 Max Grenades.
Stat boosts
+10% Melee Critical Hit Chance+25% Melee Finesse Bonus+10% Melee Attack Speed+30% Weakspot Damage+15 Toughness+1 Stamina+10% Melee Damage+10% Ranged Damage
Passives
Critical Hit
+5% Critical Hit Chance for 8 seconds on successful Dodge.
• Stacks 5 times.

Effect triggers on dodging:
Melee attacks,
Ranged attacks,
Pox Hound jump,
Trapper net and
Mutant grab.

Effect does not trigger on dodging:
Gunner's burst fire,
Reaper's shooting, and
Sniper's shot.
Critical Shots with Las-weapons consume no Ammo.
On Ranged Weakspot Kill, you gain:
15% Toughness,
+10% Toughness Damage Reduction.
• Lasts 8 seconds.
• Stacks 3 times.
+30% Weakspot Damage of Melee and Ranged attacks.
Grenade
5% chance to replenish a Grenade when you or an Ally in Coherency kills an Elite or Specialist Enemy.

Procs regardless of whether you are in Coherency with Allies or not.
Krak Grenade:
+75% explosion Damage.
+25% explosion Damage,
+25% Radius.
Does not affect Bleeds applied by the explosion.
+100% Duration. Increases from 15 to 30 seconds.
Replenish 1 grenade(s) at set intervals.
Krak Grenade every 90s.
Medi-Packs provide:
+100% Healing Speed,
1% Toughness per second,
Cleanse Corruption up to the next Wound.

Ammo Crates also restore Grenades.
Toughness
5% Toughness replenished per second when not targeted by Melee Attacks for 5 seconds.

• This Talent goes on Cooldown for 5 seconds after Blocking or receiving Melee damage.
On Elite or Specialist Kill:
10% Toughness restored instantly,
2% Toughness per second, up to 20% over 10 seconds.
+11% Toughness Damage Reduction per Ally in Coherency. Stacks up to +33%.
+50% Toughness Damage Reduction if above 75% Toughness.
Ability / Cooldown
+15% Base Ranged Damage when you have avoided Melee Attacks for 8 seconds.

• This Talent goes on Cooldown for 8 seconds after Blocking or receiving Melee damage.
On Specialist Kill:
+100% Combat Ability Cooldown Regeneration for 3 seconds.
Damage
+15% Base Damage to Elite Enemies.
+20% Ranged Damage at a distance within 12.5 meters.

Against targets beyond 12.5 meters, Ranged Damage increases linearly up to +25% at 30 meters:
Distance (m): 112.515202530+Damage (%): 1010~12~16~2025
Other
+25% Maximum Ammo in reserve.

• Rounds down.

Weapons

Divider
weapon container top
Munitorum Mk I Sapper Shovel
Transcendant
Munitorum Mk I Sapper Shovel
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike

Uncanny Strike

+8 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

Skullcrusher

Skullcrusher

Target receives 4 Stacks of +10% Damage if already Staggered, to a maximum of 8 Stacks on target. Lasts 5 seconds. Can be refreshed during active duration.

weapon container bottom
weapon container top
Lucius Mk IV Helbore Lasgun
Transcendant
Lucius Mk IV Helbore Lasgun
weapon container middle
Charge Rate
[80/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Weight of Fire

Weight of Fire

-12% Charge Time per Stack. Stacks 5 times. Stacks on consecutive Aimed Charged Attacks. • Stacks expire after 0.4 seconds or upon leaving Alt Fire mode.

Surgical

Surgical

+10% Critical Chance for every 0.2 seconds while aiming. Stacks 10 times. Discharges all Stacks upon firing.
• Removes all Stacks when leaving alt fire mode.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
VeteranStealth Saboteur

Stealth Saboteur

Class

Divider
Veteran

Veteran

Build Summary
Ability
Infiltrate
You enter Stealth for 8 seconds and gain:
+30% Damage,
+25% Movement Speed,
Full Toughness Restoration.

• Base Cooldown: 45 seconds.
The Damage bonus lingers for an additional 5 seconds after Stealth ends.
Exiting Stealth Suppresses nearby Enemies.
Attacking ends Stealth.

Selecting this Ability locks all other Abilities.
+ Low Profile: -90% Threat for 10 seconds on leaving Stealth.
• Less likely to be targeted by enemies.
+ Overwatch: +1 Combat Ability charge.
+33% Cooldown.

• The Cooldown of the Second charge only starts after the First charge finished its Cooldown.
Aura
Survivalist
1% Ammo replenishes for you and Allies in Coherency whenever any of you Kill an Elite or Specialist Enemy. This can occur once every 5 seconds.
This is an augmented version of Scavenger.

Does not Stack with the same Aura from another Veteran.

Selecting this Aura locks all other Auras.
Blitz
Smoke Grenade
Throw a grenade that explodes after 1.5 seconds and creates a lingering Smoke cloud for 15 seconds. The cloud blocks line of sight for most enemies and reduces the sight range of enemies inside it.

• Smoke cloud effect radius: 5.5 meters.
Has no effect on Bombers, Mutants, and Poxbursters.

3 Max Grenades.

Selecting this Blitz locks all other Blitzes.
Keystone
Weapons Specialist
Gain Ranged Specialist on Melee kills.
• Stacks 10 times.

Gain Melee Specialist on Ranged kill.
• Stacks 1 times.

When you wield your Ranged weapon, you activate your Ranged Specialist effect, to gain per Stack:
+2% Reload Speed, up to 20%,
+2% Ranged Attack Speed, up to 20%,
+33% Ranged Critical Hit Chance on your next shot. Guaranteed Crit at 3 Stacks.
• Lasts 5 seconds.

When you wield your Melee weapon, you activate your Melee Specialist effect, to gain:
+15% Melee Attack Speed,
+10% Dodge Speed,
+10% Dodge Distance.
• Lasts 10 seconds.
+ Always Prepared: On activation, Ranged Specialist restores from Reserves per Stack:
3.3% of your missing Clip ammo, up to 33%.
• Rounded up.
Stat boosts
+25 Toughness+25 Toughness+25 Toughness+1 Stamina+10% Melee Damage+10% Ranged Damage
Passives
Critical Hit
+10% Melee Critical Hit Chance.
+25% Melee Finesse Bonus.
+5% Critical Hit Chance for 8 seconds on successful Dodge.
• Stacks 5 times.

Effect triggers on dodging:
Melee attacks,
Ranged attacks,
Pox Hound jump,
Trapper net and
Mutant grab.

Effect does not trigger on dodging:
Gunner's burst fire,
Reaper's shooting, and
Sniper's shot.
+30% Weakspot Damage of Melee and Ranged attacks.
Grenade
5% chance to replenish a Grenade when you or an Ally in Coherency kills an Elite or Specialist Enemy.

Procs regardless of whether you are in Coherency with Allies or not.
Replenish 1 grenade(s) at set intervals.
Shredder Frag Grenade every 60s.
+50% Swap Speed.

• This reduces the time of wielding actions when Swapping item slots (Weapons, Grenades, Stimms, Medpacks, Ammo crates, Books, etc).
Toughness
5% Toughness replenished per second when not targeted by Melee Attacks for 5 seconds.

• This Talent goes on Cooldown for 5 seconds after Blocking or receiving Melee damage.
On Elite or Specialist Kill:
10% Toughness restored instantly,
2% Toughness per second, up to 20% over 10 seconds.
+11% Toughness Damage Reduction per Ally in Coherency. Stacks up to +33%.
+50% Toughness Damage Reduction if above 75% Toughness.
Ability / Cooldown
On Specialist Kill:
+100% Combat Ability Cooldown Regeneration for 3 seconds.
Damage
2 Stacks of Bleed to the target on Melee Hit.
• Up to 16 Stacks.
• Lasts 1.5 seconds.
• Ticks every 0.5 seconds.

   
Above average armor Damage.
Low armor Damage vs Carapace.
Can't apply through shields.
+15% Base Damage to Elite Enemies.
+20% Damage to Ogryns and Monstrosities.

Does not buff Damage against Captains/Twins.
Other
+10% Melee Attack Speed.
On continuous hits to a Single target:
2.5% Brittleness for 5 seconds.
• Stacks 16 times.

Can be refreshed during active duration.
+25% Maximum Ammo in reserve.

• Rounds down.

Weapons

Divider
weapon container top
Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike

Uncanny Strike

+8 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

Lacerate

Lacerate

+4 Bleed Stacks on non-Weakspot Hits.
• Up to 16 Stacks. • Lasts 1.5 seconds.
Can't apply through shields.

weapon container bottom
weapon container top
Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Full Bore

Full Bore

+20% Strength for 5 seconds when every pellet in a shot hits the same enemy.

Fire Frenzy

Fire Frenzy

+10% Damage to enemies within 12.5 meters for 3.5 seconds after killing an enemy within 12.5 meters. Stacks 5 times. Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
VeteranRecon Lasgun build for Expeditions

Recon Lasgun build for Expeditions

Class

Divider
Veteran

Veteran

Build Summary
Ability
Voice of Command
100% Toughness restored on activation.
Staggers all Enemies within 9 meters.
• Base Cooldown 30 seconds.

• Holding the ability button shows shout range. Cancel by blocking.
Cannot Stagger already Staggered enemies and enemies with an active Void shield.

Selecting this Ability locks all other Abilities.
+ Voice of Command now also provides you and Allies in Coherency with +50 Toughness for 10s. This can exceed your maximum Toughness.
Aura
Survivalist
1% Ammo replenishes for you and Allies in Coherency whenever any of you Kill an Elite or Specialist Enemy. This can occur once every 5 seconds.
This is an augmented version of Scavenger.

Does not Stack with the same Aura from another Veteran.

Selecting this Aura locks all other Auras.
Keystone
Weapons Specialist
Gain Ranged Specialist on Melee kills.
• Stacks 10 times.

Gain Melee Specialist on Ranged kill.
• Stacks 1 times.

When you wield your Ranged weapon, you activate your Ranged Specialist effect, to gain per Stack:
+2% Reload Speed, up to 20%,
+2% Ranged Attack Speed, up to 20%,
+33% Ranged Critical Hit Chance on your next shot. Guaranteed Crit at 3 Stacks.
• Lasts 5 seconds.

When you wield your Melee weapon, you activate your Melee Specialist effect, to gain:
+15% Melee Attack Speed,
+10% Dodge Speed,
+10% Dodge Distance.
• Lasts 10 seconds.
+ Activating Melee Specialist and Ranged Specialist replenishes 20% Toughness. 3s Cooldown for each.
Blitz
Krak Grenade
Throw a grenade that explodes after 1 second and deals devastating Damage. Sticks to Flak Armoured, Carapace Armoured and Unyielding Enemies.

Base Damage: [2400-500].

3 Max Grenades.

Selecting this Blitz locks all other Blitzes.
Stat boosts
+10% Melee Critical Hit Chance+25% Melee Finesse Bonus+35% Ranged Damage+40% Melee Damage+25% Ammo+15 Toughness+1 Stamina
Passives
Critical Hit
Critical Shots with Las-weapons consume no Ammo.
On Ranged Weakspot Kill, you gain:
15% Toughness,
+10% Toughness Damage Reduction.
• Lasts 8 seconds.
• Stacks 3 times.
While Aiming with Stamina above 0 you gain:
+25% Critical Chance,
-+60% Weapon Sway,
-19% Spread,
-12% Recoil.
Aiming also drains Stamina:
0.75 per second,
0.1 per shot.

This talent has no effect on Plasma Gun.
Grenade
+1 extra Grenade.

20% chance to throw an additional Grenade. Consumes only 1 Grenade.
Krak Grenade:
+75% explosion Damage.
+25% explosion Damage,
+25% Radius.
Does not affect Bleeds applied by the explosion.
+100% Duration. Increases from 15 to 30 seconds.
Medi-Packs provide:
+100% Healing Speed,
1% Toughness per second,
Cleanse Corruption up to the next Wound.

Ammo Crates also restore Grenades.
Toughness
5% Toughness replenished per second when not targeted by Melee Attacks for 5 seconds.

• This Talent goes on Cooldown for 5 seconds after Blocking or receiving Melee damage.
On Elite or Specialist Kill:
10% Toughness restored instantly,
2% Toughness per second, up to 20% over 10 seconds.
+11% Toughness Damage Reduction per Ally in Coherency. Stacks up to +33%.
+50% Toughness Damage Reduction if above 75% Toughness.
Movement
+30% of Max Stamina on avoiding Ranged Attacks by Dodging, Sprinting or Sliding.

• Requires more than 0 Stamina.
• Has an internal Cooldown of 3 seconds.
Damage
+25% Ranged Damage on killing an enemy with a Melee attack.
• Lasts 5 seconds.

+25% Melee Damage on killing an enemy with a Ranged attack.
• Lasts 5 seconds.
+15% Base Damage to Elite Enemies.
+20% Ranged Damage at a distance within 12.5 meters.

Against targets beyond 12.5 meters, Ranged Damage increases linearly up to +25% at 30 meters:
Distance (m): 112.515202530+Damage (%): 1010~12~16~2025
Other
2 Stacks of Bleed to the target on Melee Hit.
• Up to 16 Stacks.
• Lasts 1.5 seconds.
• Ticks every 0.5 seconds.

   
Above average armor Damage.
Low armor Damage vs Carapace.
Can't apply through shields.
On continuous hits to a Single target:
2.5% Brittleness for 5 seconds.
• Stacks 16 times.

Can be refreshed during active duration.

Weapons

Divider
weapon container top
Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
weapon container middle
Cleave Damage
[60/80]%
Penetration
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 8 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

weapon container bottom
weapon container top
Accatran Mk VIc Recon Lasgun
Transcendant
Accatran Mk VIc Recon Lasgun
weapon container middle
Ammo
[80/80]%
Collateral
[60/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
4-10% Ranged Critical Hit Damage
10-25% Damage (Unyielding Enemies)
Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
VeteranPlasma Gun of Deletion

Plasma Gun of Deletion

Class

Divider
Veteran

Veteran

Build Summary
Ability
Voice of Command
100% Toughness restored on activation.
Staggers all Enemies within 9 meters.
• Base Cooldown 30 seconds.

• Holding the ability button shows shout range. Cancel by blocking.
Cannot Stagger already Staggered enemies and enemies with an active Void shield.
+ Voice of Command now also grants to you and Allies in Coherency:
+50 Toughness for 10 seconds.

Can be replenished by Melee kills, respective Talents, and Weapon Blessings.
• It acts as a 'second' Toughness bar.
• This can exceed your Maximum Toughness.
Aura
Survivalist
1% Ammo replenishes for you and Allies in Coherency whenever any of you Kill an Elite or Specialist Enemy. This can occur once every 5 seconds.
This is an augmented version of Scavenger.

Does not Stack with the same Aura from another Veteran.
Keystone
Weapons Specialist
Gain Ranged Specialist on Melee kills.
• Stacks 10 times.

Gain Melee Specialist on Ranged kill.
• Stacks 1 times.

When you wield your Ranged weapon, you activate your Ranged Specialist effect, to gain per Stack:
+2% Reload Speed, up to 20%,
+2% Ranged Attack Speed, up to 20%,
+33% Ranged Critical Hit Chance on your next shot. Guaranteed Crit at 3 Stacks.
• Lasts 5 seconds.

When you wield your Melee weapon, you activate your Melee Specialist effect, to gain:
+15% Melee Attack Speed,
+10% Dodge Speed,
+10% Dodge Distance.
• Lasts 10 seconds.
+ On activation, Ranged Specialist restores from Reserves per Stack:
3.3% of your missing Clip ammo, up to 33%.
• Rounded up.
Blitz
Krak Grenade
Throw a grenade that explodes after 1 second and deals devastating Damage. Sticks to Flak Armoured, Carapace Armoured and Unyielding Enemies.

Base Damage: [2400-500].

3 Max Grenades.
Stat boosts
+10% Melee Critical Hit Chance+25% Melee Finesse Bonus+30% Weakspot Damage+15 Toughness+1 Stamina+10% Melee Damage+10% Ranged Damage
Passives
Critical Hit
+20% Damage for 6 seconds on Melee Critical Hits.
+5% Critical Hit Chance for 8 seconds on successful Dodge.
• Stacks 5 times.

Effect triggers on dodging:
Melee attacks,
Ranged attacks,
Pox Hound jump,
Trapper net and
Mutant grab.

Effect does not trigger on dodging:
Gunner's burst fire,
Reaper's shooting, and
Sniper's shot.
+30% Weakspot Damage of Melee and Ranged attacks.
Grenade
5% chance to replenish a Grenade when you or an Ally in Coherency kills an Elite or Specialist Enemy.

Procs regardless of whether you are in Coherency with Allies or not.
Krak Grenade:
+75% explosion Damage.
+25% explosion Damage,
+25% Radius.
Does not affect Bleeds applied by the explosion.
+100% Duration. Increases from 15 to 30 seconds.
Replenish 1 grenade(s) at set intervals.
Krak Grenade every 90s.
Medi-Packs provide:
+100% Healing Speed,
1% Toughness per second,
Cleanse Corruption up to the next Wound.

Ammo Crates also restore Grenades.
+50% Swap Speed.

• This reduces the time of wielding actions when Swapping item slots (Weapons, Grenades, Stimms, Medpacks, Ammo crates, Books, etc).
Toughness
5% of Maximum Toughness replenished on any Kill.

Procs on Melee and Ranged kills as well as on kills from explosions and DoTs.
5% Toughness replenished per second when not targeted by Melee Attacks for 5 seconds.

• This Talent goes on Cooldown for 5 seconds after Blocking or receiving Melee damage.
On Elite or Specialist Kill:
10% Toughness restored instantly,
2% Toughness per second, up to 20% over 10 seconds.
+11% Toughness Damage Reduction per Ally in Coherency. Stacks up to +33%.
+50% Toughness Damage Reduction if above 75% Toughness.
Movement
+6.25% to all Base Damage for 10 seconds after Sprinting or Sliding.
• Stacks 4 times.
Ability / Cooldown
On Specialist Kill:
+100% Combat Ability Cooldown Regeneration for 3 seconds.
Damage
+25% Ranged Damage on killing an enemy with a Melee attack.
• Lasts 5 seconds.

+25% Melee Damage on killing an enemy with a Ranged attack.
• Lasts 5 seconds.
+15% Base Damage to Elite Enemies.
+20% Ranged Damage at a distance within 12.5 meters.

Against targets beyond 12.5 meters, Ranged Damage increases linearly up to +25% at 30 meters:
Distance (m): 112.515202530+Damage (%): 1010~12~16~2025
Other
+25% Maximum Ammo in reserve.

• Rounds down.

Weapons

Divider
weapon container top
Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
weapon container middle
Cleave Damage
[60/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Uncanny Strike

Uncanny Strike

+8 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

Riposte

Riposte

+20% Critical Chance for 6 seconds on successful Dodge. Can be refreshed during active duration.• Procs on dodging Melee/Ranged (non Gunners/Reapers/Snipers) or disabler attacks.

weapon container bottom
weapon container top
M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
weapon container middle
Charge Rate
[72/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[68/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Ranged Damage (Elites)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Optimised Cooling

Optimised Cooling

-10% Heat generation per Stack for consecutive shots or charged shots.
• Stacks up to 5 times for a ~41% total reduction. Description for T4!
• T1: -4% | T2: -6% | T3: -8%.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary

Alternative sword

weapon container top
Achlys Mk VI Power Sword
Transcendant
Achlys Mk VI Power Sword
weapon container middle
Cleave Damage
[80/80]%
Finesse
[80/80]%
Cleave Targets
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Power Cycler

Power Cycler

+2 Extra Chained Energised Hits and
+10% Impact on Energised Hits.

Slaughterer

Slaughterer

+5% Strength for 4.5 seconds on Kill. Stacks 5 times.

weapon container bottom
VeteranBolter of [less efficient] Deletion [but much satisfying noise]

Bolter of [less efficient] Deletion [but much satisfying noise]

Class

Divider
Veteran

Veteran

Build Summary
Ability
Voice of Command
100% Toughness restored on activation.
Staggers all Enemies within 9 meters.
• Base Cooldown 30 seconds.

• Holding the ability button shows shout range. Cancel by blocking.
Cannot Stagger already Staggered enemies and enemies with an active Void shield.
+ Voice of Command now also grants to you and Allies in Coherency:
+50 Toughness for 10 seconds.

Can be replenished by Melee kills, respective Talents, and Weapon Blessings.
• It acts as a 'second' Toughness bar.
• This can exceed your Maximum Toughness.
Aura
Survivalist
1% Ammo replenishes for you and Allies in Coherency whenever any of you Kill an Elite or Specialist Enemy. This can occur once every 5 seconds.
This is an augmented version of Scavenger.

Does not Stack with the same Aura from another Veteran.
Keystone
Focus Target!
Gain 1 Stack of Focus Target every 1.5 seconds.
• Stacks 5 times.

Tagging an Enemy applies all Focus Target Stacks to them and resets your Stacks to 1.
• Enemies tagged with this Talent are highlighted Yellow.

Per Stack, enemy takes:
+5% Damage, up to +20% Damage.
• Lasts 25 seconds.
+ When an enemy tagged with Focus Target dies, you and Allies in Coherency gain per Stack:
+2.5% Damage.
• Lasts 10 seconds.
+ +2 Maximum Focus Target Stacks. Increases from 4 to 6.
Blitz
Shredder Frag Grenade
Throw a Frag Grenade that explodes after 1.7 seconds. Applies 6 Stacks of Bleed to all Enemies Hit, causing Damage over time.
This is an augmented version of Frag Grenade.

Base Damage: [500-200].

Deals high Stagger against all enemies including Monstrosities.
• Max explosion radius: 10 meters.
• Up to 16 Max Bleed Stacks.

3 Max Grenades.
Stat boosts
+10% Melee Critical Hit Chance+25% Melee Finesse Bonus+30% Weakspot Damage+40 Toughness+1 Stamina+10% Melee Damage+10% Ranged Damage
Passives
Critical Hit
+5% Critical Hit Chance for 8 seconds on successful Dodge.
• Stacks 5 times.

Effect triggers on dodging:
Melee attacks,
Ranged attacks,
Pox Hound jump,
Trapper net and
Mutant grab.

Effect does not trigger on dodging:
Gunner's burst fire,
Reaper's shooting, and
Sniper's shot.
+30% Weakspot Damage of Melee and Ranged attacks.
Grenade
5% chance to replenish a Grenade when you or an Ally in Coherency kills an Elite or Specialist Enemy.

Procs regardless of whether you are in Coherency with Allies or not.
+1 extra Grenade.

20% chance to throw an additional Grenade. Consumes only 1 Grenade.
+75% explosion Damage.
Frag Grenade:
+25% explosion Damage,
+25% Radius.
Does not affect Bleeds applied by the explosion.
+100% Duration. Increases from 15 to 30 seconds.
Replenish 1 grenade(s) at set intervals.
Shredder Frag Grenade every 60s.
Medi-Packs provide:
+100% Healing Speed,
1% Toughness per second,
Cleanse Corruption up to the next Wound.

Ammo Crates also restore Grenades.
+50% Swap Speed.

• This reduces the time of wielding actions when Swapping item slots (Weapons, Grenades, Stimms, Medpacks, Ammo crates, Books, etc).
Toughness
5% Toughness replenished per second when not targeted by Melee Attacks for 5 seconds.

• This Talent goes on Cooldown for 5 seconds after Blocking or receiving Melee damage.
On Elite or Specialist Kill:
10% Toughness restored instantly,
2% Toughness per second, up to 20% over 10 seconds.
+11% Toughness Damage Reduction per Ally in Coherency. Stacks up to +33%.
+50% Toughness Damage Reduction if above 75% Toughness.
Ability / Cooldown
On Specialist Kill:
+100% Combat Ability Cooldown Regeneration for 3 seconds.
Damage
+15% Base Damage to Elite Enemies.
+20% Ranged Damage at a distance within 12.5 meters.

Against targets beyond 12.5 meters, Ranged Damage increases linearly up to +25% at 30 meters:
Distance (m): 112.515202530+Damage (%): 1010~12~16~2025
+20% Damage to Ogryns and Monstrosities.

Does not buff Damage against Captains/Twins.
Other
+30% Reload Speed on Elite and Specialist Enemy Kill.

• Consumed on Reload.
• This also increases the speed of the loading special action of Combat Shotguns.

Weapons

Divider
weapon container top
Achlys Mk VI Power Sword
Transcendant
Achlys Mk VI Power Sword
weapon container middle
Cleave Damage
[80/80]%
Finesse
[80/80]%
Cleave Targets
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Damage (Elites)
Power Cycler

Power Cycler

+2 Extra Chained Energised Hits and
+10% Impact on Energised Hits.

Slaughterer

Slaughterer

+5% Strength for 4.5 seconds on Kill. Stacks 5 times.

weapon container bottom
weapon container top
Locke Mk III Spearhead Boltgun
Transcendant
Locke Mk III Spearhead Boltgun
weapon container middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Puncture

Puncture

4 Stacks of Bleed applied to enemies on Ranged hits. • Up to 16 Stacks. Can't apply through shields.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Lasts 5 seconds. Max 16 Stacks, up to 40%. Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+2-5% Maximum Health
+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Health
+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Health
+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
weapon container bottom

Talent Tree

Divider
VeteranThe Sanctioned Retard - nadespree & AOEfest

The Sanctioned Retard - nadespree & AOEfest

Class

Divider
Veteran

Veteran

Build Summary
Ability
Voice of Command
100% Toughness restored on activation.
Staggers all Enemies within 9 meters.
• Base Cooldown 30 seconds.

• Holding the ability button shows shout range. Cancel by blocking.
Cannot Stagger already Staggered enemies and enemies with an active Void shield.
+ Voice of Command now also grants to you and Allies in Coherency:
+50 Toughness for 10 seconds.

Can be replenished by Melee kills, respective Talents, and Weapon Blessings.
• It acts as a 'second' Toughness bar.
• This can exceed your Maximum Toughness.
Aura
Survivalist
1% Ammo replenishes for you and Allies in Coherency whenever any of you Kill an Elite or Specialist Enemy. This can occur once every 5 seconds.
This is an augmented version of Scavenger.

Does not Stack with the same Aura from another Veteran.
Keystone
Weapons Specialist
Gain Ranged Specialist on Melee kills.
• Stacks 10 times.

Gain Melee Specialist on Ranged kill.
• Stacks 1 times.

When you wield your Ranged weapon, you activate your Ranged Specialist effect, to gain per Stack:
+2% Reload Speed, up to 20%,
+2% Ranged Attack Speed, up to 20%,
+33% Ranged Critical Hit Chance on your next shot. Guaranteed Crit at 3 Stacks.
• Lasts 5 seconds.

When you wield your Melee weapon, you activate your Melee Specialist effect, to gain:
+15% Melee Attack Speed,
+10% Dodge Speed,
+10% Dodge Distance.
• Lasts 10 seconds.
+ Activating Melee Specialist or Ranged Specialist replenishes:
20% Toughness.
• Cooldown: 3 seconds each.
Blitz
Shredder Frag Grenade
Throw a Frag Grenade that explodes after 1.7 seconds. Applies 6 Stacks of Bleed to all Enemies Hit, causing Damage over time.
This is an augmented version of Frag Grenade.

Base Damage: [500-200].

Deals high Stagger against all enemies including Monstrosities.
• Max explosion radius: 10 meters.
• Up to 16 Max Bleed Stacks.

3 Max Grenades.
Stat boosts
+65 Toughness+10% Melee Critical Hit Chance+25% Melee Finesse Bonus+10% Melee Attack Speed+1 Stamina+10% Melee Damage
Passives
Critical Hit
+20% Damage for 6 seconds on Melee Critical Hits.
+5% Critical Hit Chance for 8 seconds on successful Dodge.
• Stacks 5 times.

Effect triggers on dodging:
Melee attacks,
Ranged attacks,
Pox Hound jump,
Trapper net and
Mutant grab.

Effect does not trigger on dodging:
Gunner's burst fire,
Reaper's shooting, and
Sniper's shot.
Grenade
5% chance to replenish a Grenade when you or an Ally in Coherency kills an Elite or Specialist Enemy.

Procs regardless of whether you are in Coherency with Allies or not.
+1 extra Grenade.

20% chance to throw an additional Grenade. Consumes only 1 Grenade.
+75% explosion Damage.
Frag Grenade:
+25% explosion Damage,
+25% Radius.
Does not affect Bleeds applied by the explosion.
+100% Duration. Increases from 15 to 30 seconds.
Replenish 1 grenade(s) at set intervals.
Shredder Frag Grenade every 60s.
Toughness
5% of Maximum Toughness replenished on any Kill.

Procs on Melee and Ranged kills as well as on kills from explosions and DoTs.
5% Toughness replenished per second when not targeted by Melee Attacks for 5 seconds.

• This Talent goes on Cooldown for 5 seconds after Blocking or receiving Melee damage.
On Elite or Specialist Kill:
10% Toughness restored instantly,
2% Toughness per second, up to 20% over 10 seconds.
+11% Toughness Damage Reduction per Ally in Coherency. Stacks up to +33%.
+50% Toughness Damage Reduction if above 75% Toughness.
Ability / Cooldown
On Specialist Kill:
+100% Combat Ability Cooldown Regeneration for 3 seconds.
Damage
+25% Ranged Damage on killing an enemy with a Melee attack.
• Lasts 5 seconds.

+25% Melee Damage on killing an enemy with a Ranged attack.
• Lasts 5 seconds.
2 Stacks of Bleed to the target on Melee Hit.
• Up to 16 Stacks.
• Lasts 1.5 seconds.
• Ticks every 0.5 seconds.

   
Above average armor Damage.
Low armor Damage vs Carapace.
Can't apply through shields.
+15% Base Damage to Elite Enemies.
+20% Ranged Damage at a distance within 12.5 meters.

Against targets beyond 12.5 meters, Ranged Damage increases linearly up to +25% at 30 meters:
Distance (m): 112.515202530+Damage (%): 1010~12~16~2025
+20% Damage to Ogryns and Monstrosities.

Does not buff Damage against Captains/Twins.

Weapons

Divider
weapon container top
Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Flesh Tearer

Flesh Tearer

+8 Bleed Stacks on Critical Hit. • Up to 16 Stacks. • Lasts 1.5 seconds. Can't apply through shields.

Uncanny Strike

Uncanny Strike

+8 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

weapon container bottom
weapon container top
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
weapon container middle
Collateral
[80/80]%
Reload Speed
[60/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Lethal Proximity

Lethal Proximity

+25% Explosion Radius. Point blank shots cause an Explosion. This buff is active at all times and also applies to all other explosions.

Puncture

Puncture

4 Stacks of Bleed applied to enemies on Ranged hits. • Up to 16 Stacks. Can't apply through shields.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Health
+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Health
+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
ZealotDeus Vult like in 1.0

Deus Vult like in 1.0

Class

Divider
Zealot

Zealot

Build Summary
Ability
Chorus of Spiritual Fortitude
Wield a Holy relic that releases a pulse of energy 7 times every 0.8 seconds.
• Base Cooldown: 60 seconds.
• Radius: 10 meters.
• Can be canceled by blocking, sprinting, swapping weapons, or by pressing the ability button again.

Each pulse grants the Zealot and Allies in Coherency for 1.5 seconds:
Invulnerability and
Immunity to Stuns from both Melee and Ranged attacks.
Can be refreshed during active duration.

While below 100% Toughness, the Zealot and Allies gain:
20% Toughness instantly and
25% Toughness over the next second.
+ After channeling 5 pulses, grants to you and Allies in Coherency:
+20% Damage.
• Lasts 10 seconds.
Aura
Beacon of Purity
1.5 Corruption Heal from the current Wound per second for you and Allies in Coherency.

• Negates Grimoire's passive Corruption, but not the initial 40 Corruption from it.

Does not Stack with the same Aura from another Zealot.
Keystone
Blazing Piety
When 25 enemies have died within 25 meters, you enter Fury and gain for 8 seconds:
+15% Critical Hit Chance.

   Critical Hits also count up towards triggering Fury.
+ +100% Ability Cooldown Regeneration for 3 seconds on Melee Critical Hits.
+ Triggering Fury replenishes:
50% Toughness.

While Fury is active:
+25% Toughness Damage Reduction,
2% Toughness per second.
+ +10% Critical Hit Chance from Blazing Piety.
+ While Blazing Piety is active, Allies in Coherency have:
+10% Critical Hit Chance.
Blitz
Immolation Grenade
Throw a grenade that explodes after 1.7 seconds. It leaves a layer of flaming liquid that Burning and Staggering enemies, and barring their path.
• Lasts 15 seconds.
• Replenishes all grenades per grenade pickup.

Can be applied through shields.

3 Max Grenades.
Stat boosts
+10% Melee Attack Speed+20% Melee Damage+10% Toughness Damage Reduction+25 Toughness
Passives
Critical Hit
Melee Critical Hits apply Bleed, causing Damage over time. Up to 16 Max Bleed Stacks on a target.

Melee Hits on Bleeding Enemies grant for 3 seconds:
+10% Critical Chance.
• Stacks 3 times.
+50% Toughness Damage Reduction for 4 seconds on Critical Hit.
Toughness
15% Toughness replenished on a Successful Dodge.
+25% Revive Speed.

Allies you Assist or Revive get for 5 seconds:
+10% Movement Speed and
15% Toughness Damage Reduction.
Dodge
+50% Finesse Damage for 3 seconds on successful Dodge.
+25% Damage Reduction for 2.5 seconds after a successful Dodge.
While Dodging and for 2 seconds afterwards you gain:
+50% Block Cost Reduction.
• Internal Cooldown: 8 seconds.

Perfect Blocking an Attack restores 3 Dodges.
Movement
+15% Movement Speed for 2 seconds on taking Damage.
Enemy Melee Attacks cannot Stun you.
Ability / Cooldown
Fatal Damage instead grants you Invulnerability for 5 seconds.
• Occurs every 120 seconds.
Damage
+5% Damage for every Second Melee Attack you make for each enemy Hit by your previous Melee Attack.
• Stacks 5 times.
+20% Damage against Infested and Unyielding Enemies.
When you or an Ally in Coherency takes Health Damage, they gain for 4 seconds:
+60% Damage Reduction.

• Triggers every 8 seconds.
When Until Death ends, you regain Health based on the Damage you dealt during Until Death, to a Maximum of 25% Max Health.
Melee Damage dealt Heals for 3 times that amount.
+4% Melee Damage for 5 seconds on Hitting an Enemy with a Melee Attack.
• Stacks 5 times.
Attacks that apply Bleed also debuff enemy for 5 seconds:
+15% Damage Taken.
+15% Damage vs Elites.

Weapons

Divider
weapon container top
Tigrus Mk XV Heavy Eviscerator
Transcendant
Tigrus Mk XV Heavy Eviscerator
weapon container middle
Shredder
[80/80]%
Penetration
[80/80]%
Cleave Targets
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Perfect Strike

Perfect Strike

+10% Melee Critical Hit Damage. Critical Hits ignore Hit Mass bonus from Armour.
Carapace armor can be Cleaved.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit for 3.5 seconds. Stacks 5 times.
• Generates 1 Stack per swing. Can be refreshed during active duration.
Doesn't benefit Ranged weapons.

weapon container bottom
weapon container top
Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
weapon container middle
Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Surgical

Surgical

+10% Critical Chance for every 0.2 seconds while aiming. Stacks 10 times. Discharges all Stacks upon firing.
• Removes all Stacks when leaving alt fire mode.

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

weapon container bottom

Curios

Divider
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
“Thou shalt not suffer the new meta to break your original gameplay !”
ZealotFury of the Faithfull - melee

Fury of the Faithfull - melee

Class

Divider
Zealot

Zealot

Build Summary
Ability
Fury of the Faithful
Dash forward and replenish:
50% Toughness.
Also gain:
+20% Attack Speed for 10 seconds.

Your next Melee Hit is a guaranteed Critical Hit and gains:
+25% Damage,
100% Rending.

• Base Cooldown: 30 seconds.
This is an augmented version of Chastise the Wicked.

Grants immunity to Toughness Damage and you Dodge all attacks while dashing.

• Dash Range:
• Base: 7 meters.
• Aimed: up to 21 meters.
• You can't change direction, but you can cancel the dash with Block or Back buttons.
Cannot be activated while jumping or falling.
You can be stopped by Unyielding, Carapace, Monstrosities, as well as the Void shields.

Selecting this Ability locks all other Abilities.
+ Redoubled Zeal: Fury of the Faithful now has 2 charges.
+ Unrelenting Fury: Killing an Elite or Specialist within 5 seconds of using Fury of the Faithful restores:
+20% Ability Cooldown.

• Maximum once per use.
Aura
Benediction
+15% Toughness Damage Reduction for you and Allies in Coherency.
This is an augmented version of the base Aura, The Emperor's Will.

Does not Stack with the same Aura from another Zealot.

Selecting this Aura locks all other Auras.
Blitz
Blades of Faith
Quickly throw a consecrated knife to deal High Damage to a Single Enemy.

Base Damage: 585.

12 Max Knives.

Selecting this Blitz locks all other Blitzes.
Keystone
Martyrdom
+10% Melee Damage for each missing Wound, up to a Maximum 5 missing Wounds.
+ I Shall Not Fall: +7.5% Toughness Damage Reduction per Stack of Martyrdom.
+ Maniac: +6% Attack Speed per Stack of Martyrdom.
+ Pious Cut-Throat: +75% Ability Cooldown Regeneration for 2 seconds after a Melee Backstab or Melee Weakspot Hit.
+ Restorative Verses: +5% Toughness Replenishment per Stack of Martyrdom.
Stat boosts
+5% Toughness Damage Reduction+10% Melee Damage+25 Toughness+5% Movement Speed
Passives
Cleave
For every 2 enemies within 5 meters, gain:
+2% Damage and
+10% Cleave.
• Stacks 5 times.
Toughness
15% Toughness replenished on a Successful Dodge.
+2.5% Toughness replenished per second while within 5 meters range of an Enemy.
+1% per addition Enemy. Monstrosities count as 5. Up to +7.5%.
Enemies: 12345>5Toughness(%): 2.53.54.55.56.57.5
+25% Revive Speed.

Allies you Assist or Revive get for 5 seconds:
+10% Movement Speed and
15% Toughness Damage Reduction.
Dodge
+50% Finesse Damage for 3 seconds on successful Dodge.
+25% Damage Reduction for 2.5 seconds after a successful Dodge.
Ability / Cooldown
Fatal Damage instead grants you Invulnerability for 5 seconds.
• Occurs every 120 seconds.
Movement
+15% Movement Speed for 2 seconds on taking Damage.
Enemy Melee Attacks cannot Stun you.
Damage
+5% Damage for every Second Melee Attack you make for each enemy Hit by your previous Melee Attack.
• Stacks 5 times.
+20% Damage against Infested and Unyielding Enemies.
When Until Death ends, you regain Health based on the Damage you dealt during Until Death, to a Maximum of 25% Max Health.
Melee Damage dealt Heals for 3 times that amount.
+4% Melee Damage for 5 seconds on Hitting an Enemy with a Melee Attack.
• Stacks 5 times.
+15% Damage vs Elites.
Other
+10% Melee Attack Speed.
+2 Wounds.
+10% Melee Attack Speed for 5 seconds on push followup attacks.

Weapons

Divider
weapon container top
Tigrus Mk XV Heavy Eviscerator
Transcendant
Tigrus Mk XV Heavy Eviscerator
weapon container middle
Shredder
[80/80]%
Penetration
[80/80]%
Cleave Targets
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Wrath

Wrath

+40% Cleave on Hit for 3.5 seconds. Stacks 5 times. • Generates 1 Stack per swing.
Can be refreshed during active duration. Carapace armor cannot be Cleaved by default.

Rampage

Rampage

36% Strength to your Melee attacks for 3 seconds when hitting at least 3 enemies. Can be refreshed during active duration.

weapon container bottom
weapon container top
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
weapon container middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Lethal Proximity

Lethal Proximity

+25% Explosion Radius. Point blank shots cause an Explosion. This buff is active at all times and also applies to all other explosions.

Puncture

Puncture

4 Stacks of Bleed applied to enemies on Ranged hits. • Up to 16 Stacks. Can't apply through shields.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+6-12% Stamina Regeneration
+2-5% Maximum Toughness
+4-10% Revive Speed (Ally)
weapon container bottom

Talent Tree

Divider
Commentary
Ranged weapon can be swapped for anything.
Enemies Within, Enemies Without is the best defensive node for this build. For more glasscanonness it can be replaced by The Master's Retribution, Restoring Faith, Relentless Fervor or even the +10% Melee Damage node below Fury of the Faithful.
ZealotPRAISE BE TO SPACE KING !

PRAISE BE TO SPACE KING !

Class

Divider
Zealot

Zealot

Build Summary
Ability
Chorus of Spiritual Fortitude
Wield a Holy relic that releases a pulse of energy 7 times every 0.8 seconds.
• Base Cooldown: 60 seconds.
• Radius: 10 meters.
• Can be canceled by blocking, sprinting, swapping weapons, or by pressing the ability button again.

Each pulse grants the Zealot and Allies in Coherency for 1.5 seconds:
Invulnerability and
Immunity to Stuns from both Melee and Ranged attacks.
Can be refreshed during active duration.

While below 100% Toughness, the Zealot and Allies gain:
20% Toughness instantly and
25% Toughness over the next second.

Selecting this Ability locks all other Abilities.
+ Ecclesiarch's Call: After channeling 5 pulses, grants to you and Allies in Coherency:
+20% Damage.
• Lasts 10 seconds.
Aura
Beacon of Purity
1.5 Corruption Heal from the current Wound per second for you and Allies in Coherency.

• Negates Grimoire's passive Corruption, but not the initial 40 Corruption from it.

Does not Stack with the same Aura from another Zealot.

Selecting this Aura locks all other Auras.
Blitz
Blades of Faith
Quickly throw a consecrated knife to deal High Damage to a Single Enemy.

Base Damage: 585.

12 Max Knives.

Selecting this Blitz locks all other Blitzes.
Keystone
Blazing Piety
When 25 enemies have died within 25 meters, you enter Fury and gain for 8 seconds:
+15% Critical Hit Chance.

   Critical Hits also count up towards triggering Fury.
+ Invocation of Death: +100% Ability Cooldown Regeneration for 3 seconds on Melee Critical Hits.
+ Stalwart: Triggering Fury replenishes:
50% Toughness.

While Fury is active:
+25% Toughness Damage Reduction,
2% Toughness per second.
+ Righteous Warrior: +10% Critical Hit Chance from Blazing Piety.
+ Infectious Zeal: While Blazing Piety is active, Allies in Coherency have:
+10% Critical Hit Chance.
Stat boosts
+10% Melee Damage+5% Toughness Damage Reduction+10% Melee Damage+25 Toughness
Passives
Critical Hit
Melee Critical Hits apply Bleed, causing Damage over time. Up to 16 Max Bleed Stacks on a target.

Melee Hits on Bleeding Enemies grant for 3 seconds:
+10% Critical Chance.
• Stacks 3 times.
+50% Toughness Damage Reduction for 4 seconds on Critical Hit.
Toughness
15% Toughness replenished on a Successful Dodge.
+2.5% Toughness replenished per second while within 5 meters range of an Enemy.
+1% per addition Enemy. Monstrosities count as 5. Up to +7.5%.
Enemies: 12345>5Toughness(%): 2.53.54.55.56.57.5
+25% Revive Speed.

Allies you Assist or Revive get for 5 seconds:
+10% Movement Speed and
15% Toughness Damage Reduction.
Dodge
+50% Finesse Damage for 3 seconds on successful Dodge.
+25% Damage Reduction for 2.5 seconds after a successful Dodge.
Ability / Cooldown
Fatal Damage instead grants you Invulnerability for 5 seconds.
• Occurs every 120 seconds.
Knock back the Attacker on taking a Melee Hit.
• Cooldown: 8 seconds.
Damage
+25% Damage on Backstab and Flanking Hits.
+5% Damage for every Second Melee Attack you make for each enemy Hit by your previous Melee Attack.
• Stacks 5 times.
+20% Damage against Infested and Unyielding Enemies.
When you or an Ally in Coherency takes Health Damage, they gain for 4 seconds:
+60% Damage Reduction.

• Triggers every 8 seconds.
When Until Death ends, you regain Health based on the Damage you dealt during Until Death, to a Maximum of 25% Max Health.
Melee Damage dealt Heals for 3 times that amount.
+4% Melee Damage for 5 seconds on Hitting an Enemy with a Melee Attack.
• Stacks 5 times.
Attacks that apply Bleed also debuff enemy for 5 seconds:
+15% Damage Taken.
Other
+10% Melee Attack Speed.

Weapons

Divider
weapon container top
Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Lacerate

Lacerate

+4 Bleed Stacks on non-Weakspot Hits.
• Up to 16 Stacks. • Lasts 1.5 seconds.
Can't apply through shields.

Uncanny Strike

Uncanny Strike

+8 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

weapon container bottom
weapon container top
Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
weapon container middle
Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 1% Brittleness for 5 seconds. Up to 20%. Can be refreshed during active duration.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom

Talent Tree

Divider
Commentary
  • Scourge and Invocation of Death combo with the blade to get Chorus of Spiritual Fortitude as often as possible.
  • Throwing a knife while swapping weapons cancels the flamer long animation.
  • The Maccabian Mk IV Duelling Sword is an alternative. It is less optimal, but the gameplay is more braindead.
  • The Munitorum Mk II Relic Blade is an alternative too.
weapon container top
Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
weapon container middle
Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Riposte

Riposte

+20% Critical Chance for 6 seconds on successful Dodge. Can be refreshed during active duration.• Procs on dodging Melee/Ranged (non Gunners/Reapers/Snipers) or disabler attacks.

Uncanny Strike

Uncanny Strike

+8 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

weapon container top
Munitorum Mk II Relic Blade
Transcendant
Munitorum Mk II Relic Blade
weapon container middle
Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Damage (Elites)
Heatsink

Heatsink

-10% Heat over 3 seconds on Weakspot or Critical Kills. Can be refreshed during active duration.

Cranial Grounding

Cranial Grounding

6% Heat buildup and 4% Finesse Damage for 3 seconds on chained Weakspot Hits. Stacks 5 times. Can be refreshed during active duration.

ZealotGo Go Gadget Daemonhost Impregnator

Go Go Gadget Daemonhost Impregnator

Class

Divider
Zealot

Zealot

Build Summary
Ability
Shroudfield
You enter Stealth for 3 seconds and gain:
+20% Movement Speed,
+150% Backstab Damage,
+150% Finesse Damage,
+100% Critical Chance and
+100% Melee Rending.
• Base Cooldown: 30 seconds.

Attacking makes you leave Stealth.

Selecting this Ability locks all other Abilities.
+ Master-Crafted Shroudfield: Shroudfield duration increased by 2 seconds.

Upon leaving Stealth, gain for 5 seconds:
+50% Backstab Damage and
-75% Threat.
+ Invigorating Revelation: Shroudfield Replenishes 50% Toughness. Gain +30% Damage Resistance for 8s upon exiting Stealth.
+ Perfectionist: Restore Ability Cooldown on Stealth Kill:
50% - Beast of Nurgle, Chaos Spawn, Daemonhosts, Plague Ogryn,
30% - Bulwark, Crusher, Reaper,
15% - others.
Aura
Beacon of Purity
1.5 Corruption Heal from the current Wound per second for you and Allies in Coherency.

• Negates Grimoire's passive Corruption, but not the initial 40 Corruption from it.

Does not Stack with the same Aura from another Zealot.

Selecting this Aura locks all other Auras.
Blitz
Immolation Grenade
Throw a grenade that explodes after 1.7 seconds. It leaves a layer of flaming liquid that Burning and Staggering enemies, and barring their path.
• Lasts 15 seconds.
• Replenishes all grenades per grenade pickup.

Can be applied through shields.

3 Max Grenades.

Selecting this Blitz locks all other Blitzes.
Keystone
Martyrdom
+10% Melee Damage for each missing Wound, up to a Maximum 5 missing Wounds.
+ Martyr's Purpose: Up to +50% Ability Cooldown Regeneration based on Missing Health. Max reached at 25% current Health.
+ I Shall Not Fall: +7.5% Toughness Damage Reduction per Stack of Martyrdom.
+ Maniac: +6% Attack Speed per Stack of Martyrdom.
Stat boosts
+10% Toughness Damage Reduction+10% Melee Damage+25 Toughness+5% Movement Speed
Passives
Critical Hit
+15% Damage Resistance after Weakspot Kill.
• Lasts: 4 seconds.
Cleave
For every 2 enemies within 5 meters, gain:
+2% Damage and
+10% Cleave.
• Stacks 5 times.
Toughness
15% Toughness replenished on a Successful Dodge.
+25% Revive Speed.

Allies you Assist or Revive get for 5 seconds:
+10% Movement Speed and
15% Toughness Damage Reduction.
Dodge
+50% Finesse Damage for 3 seconds on successful Dodge.
+25% Damage Reduction for 2.5 seconds after a successful Dodge.
Ability / Cooldown
Fatal Damage instead grants you Invulnerability for 5 seconds.
• Occurs every 120 seconds.
+50% Melee Backstab Damage.
• Cooldown: 8 seconds.
Movement
+15% Movement Speed for 2 seconds on taking Damage.
Enemy Melee Attacks cannot Stun you.
Become Uninterruptible while charging Melee Attacks.

Remove Heavy Melee Attack Movement Speed penalties.
Damage
+25% Damage on Backstab and Flanking Hits.
+20% Damage against Infested and Unyielding Enemies.
When Until Death ends, you regain Health based on the Damage you dealt during Until Death, to a Maximum of 25% Max Health.
Melee Damage dealt Heals for 3 times that amount.
+15% Damage vs Enemies not targeting you.
+15% Damage vs Elites.
Other
+2 Wounds.

Weapons

Divider
weapon container top
Munitorum Mk II Relic Blade
Transcendant
Munitorum Mk II Relic Blade
weapon container middle
Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Wrath

Wrath

+40% Cleave on Hit for 3.5 seconds. Stacks 5 times. • Generates 1 Stack per swing.
Can be refreshed during active duration. Carapace armor cannot be Cleaved by default.

Overload

Overload

25% Heat is reduced immediately upon Lockout, and you cause an Explosion around you.

weapon container bottom
weapon container top
Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
weapon container middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Pinning Fire

Pinning Fire

+8% Strength for every Enemy you Stagger. Stacks 5 times. Can be refreshed during active duration.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Lasts 5 seconds. Max 16 Stacks, up to 40%. Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+2-5% Maximum Health
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+2-5% Maximum Health
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Health
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
Something something oneshot-build.
ZealotThe Elusive Maniac

The Elusive Maniac

Class

Divider
Zealot

Zealot

Build Summary
Ability
Shroudfield
You enter Stealth for 3 seconds and gain:
+20% Movement Speed,
+150% Backstab Damage,
+150% Finesse Damage,
+100% Critical Chance and
+100% Melee Rending.
• Base Cooldown: 30 seconds.

Attacking makes you leave Stealth.

Selecting this Ability locks all other Abilities.
+ Master-Crafted Shroudfield: Shroudfield duration increased by 2 seconds.

Upon leaving Stealth, gain for 5 seconds:
+50% Backstab Damage and
-75% Threat.
+ Invigorating Revelation: Shroudfield Replenishes 50% Toughness. Gain +30% Damage Resistance for 8s upon exiting Stealth.
+ Perfectionist: Restore Ability Cooldown on Stealth Kill:
50% - Beast of Nurgle, Chaos Spawn, Daemonhosts, Plague Ogryn,
30% - Bulwark, Crusher, Reaper,
15% - others.
Aura
Beacon of Purity
1.5 Corruption Heal from the current Wound per second for you and Allies in Coherency.

• Negates Grimoire's passive Corruption, but not the initial 40 Corruption from it.

Does not Stack with the same Aura from another Zealot.

Selecting this Aura locks all other Auras.
Blitz
Blades of Faith
Quickly throw a consecrated knife to deal High Damage to a Single Enemy.

Base Damage: 585.

12 Max Knives.

Selecting this Blitz locks all other Blitzes.
Keystone
Inexorable Judgement
Moving grants you Momentum.
Sprinting generates Stacks twice as fast.
• Stacks 20 times.

When you Hit an Enemy, spend all Momentum and gain per Stack for 6 seconds:
+1% Damage,
+1% Melee Attack Speed,
+1% Ranged Attack Speed,
+0.5 Dodge Speed,
+0.5 Dodge distance,
-1 Dodge count reset time.
+ Pious Cut-Throat: +75% Ability Cooldown Regeneration for 2 seconds after a Melee Backstab or Melee Weakspot Hit.
+ Inebriate's Poise: +3 Stacks of Momentum on a successful Dodge.
Stat boosts
+5% Toughness Damage Reduction+10% Melee Damage+25 Toughness+5% Movement Speed
Passives
Critical Hit
+15% Damage Resistance after Weakspot Kill.
• Lasts: 4 seconds.
Toughness
15% Toughness replenished on a Successful Dodge.
+25% Revive Speed.

Allies you Assist or Revive get for 5 seconds:
+10% Movement Speed and
15% Toughness Damage Reduction.
Dodge
+50% Finesse Damage for 3 seconds on successful Dodge.
+25% Damage Reduction for 2.5 seconds after a successful Dodge.
+5% Damage after Successful Dodge.
• Stacking: 3 times.
• Lasts: 8 seconds.
Ability / Cooldown
Fatal Damage instead grants you Invulnerability for 5 seconds.
• Occurs every 120 seconds.
+50% Melee Backstab Damage.
• Cooldown: 8 seconds.
Damage
+5% Damage for every Second Melee Attack you make for each enemy Hit by your previous Melee Attack.
• Stacks 5 times.
+20% Damage against Infested and Unyielding Enemies.
On taking Health Damage, heal 20% of that Damage.
• Occurs over 4 seconds.
-40% Damage that would take your Health to the next Wound.
When you or an Ally in Coherency takes Health Damage, they gain for 4 seconds:
+60% Damage Reduction.

• Triggers every 8 seconds.
When Until Death ends, you regain Health based on the Damage you dealt during Until Death, to a Maximum of 25% Max Health.
Melee Damage dealt Heals for 3 times that amount.
+4% Melee Damage for 5 seconds on Hitting an Enemy with a Melee Attack.
• Stacks 5 times.
Other
+10% Melee Attack Speed.
+2 Wounds.

Weapons

Divider
weapon container top
Munitorum Mk II Relic Blade
Transcendant
Munitorum Mk II Relic Blade
weapon container middle
Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Wrath

Wrath

+40% Cleave on Hit for 3.5 seconds. Stacks 5 times. • Generates 1 Stack per swing.
Can be refreshed during active duration. Carapace armor cannot be Cleaved by default.

Overload

Overload

25% Heat is reduced immediately upon Lockout, and you cause an Explosion around you.

weapon container bottom
weapon container top
Accatran MG Mk II Heavy Laspistol
Transcendant
Accatran MG Mk II Heavy Laspistol
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

Desperado

Desperado

+12.5% Critical Chance for 6 seconds on successful Dodge. Can be refreshed during active duration. Does not benefit Melee attacks.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+2-5% Maximum Health
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+2-5% Maximum Health
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+2-5% Maximum Health
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
weapon container bottom

Talent Tree

Divider
Commentary

"Big E. saves and only takes half-damages"

 

To maximise damage from Inexorable Judgement without having to sprint all over the place, hold both sprint and parry, then attack.

 

The other option is to sprint-slide while holding heavy attack, then cancel move.

 

The the_elusive_maniaciness of this build revolves around dodging, not facethe_elusive_maniacing like Arbitrator or Ogryn.

The Elusive Maniac
ZealotThe Infamous Knife Zealot

The Infamous Knife Zealot

Class

Divider
Zealot

Zealot

Build Summary
Ability
Shroudfield
You enter Stealth for 3 seconds and gain:
+20% Movement Speed,
+150% Backstab Damage,
+150% Finesse Damage,
+100% Critical Chance and
+100% Melee Rending.
• Base Cooldown: 30 seconds.

Attacking makes you leave Stealth.

Selecting this Ability locks all other Abilities.
+ Master-Crafted Shroudfield: Shroudfield duration increased by 2 seconds.

Upon leaving Stealth, gain for 5 seconds:
+50% Backstab Damage and
-75% Threat.
+ Perfectionist: Restore Ability Cooldown on Stealth Kill:
50% - Beast of Nurgle, Chaos Spawn, Daemonhosts, Plague Ogryn,
30% - Bulwark, Crusher, Reaper,
15% - others.
Aura
Benediction
+15% Toughness Damage Reduction for you and Allies in Coherency.
This is an augmented version of the base Aura, The Emperor's Will.

Does not Stack with the same Aura from another Zealot.

Selecting this Aura locks all other Auras.
Blitz
Blades of Faith
Quickly throw a consecrated knife to deal High Damage to a Single Enemy.

Base Damage: 585.

12 Max Knives.

Selecting this Blitz locks all other Blitzes.
Keystone
Inexorable Judgement
Moving grants you Momentum.
Sprinting generates Stacks twice as fast.
• Stacks 20 times.

When you Hit an Enemy, spend all Momentum and gain per Stack for 6 seconds:
+1% Damage,
+1% Melee Attack Speed,
+1% Ranged Attack Speed,
+0.5 Dodge Speed,
+0.5 Dodge distance,
-1 Dodge count reset time.
+ Inebriate's Poise: +3 Stacks of Momentum on a successful Dodge.
+ Invocation of Death: +100% Ability Cooldown Regeneration for 3 seconds on Melee Critical Hits.
Stat boosts
+10% Melee Damage+5% Toughness Damage Reduction+10% Melee Damage+25 Toughness+5% Movement Speed
Passives
Critical Hit
Melee Critical Hits apply Bleed, causing Damage over time. Up to 16 Max Bleed Stacks on a target.

Melee Hits on Bleeding Enemies grant for 3 seconds:
+10% Critical Chance.
• Stacks 3 times.
+50% Toughness Damage Reduction for 4 seconds on Critical Hit.
Toughness
15% Toughness replenished on a Successful Dodge.
+2.5% Toughness replenished per second while within 5 meters range of an Enemy.
+1% per addition Enemy. Monstrosities count as 5. Up to +7.5%.
Enemies: 12345>5Toughness(%): 2.53.54.55.56.57.5
Dodge
+50% Finesse Damage for 3 seconds on successful Dodge.
Ability / Cooldown
Fatal Damage instead grants you Invulnerability for 5 seconds.
• Occurs every 120 seconds.
+50% Melee Backstab Damage.
• Cooldown: 8 seconds.
Movement
+15% Movement Speed for 2 seconds on taking Damage.
Enemy Melee Attacks cannot Stun you.
+10% Sprint Speed and
-10% Sprint Cost.

Sprinting for 1 second grants:
Slowdown Immunity.
Stamina
Up to +20% Melee Damage based on missing Stamina:
Stamina(%): 100806040200Damage(%): 048121620
Damage
+25% Damage on Backstab and Flanking Hits.
+5% Damage for every Second Melee Attack you make for each enemy Hit by your previous Melee Attack.
• Stacks 5 times.
+20% Damage against Infested and Unyielding Enemies.
+4% Melee Damage for 5 seconds on Hitting an Enemy with a Melee Attack.
• Stacks 5 times.
+15% Damage vs Enemies not targeting you.
Attacks that apply Bleed also debuff enemy for 5 seconds:
+15% Damage Taken.
Other
+10% Melee Attack Speed.

Weapons

Divider
weapon container top
Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Lacerate

Lacerate

+4 Bleed Stacks on non-Weakspot Hits.
• Up to 16 Stacks. • Lasts 1.5 seconds.
Can't apply through shields.

Uncanny Strike

Uncanny Strike

+8 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

weapon container bottom
weapon container top
Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
weapon container middle
Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 1% Brittleness for 5 seconds. Up to 20%. Can be refreshed during active duration.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom

Talent Tree

Divider
Psyker"And what do you burn, apart from witches ?"

"And what do you burn, apart from witches ?"

Class

Divider
Psyker

Psyker

Build Summary
Ability
Telekine Shield
Spawns a psychic shield in front of you for 17.5s. The shield blocks Enemy Ranged Attacks, while you and Allies can still shoot through.

Base Cooldown: 40s.
+ 10% Toughness per second replenishes for Allies inside your Telekine Shield.

+50% Toughness Damage Reduction for 5 seconds for allies inside your Telekine Shield when it dissipates.

This effects Stack if multiple spheres overlap.
+ Telekine Shield now forms a spherical shield.
• Lasts 25 seconds.

• Sphere radius: 6 meters.
• Protects from enemy attacks from all angles.

Cooldown is increased to 60 seconds.
Aura
Seer's Presence
+10% Cooldown Reduction on Abilities for you and Allies in Coherency.
An augmented version of The Quickening.

Does not Stack with the same Aura from another Psyker.
Keystone
Warp Siphon
Killing an Elite or Specialist Enemy gains you a Warp Charge for 25 seconds.
+4 Base Damage per Stack.
• Stack 4 times.

Your next Combat Ability spends all available Warp Charges to reduce the cooldown of that Combat Ability by 7.5% per Warp Charge.

Can be refreshed during active duration.
+ 10% chance to gain a Warp Charge when you or an Ally kill an enemy who is currently affected by Soulblaze.

• This effect has no range limit and benefits all Psykers who have this Talent equipped.
+ While on Malice Threat or higher, in a single session maintain maximum Warp Charges for 6 seconds.
Blitz
Brain Rupture
Charge up your psychic power and release it to deal immense Damage to a Single Enemy.
An augmented version of Brain Burst that deals +50% Damage.

Effective against Flak and Carapace.
Always targets Weakspots.
Charging the main attack to 50% lightly Staggers the target.
On impact, Staggers almost all enemies.
Cannot Stagger Mutants, Ogryns, Monstrosities or enemies with active Void shield.
Cannot Crit.    
Warning!
Casting with 97% Peril or higher will trigger a self-explosion!
+ Attacks vs Specials, Elites and Monstrosities, have a 10% chance on Hit to inflict Brain Rupture.
• Cooldown 15 seconds.
+ Using your Combat Ability buffs your Brain Rupture for 10 seconds:
+75% charge speed,
-50% Peril generation.

• Affects both Primary and Secondary attacks.
Stat boosts
+25% Toughness Damage Reduction+50 Toughness+10% Ranged Damage+10% Melee Damage+1 Stamina+5% Critical Hit Chance
Passives
Critical Hit
2.5% Toughness restored per second on Critical Hits, up to 10% Toughness over 4 seconds.
Can be refreshed during active duration.

+5% Movement Speed for 4 seconds on Critical Hits.
• Stacks 3 times.
Can generate multiple Stacks per Critical Attack when Cleaving.
Can be refreshed during active duration.
Killing an enemy with Soulblaze grants the following for 5 seconds:
+5% Critical Hit Chance,
3% Toughness per second, up to 15% Toughness total.

Can be refreshed during active duration.
This Talent's effects have no range limit and can be procced at any distance to the dying enemy.
Peril
+10% to +33% Toughness Damage Reduction based on your current Peril.

Always grants a minimum of +10% Toughness Damage Reduction regardless of current Peril amount and scales linearly:
Peril: 02040506080100TDR(%): 10~15~19~22~24~2833
Deal up to +20% Damage, based on your current Peril:
Peril(%): 02040506080100Damage(%): 04810121620
While below 97% Peril, Blocking an attack causes you to gain Peril instead of losing Stamina.

• Gained Peril is 25% of the blocked attack's Stamina cost.
Up to +10% Rending on Warp-Attacks, based on Peril:
Peril(%): 02040506080100Rending(%): 04810121620
Quelling
+30% Quell Speed.

• Applies only to Active Quelling, Passive Quelling is unaffected.
Toughness
7.5% Toughness replenishes on Warp Attack Kill.
Ability / Cooldown
50% Cooldown Regeneration for 5 seconds when you or an Ally in Coherency kills an Elite or Specialist enemy.

Can be refreshed during active duration.
Damage
Killing an Elite or a Specialist applies 3 Stacks of Soulblaze to all enemies within a 4-meter radius. Up to 31 Stacks on a target.

• Lasts 8 seconds.
• Ticks every 0.75 seconds.
   
Does proc on Elites or Specials killed by Soulblaze, Burn or Bleed ticks.
Very high armor Damage.
Very low armor Damage vs Carapace.
+20% Damage vs Ogryns and Monstrosities.
Other
When an Enemy dies while affected by your Soulblaze, nearby Enemies each gain up to 4 Stacks of Soulblaze. They cannot gain more Stacks than the dying Enemy had.

• The amount of Soulblaze Stacks that spread depends on the amount of Soulblaze Stacks on the dying enemy:
Stacks: 1234>4Spreads: 02344
Targets do not receive Soulblaze Stacks caused by the Talent if they already have 4 Stacks or more on them.
• Daemonhosts are not valid targets.

Weapons

Divider
weapon container top
Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Lacerate

Lacerate

+4 Bleed Stacks on non-Weakspot Hits.
• Up to 16 Stacks. • Lasts 1.5 seconds.
Can't apply through shields.

Mercy Killer

Mercy Killer

+60% Weakspot Damage to Enemies with Bleed Stacks.

weapon container bottom
weapon container top
Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
weapon container middle
Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Flak Armoured Enemies)
Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 1% Brittleness for 5 seconds. Up to 20%. Can be refreshed during active duration.

Warp Nexus

Warp Nexus

+5% Critical Chance per 20% Peril.
• Stacks up to 4 times. Maximum of +20% Critical Chance at 80% Peril.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
Works with the Blaze Force Greatsword too, but the knife is here for better mobility.
PsykerUNLIMITED POWER

UNLIMITED POWER

Class

Divider
Psyker

Psyker

Build Summary
Ability
Scrier's Gaze
You enter Scrier Gaze, Quell 50% Peril and gain:
+10% Damage,
+20% Critical Chance,
+10% Weakspot Damage,
2.5% Toughness per second,
+20% Toughness Damage Reduction,
Suppression Immunity.

For every second in Scrier Gaze you gain Stacks:
+1% Damage, up to +30%. This effect lingers for 10 seconds after leaving Scrier Gaze.

While in Scrier Gaze you build up Peril. Build-up is temporarily slowed down by enemy Kills.
At 100% Peril Ability ends.
• Base Cooldown: 25 seconds.
+ While Scrier's Gaze overcharging:
-20% Peril Generated,
+30% Active Quelling.

Doesn't linger after overcharging phase.
+ Scrier's Gaze now also prevents overloading from Perils of the Warp, during its lingering effect.

• After overcharging has ended, allows Psyker to execute Peril-generating actions while at 100% Peril for 10 seconds without triggering the self-explosion.

• When 10 seconds duration ends, Scrier's Gaze base grace period still applies, providing another 1.5 seconds of the same effect.
Aura
Kinetic Presence
+7.5% Damage against Elite Enemies for you and Allies in Coherency.

Does not Stack with the same Aura from another Psyker.
Keystone
Empowered Psionics
Kills have a 7.5% chance to Empower your next Blitz.

Empowered Brain Rupture:
+50% Damage,
100% Peril Cost Reduction,
50% Cast time Reduction.

Empowered Smite:
+200% Damage,
50% faster spread between Enemies.

Empowered Assail:
100% Peril Cost Reduction,
Damage increase from 100 to 150.
Does not consume any charges.
Allows casting at 100% Peril.
+ Guaranteed chance to gain Empowered Psionics on Elite Kills.
+ You can now hold up to 3 Stacks of Empowered Psionics.
Blitz
Smite
Unleash a torrent of chain bio-lightning that arcs between enemies, dealing low Electrocuting Damage over time and inflicting high Stagger.
The secondary charged attack deals increased Damage and jumps faster.

• Max range: 16 meters.
• Only targets torso hitzone.
Cannot Crit. • Average armor Damage.
Low Damage vs Carapace.
Cannot Stagger Monstrosities or enemies with an active Void shield.

• Forces a brief Quelling action upon reaching 100% Peril, removing ~8.5% Peril. If released below 100% Peril, it pushes enemies back.

Warning!
Do not use a Primary attack while channeling a Secondary attack at 100% Peril, or you will self-explode.
+ +10% Damage Taken from all sources for enemies under your Smite's Electrocution.
Stat boosts
+20% Toughness Damage Reduction+1 Effective Dodges+50 Toughness+10% Ranged Damage+10% Melee Damage+1 Stamina+5% Critical Hit Chance
Passives
Peril
10% Peril Generation.

10% chance to Quell 10% Peril on Kill.

• Can be used to prevent the Psyker from exploding.
+10% to +33% Toughness Damage Reduction based on your current Peril.

Always grants a minimum of +10% Toughness Damage Reduction regardless of current Peril amount and scales linearly:
Peril: 02040506080100TDR(%): 10~15~19~22~24~2833
Deal up to +20% Damage, based on your current Peril:
Peril(%): 02040506080100Damage(%): 04810121620
While below 97% Peril, Blocking an attack causes you to gain Peril instead of losing Stamina.

• Gained Peril is 25% of the blocked attack's Stamina cost.
-40% Peril Generation.

-30% Toughness Replenished.
    Only affects Melee kills and Talents.
Quelling
+30% Quell Speed.

• Applies only to Active Quelling, Passive Quelling is unaffected.
Toughness
7.5% Toughness replenishes on Warp Attack Kill.
Dodge
+1 Effective Dodges.

+50% Dodge duration.
• Increases from 0.2 to 0.3 seconds.
Ability / Cooldown
50% Cooldown Regeneration for 5 seconds when you or an Ally in Coherency kills an Elite or Specialist enemy.

Can be refreshed during active duration.
Damage
Killing an Elite or a Specialist applies 3 Stacks of Soulblaze to all enemies within a 4-meter radius. Up to 31 Stacks on a target.

• Lasts 8 seconds.
• Ticks every 0.75 seconds.
   
Does proc on Elites or Specials killed by Soulblaze, Burn or Bleed ticks.
Very high armor Damage.
Very low armor Damage vs Carapace.
+20% Damage to Force Staff's Primary Attacks after Fully Charged Force Staff Secondary Attacks.
• Lasts 5 seconds.

+10% Damage to Force Staff's Secondary Attacks after Force Staff Primary Attack.
• Lasts 5 seconds.

Can be refreshed during active duration.
For Inferno Staff, both of this Talent's buffs only increase the Damage of the flame direct hit, Soulblaze damage is unaffected.
6% Warp-Damage Taken by victims of your Force Staff's Primary Attack.
• Maximum 5 Stacks.
• Lasts 10 seconds.

Can be refreshed during active duration.
Can be applied through shields.
+20% Damage vs Ogryns and Monstrosities.

Weapons

Divider
weapon container top
Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
weapon container middle
Warp Resistance
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Unstable Power

Unstable Power

Up to +20% Strength, with increasing Peril Level. • Stacks 4 times.

Deflector

Deflector

30% Block Cost. This weapon Blocks both Melee and Ranged attacks.

weapon container bottom
weapon container top
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
weapon container middle
Warp Resistance
[80/80]%
Quell Speed
[80/80]%
Charge Rate
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Maniacs)
Increase Ranged Critical Strike Chance by 2-5%
Surge

Surge

+5% Ranged Critical Chance.
    2 Shots on Critical Hit. For Electrokinetic Staff and Voidblast Staff, additional projectiles can only spawn on Primary Attacks.

Warp Nexus

Warp Nexus

+5% Critical Chance per 20% Peril.
• Stacks up to 4 times. Maximum of +20% Critical Chance at 80% Peril.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Maximum Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Maximum Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary

The main focus of this build is Smite that is meant to be spammed as a main weapon.

PsykerMelee Psyker

Melee Psyker

Class

Divider
Psyker

Psyker

Build Summary
Ability
Scrier's Gaze
You enter Scrier Gaze, Quell 50% Peril and gain:
+10% Damage,
+20% Critical Chance,
+10% Weakspot Damage,
2.5% Toughness per second,
+20% Toughness Damage Reduction,
Suppression Immunity.

For every second in Scrier Gaze you gain Stacks:
+1% Damage, up to +30%. This effect lingers for 10 seconds after leaving Scrier Gaze.

While in Scrier Gaze you build up Peril. Build-up is temporarily slowed down by enemy Kills.
At 100% Peril Ability ends.
• Base Cooldown: 25 seconds.
+ Weakspot kills generate 1 additional Stack while Scrier's Gaze overcharging.
Can proc multiple times per attack when Cleaving.

For each second spent in Scrier's Gaze, you now also gain:
+1% Finesse Damage, up to +30% Max, which lingers for 10 seconds after leaving Scrier's Gaze.
+ While Scrier's Gaze overcharging:
+20% Movement Speed.

Doesn't linger after overcharging phase.
Aura
Seer's Presence
+10% Cooldown Reduction on Abilities for you and Allies in Coherency.
An augmented version of The Quickening.

Does not Stack with the same Aura from another Psyker.
Keystone
Disrupt Destiny
Every second, Enemies within 40 meters have a chance of being Marked.

On Killing a Marked Enemy:
10% Toughness restored per second, up to 25% Toughness over 2.5 seconds,
+20% Movement Speed is granted for 2.5 seconds,
1 Stack of Precision is added for 5 seconds.

Each Precision Stack grants:
+1% Damage,
+2% Critical Damage and
+2.5% Weakspot Damage.

   Precision Bonus Stacks 15 times and when the duration ends, one Stack is removed and the duration is refreshed.

Dealing Damage to Marked enemies refreshes the Talent's duration.
• Valid targets are: Bruisers, Ritualist, Stalkers, Scab Shooter, Ragers, Gunners, Shotgunners, Plasma Gunner, and Mauler.
+ +10 to Maximum Precision Bonus Stacks. Increases from 15 to 25.
+ Weakspot Kills grant 2 additional Stacks of Disrupt Destiny.

• Procs on Melee, Ranged, Assail or Brain Rupture attacks.
Blitz
Brain Rupture
Charge up your psychic power and release it to deal immense Damage to a Single Enemy.
An augmented version of Brain Burst that deals +50% Damage.

Effective against Flak and Carapace.
Always targets Weakspots.
Charging the main attack to 50% lightly Staggers the target.
On impact, Staggers almost all enemies.
Cannot Stagger Mutants, Ogryns, Monstrosities or enemies with active Void shield.
Cannot Crit.    
Warning!
Casting with 97% Peril or higher will trigger a self-explosion!
+ Kinetic Flayer: Attacks vs Specials, Elites and Monstrosities, have a 10% chance on Hit to inflict Brain Rupture.
Cooldown 15 seconds.
Stat boosts
+20% Toughness Damage Reduction+5% Movement Speed+10% Attack Speed+50 Toughness+10% Melee Damage+3 Stamina+5% Critical Hit Chance
Passives
Critical Hit
2.5% Toughness restored per second on Critical Hits, up to 10% Toughness over 4 seconds.
Can be refreshed during active duration.

+5% Movement Speed for 4 seconds on Critical Hits.
• Stacks 3 times.
Can generate multiple Stacks per Critical Attack when Cleaving.
Can be refreshed during active duration.
+3% Damage for 10 seconds on Critical Attack.
• Stacks 5 times.

Can be refreshed during active duration.
Generates 1 stack per Critical Attack regardless of how many enemies have been hit.
10% Peril Quelled on Melee Weakspot kills.
   
-20% Peril Generation for 4 seconds on Melee Weakspot kills.
Can be refreshed during active duration.
5 Toughness restored per second on Melee Weakspot Kills, up to 15% Toughness over 3 seconds.
Can be refreshed during active duration.

2.5% Toughness restores instantly on successful Melee Attacks.
Procs once per Attack regardless of how many enemies have been hit.
Peril
10% Peril Generation.

10% chance to Quell 10% Peril on Kill.

• Can be used to prevent the Psyker from exploding.
+10% to +33% Toughness Damage Reduction based on your current Peril.

Always grants a minimum of +10% Toughness Damage Reduction regardless of current Peril amount and scales linearly:
Peril: 02040506080100TDR(%): 10~15~19~22~24~2833
Deal up to +20% Damage, based on your current Peril:
Peril(%): 02040506080100Damage(%): 04810121620
While below 97% Peril, Blocking an attack causes you to gain Peril instead of losing Stamina.

• Gained Peril is 25% of the blocked attack's Stamina cost.
25% of Damage Taken is converted into Peril, while below 97% Peril.
Quelling
-80% Passive quelling.

+2 Stamina.

+25% Toughness Replenishment.
    Only affects Melee kills and Talents.
Dodge
Ability / Cooldown
50% Cooldown Regeneration for 5 seconds when you or an Ally in Coherency kills an Elite or Specialist enemy.

Can be refreshed during active duration.
Damage
+5% Damage to Warp Attacks for 10 seconds after a non-Warp based Kill.
• Stacks 5 times.

+5% Damage to non-Warp Attacks for 10 seconds after a Warp based Kill.
• Stacks 5 times.

Can be refreshed during active duration.
+20% Damage vs Ogryns and Monstrosities.

Weapons

Divider
weapon container top
Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
weapon container middle
Warp Resistance
[80/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Unstable Power

Unstable Power

Up to +20% Strength, with increasing Peril Level. • Stacks 4 times.

Riposte

Riposte

+20% Critical Chance for 6 seconds on successful Dodge. Can be refreshed during active duration.• Procs on dodging Melee/Ranged (non Gunners/Reapers/Snipers) or disabler attacks.

weapon container bottom
weapon container top
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
weapon container middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Lethal Proximity

Lethal Proximity

+25% Explosion Radius. Point blank shots cause an Explosion. This buff is active at all times and also applies to all other explosions.

Puncture

Puncture

4 Stacks of Bleed applied to enemies on Ranged hits. • Up to 16 Stacks. Can't apply through shields.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+2-5% Maximum Health
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
Commentary

If trying to get the Defy Fate penance Perfectionism can be swapped for Lingering Influence.

Battle Meditation can be swapped for Empathic Evasion for less DPS but a little more tanking, or for Kinetic Flayer for more circumstantial head popping.

Malefic Momentum boosts the Force Greatsword warp attack so it can be dropped if using non-warp weapons.

PsykerI CAST FIST! - gun psyker

I CAST FIST! - gun psyker

Class

Divider
Psyker

Psyker

Build Summary
Ability
Scrier's Gaze
You enter Scrier Gaze, Quell 50% Peril and gain:
+10% Damage,
+20% Critical Chance,
+10% Weakspot Damage,
2.5% Toughness per second,
+20% Toughness Damage Reduction,
Suppression Immunity.

For every second in Scrier Gaze you gain Stacks:
+1% Damage, up to +30%. This effect lingers for 10 seconds after leaving Scrier Gaze.

While in Scrier Gaze you build up Peril. Build-up is temporarily slowed down by enemy Kills.
At 100% Peril Ability ends.
• Base Cooldown: 25 seconds.
+ Weakspot kills generate 1 additional Stack while Scrier's Gaze overcharging.
Can proc multiple times per attack when Cleaving.

For each second spent in Scrier's Gaze, you now also gain:
+1% Finesse Damage, up to +30% Max, which lingers for 10 seconds after leaving Scrier's Gaze.
+ While Scrier's Gaze overcharging:
+20% Movement Speed.

Doesn't linger after overcharging phase.
Aura
Prescience
+5% Critical Hit Chance for you and Allies in Coherency.

• Applies to all attacks that can Crit.
Does not Stack with the same Aura from another Psyker.
Keystone
Disrupt Destiny
Every second, Enemies within 40 meters have a chance of being Marked.

On Killing a Marked Enemy:
10% Toughness restored per second, up to 25% Toughness over 2.5 seconds,
+20% Movement Speed is granted for 2.5 seconds,
1 Stack of Precision is added for 5 seconds.

Each Precision Stack grants:
+1% Damage,
+2% Critical Damage and
+2.5% Weakspot Damage.

   Precision Bonus Stacks 15 times and when the duration ends, one Stack is removed and the duration is refreshed.

Dealing Damage to Marked enemies refreshes the Talent's duration.
• Valid targets are: Bruisers, Ritualist, Stalkers, Scab Shooter, Ragers, Gunners, Shotgunners, Plasma Gunner, and Mauler.
+ +5 seconds to the duration of Precision Stacks. Increases from 15 to 10 seconds.
+ Weakspot Kills grant 2 additional Stacks of Disrupt Destiny.

• Procs on Melee, Ranged, Assail or Brain Rupture attacks.
Blitz
Assail
Primary attack:
• Throw swift, homing projectiles that track the nearest enemy for 2.5 seconds.
• Deals 225 Base Damage to the first target and costs 10% Peril.

Secondary attack:
• Launch a homing projectile that flies for 3 seconds, striking all enemies within a 50-meter radius.
• Deals 380 Base Damage and costs 25% Peril.

Can Crit.
• Costs 1 ammo.
• Regenerates 1 ammo every 3 seconds.
Cannot Cleave through Carapace armor by default.

Warning!
Do not use at 100% Peril, or you will self-explode.

10 Max Knives. One returns every 3s.
+ Assail projectiles now pierce through additional targets.
+ +30% Assail charge replenish speed.

• Reduces projectile recharge time from 3 to 2.1 seconds per projectile.
Stat boosts
+20% Toughness Damage Reduction+1 Effective Dodges+5% Movement Speed+50 Toughness+10% Melee Damage+1 Stamina+5% Critical Hit Chance
Passives
Critical Hit
2.5% Toughness restored per second on Critical Hits, up to 10% Toughness over 4 seconds.
Can be refreshed during active duration.

+5% Movement Speed for 4 seconds on Critical Hits.
• Stacks 3 times.
Can generate multiple Stacks per Critical Attack when Cleaving.
Can be refreshed during active duration.
+3% Damage for 10 seconds on Critical Attack.
• Stacks 5 times.

Can be refreshed during active duration.
Generates 1 stack per Critical Attack regardless of how many enemies have been hit.
A Critical Hit makes you count as Dodging against Ranged Attacks for 1 second.

Can be refreshed during active duration.
Peril
5% Toughness replenishes for each 10% of Peril Quelled or Generated.
+10% to +33% Toughness Damage Reduction based on your current Peril.

Always grants a minimum of +10% Toughness Damage Reduction regardless of current Peril amount and scales linearly:
Peril: 02040506080100TDR(%): 10~15~19~22~24~2833
Deal up to +20% Damage, based on your current Peril:
Peril(%): 02040506080100Damage(%): 04810121620
While below 97% Peril, Blocking an attack causes you to gain Peril instead of losing Stamina.

• Gained Peril is 25% of the blocked attack's Stamina cost.
Up to +100% Cleave, based on Peril.

Carapace armor cannot be Cleaved by default.
Toughness
7.5% Toughness replenishes on Warp Attack Kill.
Dodge
+1 Effective Dodges.

+50% Dodge duration.
• Increases from 0.2 to 0.3 seconds.
Ability / Cooldown
50% Cooldown Regeneration for 5 seconds when you or an Ally in Coherency kills an Elite or Specialist enemy.

Can be refreshed during active duration.
Damage
+5% Damage to Warp Attacks for 10 seconds after a non-Warp based Kill.
• Stacks 5 times.

+5% Damage to non-Warp Attacks for 10 seconds after a Warp based Kill.
• Stacks 5 times.

Can be refreshed during active duration.
+20% Damage vs Ogryns and Monstrosities.

Weapons

Divider
weapon container top
Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
weapon container middle
Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Riposte

Riposte

+20% Critical Chance for 6 seconds on successful Dodge. Can be refreshed during active duration.• Procs on dodging Melee/Ranged (non Gunners/Reapers/Snipers) or disabler attacks.

Precognition

Precognition

+60% Finesse Damage for 2 seconds on successful Dodge.

weapon container bottom
weapon container top
Columnus Mk VIII Infantry Autogun
Transcendant
Columnus Mk VIII Infantry Autogun
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Deathspitter

Deathspitter

6.5% Strength for 3.5 seconds after killing an enemy within 12.5 meters. Up to 5 Stacks. Can be refreshed during active duration.

Dumdum

Dumdum

+6% Damage to enemies within 12.5 meters on Repeated Hit. Stacks 5 times.
Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+2-5% Maximum Health
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+2-5% Maximum Health
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+2-5% Maximum Toughness
+6-12% Block Efficiency
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
PsykerUNLIMITED POWER (but with a staff)

UNLIMITED POWER (but with a staff)

Class

Divider
Psyker

Psyker

Build Summary
Ability
Venting Shriek
Quells 50% Peril while releasing a cone-shaped shout that Staggers enemies in front of you.
An augmented version of Psykinetic's Wrath.
• Base Cooldown: 30 seconds.

• Can be used to prevent the Psyker from exploding.
• The Warp wave travels through walls and spreads up to 30 meters, allowing you to Stun a Pox Hound attacking an ally through obstacles.
Stuns enemies within a 5-meter radius in front of you.
• Always targets Torso hitzone.
+ -1% Peril Generation for each Enemy hit by Venting Shriek.
• Up to -25% Peril Generation.
• Lasts 5 seconds.
+ Venting Shriek applies 1 - 6 Stacks of Soulblaze to targets Hit based on your current Peril.
Soulblaze: 123456Peril (%): 0~17~33~50~67~83
• Lasts 8 seconds.
• Ticks every 0.75 seconds.

   
Very high armor Damage.
Very low armor Damage vs Carapace.
Aura
Seer's Presence
+10% Cooldown Reduction on Abilities for you and Allies in Coherency.
An augmented version of The Quickening.

Does not Stack with the same Aura from another Psyker.
Keystone
Warp Siphon
Killing an Elite or Specialist Enemy gains you a Warp Charge for 25 seconds.
+4 Base Damage per Stack.
• Stack 4 times.

Your next Combat Ability spends all available Warp Charges to reduce the cooldown of that Combat Ability by 7.5% per Warp Charge.

Can be refreshed during active duration.
+ 4% chance to gain a Warp Charge whenever you or an Ally in Coherency kills an enemy.

• This Talent's effect is shared with all allied Psykers in Coherency who also have it.
+ While on Malice Threat or higher, in a single session maintain maximum Warp Charges for 6 seconds.
Blitz
Brain Rupture
Charge up your psychic power and release it to deal immense Damage to a Single Enemy.
An augmented version of Brain Burst that deals +50% Damage.

Effective against Flak and Carapace.
Always targets Weakspots.
Charging the main attack to 50% lightly Staggers the target.
On impact, Staggers almost all enemies.
Cannot Stagger Mutants, Ogryns, Monstrosities or enemies with active Void shield.
Cannot Crit.    
Warning!
Casting with 97% Peril or higher will trigger a self-explosion!
+ Attacks vs Specials, Elites and Monstrosities, have a 10% chance on Hit to inflict Brain Rupture.
• Cooldown 15 seconds.
Stat boosts
+1 Effective Dodges+15% Toughness Damage Reduction+50 Toughness+10% Ranged Damage+1 Stamina+5% Critical Hit Chance
Passives
Critical Hit
2.5% Toughness restored per second on Critical Hits, up to 10% Toughness over 4 seconds.
Can be refreshed during active duration.

+5% Movement Speed for 4 seconds on Critical Hits.
• Stacks 3 times.
Can generate multiple Stacks per Critical Attack when Cleaving.
Can be refreshed during active duration.
+3% Damage for 10 seconds on Critical Attack.
• Stacks 5 times.

Can be refreshed during active duration.
Generates 1 stack per Critical Attack regardless of how many enemies have been hit.
A Critical Hit makes you count as Dodging against Ranged Attacks for 1 second.

Can be refreshed during active duration.
Killing an enemy with Soulblaze grants the following for 5 seconds:
+5% Critical Hit Chance,
3% Toughness per second, up to 15% Toughness total.

Can be refreshed during active duration.
This Talent's effects have no range limit and can be procced at any distance to the dying enemy.
Peril
5% Toughness replenishes for each 10% of Peril Quelled or Generated.
Deal up to +20% Damage, based on your current Peril:
Peril(%): 02040506080100Damage(%): 04810121620
-40% Peril Generation.

-30% Toughness Replenished.
    Only affects Melee kills and Talents.
Up to +10% Rending on Warp-Attacks, based on Peril:
Peril(%): 02040506080100Rending(%): 04810121620
Quelling
+30% Quell Speed.

• Applies only to Active Quelling, Passive Quelling is unaffected.
Dodge
+1 Effective Dodges.

+50% Dodge duration.
• Increases from 0.2 to 0.3 seconds.
Ability / Cooldown
50% Cooldown Regeneration for 5 seconds when you or an Ally in Coherency kills an Elite or Specialist enemy.

Can be refreshed during active duration.
Damage
Killing an Elite or a Specialist applies 3 Stacks of Soulblaze to all enemies within a 4-meter radius. Up to 31 Stacks on a target.

• Lasts 8 seconds.
• Ticks every 0.75 seconds.
   
Does proc on Elites or Specials killed by Soulblaze, Burn or Bleed ticks.
Very high armor Damage.
Very low armor Damage vs Carapace.
+20% Damage vs Ogryns and Monstrosities.
Other
When an Enemy dies while affected by your Soulblaze, nearby Enemies each gain up to 4 Stacks of Soulblaze. They cannot gain more Stacks than the dying Enemy had.

• The amount of Soulblaze Stacks that spread depends on the amount of Soulblaze Stacks on the dying enemy:
Stacks: 1234>4Spreads: 02344
Targets do not receive Soulblaze Stacks caused by the Talent if they already have 4 Stacks or more on them.
• Daemonhosts are not valid targets.

Weapons

Divider
weapon container top
Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
weapon container middle
Warp Resistance
[80/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Infested Enemies)
10-25% Damage (Unyielding Enemies)
Unstable Power

Unstable Power

Up to +20% Strength, with increasing Peril Level. • Stacks 4 times.

Riposte

Riposte

+20% Critical Chance for 6 seconds on successful Dodge. Can be refreshed during active duration.• Procs on dodging Melee/Ranged (non Gunners/Reapers/Snipers) or disabler attacks.

weapon container bottom
weapon container top
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
weapon container middle
Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Charge Rate
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Warp Nexus

Warp Nexus

+5% Critical Chance per 20% Peril.
• Stacks up to 4 times. Maximum of +20% Critical Chance at 80% Peril.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times. Charge time is unaffected by Attack Speed buffs.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary

A single Perilous Combustion isn't much damage, but one thing to know is that the more stacks of Soulblaze, the higher the damage per second exponentially. Perilous Combustion (3 Stacks) is single digit damage over time, Venting Shriek Creeping Flames (6 stacks) is 50+ damage over time, Creeping Flames + Perilous Combustion (9 stacks) is 120+ per tick. 2 Perilous Combustion + Venting Shriek (12 stacks) is 200+ damage per tick. I don't know if there is an absolute maximum cap of Soulblaze. The instakill nature of Kinetic Flayer is the main reason why I bring Brain Rupture, for that massive Soulblaze stacking potential damage.

 

Since the Psykinetic's Aura nerf from 100% per second to 50% per second Seer's Presence is once again a better choice.

Staff charge

Staff charge damage scales linearly with charge level. From the game code:

local mod = math.lerp(p1, p2, segment_progress)

For this staff's curve, p1 resolves to 0, p2 to 1, and segment_progress to charge_level, so mod equals charge_level. Half charge deals half damage in half the time, so spamming half charges against hordes is likely better DPS than always fully charging.

Psyker"...MORE WITCHES !"

"...MORE WITCHES !"

Class

Divider
Psyker

Psyker

Build Summary
Ability
Venting Shriek
Quells 50% Peril while releasing a cone-shaped shout that Staggers enemies in front of you.
An augmented version of Psykinetic's Wrath.
• Base Cooldown: 30 seconds.

• Can be used to prevent the Psyker from exploding.
• The Warp wave travels through walls and spreads up to 30 meters, allowing you to Stun a Pox Hound attacking an ally through obstacles.
Stuns enemies within a 5-meter radius in front of you.
• Always targets Torso hitzone.

Selecting this Ability locks all other Abilities.
+ -1% Peril Generation for each Enemy hit by Venting Shriek.
• Up to -25% Peril Generation.
• Lasts 5 seconds.
+ Venting Shriek applies 1 - 6 Stacks of Soulblaze to targets Hit based on your current Peril.
Soulblaze: 123456Peril (%): 0~17~33~50~67~83
• Lasts 8 seconds.
• Ticks every 0.75 seconds.

   
Very high armor Damage.
Very low armor Damage vs Carapace.
Aura
Seer's Presence
+10% Cooldown Reduction on Abilities for you and Allies in Coherency.
An augmented version of The Quickening.

Does not Stack with the same Aura from another Psyker.

Selecting this Aura locks all other Auras.
Keystone
Warp Siphon
Killing an Elite or Specialist Enemy gains you a Warp Charge for 25 seconds.
+4 Base Damage per Stack.
• Stack 4 times.

Your next Combat Ability spends all available Warp Charges to reduce the cooldown of that Combat Ability by 7.5% per Warp Charge.

Can be refreshed during active duration.
+ 10% chance to gain a Warp Charge when you or an Ally kill an enemy who is currently affected by Soulblaze.

• This effect has no range limit and benefits all Psykers who have this Talent equipped.
+ While on Malice Threat or higher, in a single session maintain maximum Warp Charges for 6 seconds.
Blitz
Brain Rupture
Charge up your psychic power and release it to deal immense Damage to a Single Enemy.
An augmented version of Brain Burst that deals +50% Damage.

Effective against Flak and Carapace.
Always targets Weakspots.
Charging the main attack to 50% lightly Staggers the target.
On impact, Staggers almost all enemies.
Cannot Stagger Mutants, Ogryns, Monstrosities or enemies with active Void shield.
Cannot Crit.    
Warning!
Casting with 97% Peril or higher will trigger a self-explosion!

Selecting this Blitz locks all other Blitzes.
+ Attacks vs Specials, Elites and Monstrosities, have a 10% chance on Hit to inflict Brain Rupture.
• Cooldown 15 seconds.
+ Using your Combat Ability buffs your Brain Rupture for 10 seconds:
+75% charge speed,
-50% Peril generation.

• Affects both Primary and Secondary attacks.
Stat boosts
+15% Toughness Damage Reduction+50 Toughness+10% Ranged Damage+10% Melee Damage+1 Stamina+5% Critical Hit Chance
Passives
Critical Hit
2.5% Toughness restored per second on Critical Hits, up to 10% Toughness over 4 seconds.
Can be refreshed during active duration.

+5% Movement Speed for 4 seconds on Critical Hits.
• Stacks 3 times.
Can generate multiple Stacks per Critical Attack when Cleaving.
Can be refreshed during active duration.
Killing an enemy with Soulblaze grants the following for 5 seconds:
+5% Critical Hit Chance,
3% Toughness per second, up to 15% Toughness total.

Can be refreshed during active duration.
This Talent's effects have no range limit and can be procced at any distance to the dying enemy.
Peril
+10% to +33% Toughness Damage Reduction based on your current Peril.

Always grants a minimum of +10% Toughness Damage Reduction regardless of current Peril amount and scales linearly:
Peril: 02040506080100TDR(%): 10~15~19~22~24~2833
Deal up to +20% Damage, based on your current Peril:
Peril(%): 02040506080100Damage(%): 04810121620
While below 97% Peril, Blocking an attack causes you to gain Peril instead of losing Stamina.

• Gained Peril is 25% of the blocked attack's Stamina cost.
Up to +10% Rending on Warp-Attacks, based on Peril:
Peril(%): 02040506080100Rending(%): 04810121620
Quelling
+30% Quell Speed.

• Applies only to Active Quelling, Passive Quelling is unaffected.
Toughness
7.5% Toughness replenishes on Warp Attack Kill.
Ability / Cooldown
50% Cooldown Regeneration for 5 seconds when you or an Ally in Coherency kills an Elite or Specialist enemy.

Can be refreshed during active duration.
Damage
Killing an Elite or a Specialist applies 3 Stacks of Soulblaze to all enemies within a 4-meter radius. Up to 31 Stacks on a target.

• Lasts 8 seconds.
• Ticks every 0.75 seconds.
   
Does proc on Elites or Specials killed by Soulblaze, Burn or Bleed ticks.
Very high armor Damage.
Very low armor Damage vs Carapace.
+20% Damage vs Ogryns and Monstrosities.
Other
When an Enemy dies while affected by your Soulblaze, nearby Enemies each gain up to 4 Stacks of Soulblaze. They cannot gain more Stacks than the dying Enemy had.

• The amount of Soulblaze Stacks that spread depends on the amount of Soulblaze Stacks on the dying enemy:
Stacks: 1234>4Spreads: 02344
Targets do not receive Soulblaze Stacks caused by the Talent if they already have 4 Stacks or more on them.
• Daemonhosts are not valid targets.

Weapons

Divider
weapon container top
Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Lacerate

Lacerate

+4 Bleed Stacks on non-Weakspot Hits.
• Up to 16 Stacks. • Lasts 1.5 seconds.
Can't apply through shields.

Mercy Killer

Mercy Killer

+60% Weakspot Damage to Enemies with Bleed Stacks.

weapon container bottom
weapon container top
Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
weapon container middle
Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Flak Armoured Enemies)
Warp Nexus

Warp Nexus

+5% Critical Chance per 20% Peril.
• Stacks up to 4 times. Maximum of +20% Critical Chance at 80% Peril.

Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 1% Brittleness for 5 seconds. Up to 20%. Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+4-10% Ally Revive Speed
+5-20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+1-4% Combat Ability Regeneration
+4-10% Ally Revive Speed
+5-20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+1-4% Combat Ability Regeneration
+4-10% Ally Revive Speed
+6-12% Stamina Regeneration
weapon container bottom

Talent Tree

Divider
Commentary
OgrynDAKKA DAKKA DAKKA...

DAKKA DAKKA DAKKA...

Class

Divider
Ogryn

Ogryn

Build Summary
Ability
Point-Blank Barrage
Swaps to your Ranged Weapon, reloads it, and grants for 10 seconds:
+15% Close Range Damage,
+25% Rate of Fire,
+65% Reload Speed and
-50% Braced Movement Speed penalty.

50% of Ammo consumed while active is returned to your Reserve once finished.

• Base Cooldown: 80 seconds.

Close Range Damage buff is maximum within 12.5 meters, then decreases linearly until it loses its effect at 30 meters:
Distance (m): 112.515202530+Damage (%): 1515~13~9~40
+ While Point-Blank Barrage is active, Ranged Attacks applied:
4 Stacks of Burn.
• Maximum 16 Stacks.
+ While Point-Blank Barrage is active, replenish:
+2% Toughness per Shot fired and
+10% Toughness per Reload.
Aura
Coward Culling
+20% Damage against Suppressed Enemies for you and Allies in Coherency.

+25% Suppression dealt.
• Breeds that can be Suppressed: Armored Groaner, Groaner, Dreg Gunner, Dreg Stalker, Radio Operator, Reaper, Scab Gunner, Scab Shooter, Scab Stalker.

Does not Stack with the same Aura from another Ogryn.
Keystone
Burst Limiter Override
15% chance of triggering Lucky Bullet and not consuming Ammo on Ranged Attacks.

In addition, gain:
+2% Ranged Damage on Ranged Kills.
• Maximum 10 Stacks.
• Lasts 10 seconds.

Can generate multiple Stacks when Cleaving or on explosions.
+ When Lucky Bullet triggers, gain for 2 seconds:
+200% Ability Cooldown Reduction.
+ The shot that triggers Lucky Bullet is a guaranteed Critical (if it Hits).
+ +15% Ranged Damage to you and Allies in Coherency on Lucky Bullet.
• Lasts 8 seconds.

Can be refreshed during active duration.
Blitz
Frag Bomb
Throw an Ogryn-sized (the only proper kind!) Frag Grenade.
• Fuse time: 2 seconds.
• Explosion radius: 16 meters.

Base Damage: [1500-1250].

1 Max Grenade.
Stat boosts
+65 Toughness+5% Reload Speed+10% Toughness Damage Reduction+10% Ranged Damage
Passives
Grenade
+35% Swap Speed.

• This reduces the time of wielding actions when Swapping item slots (Weapons, Grenades, Stimms, Medpacks, Ammo crates, Books, etc).
Toughness
5% Toughness replenished after hitting multiple Enemies with a single Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
5% Toughness replenished after hitting a single Enemy with a Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
While shooting or bracing your Ranged weapon, you gain:
+12.5% Toughness Regeneration.
On Damage Taken by you or Allies in Coherency, you gain 1 Stack.
• Maximum 5 Stacks.
• Each stack lasts 10 seconds.

You gain per Stack:
+2% Strength.

At Maximum Stacks:
 +15% Toughness Damage Reduction.

Can be refreshed during active duration.
Dodge
On Successful Dodge, or being Hit by an Attack, you gain for 5 seconds:
+20% Damage.

Procs on:
• Taking or Blocking a Melee hit,
• Successfully Dodging enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).

Can be refreshed during active duration.
Movement
On activating your Combat Ability grants you and Allies in Coherency for 4 seconds:
+20% Movement Speed,
Stun Immunity and
Suppression Immunity.
On Ranged Kill you gain for 2 seconds:
+20% Movement Speed.
Ability / Cooldown
When you or an Ally in Coherency kills an Elite enemy, you gain for 3 seconds:
100% Ability Cooldown Regeneration.

Can be refreshed during active duration.
On taking Ranged Hit, gain for 2.5 seconds:
+20% Damage Resistance vs Ranged.
• Cooldown: 4 seconds.
Damage
+30% Damage against Bulwarks, Crushers, Pack Master, Plague Ogryns and Reapers.

+30% Damage Reduction against the same.
While shooting or bracing a Ranged Weapon:
+25% Damage Reduction.
Killing an Elite or Specialist grants for 5 seconds:
+10% Damage Resistance.
Other
+25% to your Maximum Ammo reserve. Rounds down.
+27.5% radius to your explosions.

Weapons

Divider
weapon container top
Achlys Mk I Power Maul
Transcendant
Achlys Mk I Power Maul
weapon container middle
Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Melee Damage (Elites)
Power Surge

Power Surge

25% Explosion Radius to Special Attacks. Special Attacks on Armored Enemies cause an additional Shockwave.

Skullcrusher

Skullcrusher

Target receives 4 Stacks of +10% Damage if already Staggered, to a maximum of 8 Stacks on target. Lasts 5 seconds. Can be refreshed during active duration.

weapon container bottom
weapon container top
Achlys Mk VII Twin-Linked Heavy Stubber
Transcendant
Achlys Mk VII Twin-Linked Heavy Stubber
weapon container middle
Ammo
[80/80]%
Collateral
[80/80]%
Stability
[60/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Charmed Reload

Charmed Reload

+5 bullets loaded from Reserve on Critical Hit. • Procs once per Crit. The shot does not need to hit an enemy.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17% Maximum Toughness

+5% Toughness
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom

Talent Tree

Divider
Commentary
OgrynThe Immortal ShieldGryn

The Immortal ShieldGryn

Class

Divider
Ogryn

Ogryn

Build Summary
Ability
Loyal Protector
Taunt Enemies within 12 meters, making them Attack only you for 15 seconds.
The effect Repeats after 3 seconds, and after 6 seconds.

Base Cooldown: 50 seconds.
+ Staggering an Enemy replenishes:
2.0% Cooldown of your Loyal Protector.
+ Loyal Protector and its Repeats, replenish:
10% Toughness instantly.

Additionally, any enemy hit by Loyal Protector's shouts grants Stacks.
• Up to 20 Stacks.
• Stacks last for 3.25 seconds.

Per stack, replenishes:
0.5% Toughness per second.
• Up to 10% total over 3 seconds.

Can be refreshed during active duration.
Aura
Bonebreaker's Aura
+10% Melee Attack Damage for you and Allies in Coherency.
This is an augmented version of Intimidating Presence.

This also buffs the Melee Special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback.

Does not Stack with the same Aura from another Ogryn.
Keystone
Feel No Pain
You are blessed with 10 Stacks of Feel No Pain.

Each Stack grants:
+2.5% Toughness Replenishment and
+2.5% Damage Reduction.

• Regenerates 1 Stack every 3 seconds.
Taking Damage removes 1 Stack.
+ Pushing enemies restores:
1 Stack of Feel No Pain.

Restores 1 Stack per Push, regardless of enemies hit.
Blitz
Bombs Away!
Throw a box of Grenades with great strength and enthusiasm to deal High Damage to a Single Enemy.
Hitting an Enemy causes the box to break open, releasing 6 grenades around the target.
This is an augmented version of Big Box of Hurt.

Impact base Damage: 1850.
Instakill: Gunners, Shotgunners, Dreg Rager, Scab Mauler, Mutants, Pox Hounds, Poxburster, Corruptor.

3 Max Boxes.
Stat boosts
+50 Toughness+15% Toughness Damage Reduction+10% Melee Damage
Passives
Critical Hit
+10% Melee Weakspot Strength.
Toughness
5% Toughness replenished after hitting multiple Enemies with a single Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
5% Toughness replenished after hitting a single Enemy with a Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
On Damage Taken by you or Allies in Coherency, you gain 1 Stack.
• Maximum 5 Stacks.
• Each stack lasts 10 seconds.

You gain per Stack:
+2% Strength.

At Maximum Stacks:
 +15% Toughness Damage Reduction.

Can be refreshed during active duration.
Dodge
On Successful Dodge, or being Hit by an Attack, you gain for 5 seconds:
+20% Damage.

Procs on:
• Taking or Blocking a Melee hit,
• Successfully Dodging enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).

Can be refreshed during active duration.
Movement
While winding up a Melee Attack:
No Movement Speed Penalty,
Uninterruptible.
Ability / Cooldown
+25% Impact bonus on Melee Attacks.

5% Stamina replenished on Staggering an enemy with a Melee Attack.

• Cooldown: 0.75 second.
When you or an Ally in Coherency kills an Elite enemy, you gain for 3 seconds:
100% Ability Cooldown Regeneration.

Can be refreshed during active duration.
Stamina
While above 75% Stamina:
+15% Damage Resistance.
Damage
+30% Damage against Bulwarks, Crushers, Pack Master, Plague Ogryns and Reapers.

+30% Damage Reduction against the same.
Enemies hit by your Melee Attacks gain for 5 seconds:
+15% Damage Taken.

Can be refreshed during active duration.
• Can also be applied with Melee Special actions of Ripper Guns, Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback.
While charging Melee Attacks:
+15% Damage Reduction.
+8% Damage Resistance per Bleeding Enemy in Melee range.

• Stacks 6 times. Up to 30%.
Other
On Light Melee Hit:
+1 Stacks of Bleed.

On Heavy Melee Hit:
+4 Stacks of Bleed.

• Up to 16 Max Bleed Stacks on a target.
250% Stagger for your Pushes.
• Can only trigger once every 8 seconds.
You Taunt enemies, forcing them to attack you by:
• Pushing,
• Blocking Melee attacks,
• Blocking Ranged attacks with your shield.

   Taunting Ranged enemies forces them into Melee combat.
• Does not affect: Gunners, Reapers, or Monstrosities.
• Does affect: Captains and Twins.

• Lasts 8 seconds.
+4 Stacks of 2.5% Brittleness applied to enemies on Push.

• Lasts 5 seconds.
• Up to 40% Brittleness at 16 Stacks.
• The push action does not need to Stagger the enemy.

Can be refreshed during active duration.
On Chained Hit you gain for 5 seconds:
+2.5% Melee Attack Speed.
• Stacks 5 times.

• Generates 1 Stack per swing.
Can be refreshed during active duration.

Weapons

Divider
weapon container top
Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Orox Mk II & Mk III Battle Maul & Slab Shield
weapon container middle
Cleave Damage
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Last Guard

Last Guard

-30% Block Cost. Pushes back enemies within a 5 meter radius when Stamina reaches 0 from Blocking an attack. Cooldown 15 seconds.

Skullcrusher

Skullcrusher

Target receives 4 Stacks of +10% Damage if already Staggered, to a maximum of 8 Stacks on target. Lasts 5 seconds. Can be refreshed during active duration.

weapon container bottom
weapon container top
Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
weapon container middle
Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Adhesive Charge

Adhesive Charge

+15% Damage vs Ogryns and Monstrosities. Your Grenades Stick to Ogryns and Monstrosities.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Lasts 5 seconds. Max 16 Stacks, up to 40%. Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+5% Toughness
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom

Talent Tree

Divider
Commentary

The Lorenz Mk VI Rumbler can be swapped for the Blastoom Mk III Grenadier Gauntlet with Pinpointing Target and Shattering Impact, and damage perks against Maniacs and Specialists. That setup snipes specials and one-shots disablers at range.

 

The Rumbler technically keeps better clearing at short range, the best kind of correct, so it comes down to whether the squad needs range priority or close crowd clearing.

OgrynShovel MeleeGryn

Shovel MeleeGryn

Class

Divider
Ogryn

Ogryn

Build Summary
Ability
Indomitable
Charge forward with great force, knocking back Enemies, Staggering them and gain for 5 seconds:
+25% Attack Speed and
+25% Movement Speed.

• Base Cooldown: 30 seconds.
This is an augmented version of Bull Rush.

Charge:
• Range: 24 meters.
• Can be canceled by backwards movement input.
• Can slightly change direction while charging.
• Charges through Captains/Twins Void shield but applies Stagger  only without Void shield.
Cannot be activated while jumping or falling.
Stops only at Monstrosities.
+ +10% Toughness replenished per Enemy Hit with Indomitable.
+ 5 Stacks of Bleed are applied to enemies hit by Indomitable.

Can apply Bleed through Bulwark shield and Captains/Twins Void shield.
   

Above average armor Damage.
Low armor Damage vs Carapace.
Aura
Bonebreaker's Aura
+10% Melee Attack Damage for you and Allies in Coherency.
This is an augmented version of Intimidating Presence.

This also buffs the Melee Special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback.

Does not Stack with the same Aura from another Ogryn.
Keystone
Heavy Hitter
Hitting enemies with Melee attacks grants:
Light attacks: 1 Stack,
Heavy attacks: 2 Stacks.
• Up to 8 Stacks.

Each Stacks lasts 7.5 seconds and grants:
+3% Melee Damage.

Generates 1 or 2 Stacks per swing, not per enemy hit.
+ While Heavy Hitter is at 5 Stacks, gain for 7.5 seconds:
+10% Attack Speed.

Can be refreshed during active duration.
+ Heavy Hitter also grants, per Stack:
+1.25% Toughness Damage Reduction. Up to +10%.
+ Heavy Hitter also grants +7.5% Impact for each stack.
Blitz
Big Friendly Rock
Toss a Big rock or hunk of junk at a Single Enemy.
• You pick up a new rock every 45 seconds.
• Сan hold up to 4 rocks at a time.

Impact base Damage: 1200.
Instakill: Gunners, Shotgunners, Dreg Rager, Mutants, Pox Hounds, Poxburster, Corruptor.

4 Max Rocks. One returns every 45s.
+ Big Friendly Rock Replenishes a Charge if you hit a Weakspot or hit no enemies. 5s Cooldown.
Stat boosts
+65 Toughness+5% Rending+15% Toughness Damage Reduction+10% Melee Damage
Passives
Critical Hit
+10% Melee Weakspot Strength.
Grenade
+35% Swap Speed.

• This reduces the time of wielding actions when Swapping item slots (Weapons, Grenades, Stimms, Medpacks, Ammo crates, Books, etc).
Toughness
5% Toughness replenished after hitting multiple Enemies with a single Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
5% Toughness replenished after hitting a single Enemy with a Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
Ability / Cooldown
When you or an Ally in Coherency kills an Elite enemy, you gain for 3 seconds:
100% Ability Cooldown Regeneration.

Can be refreshed during active duration.
Stamina
While above 75% Stamina:
+15% Damage Resistance.
Damage
+30% Damage against Bulwarks, Crushers, Pack Master, Plague Ogryns and Reapers.

+30% Damage Reduction against the same.
Enemies hit by your Melee Attacks gain for 5 seconds:
+15% Damage Taken.

Can be refreshed during active duration.
• Can also be applied with Melee Special actions of Ripper Guns, Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback.
+8% Damage Resistance per Bleeding Enemy in Melee range.

• Stacks 6 times. Up to 30%.
Other
On Light Melee Hit:
+1 Stacks of Bleed.

On Heavy Melee Hit:
+4 Stacks of Bleed.

• Up to 16 Max Bleed Stacks on a target.
+10% Rending for 10 seconds on Elite kill.

Can be refreshed during active duration.
250% Stagger for your Pushes.
• Can only trigger once every 8 seconds.
On Chained Hit you gain for 5 seconds:
+2.5% Melee Attack Speed.
• Stacks 5 times.

• Generates 1 Stack per swing.
Can be refreshed during active duration.

Weapons

Divider
weapon container top
Brute-Brainer Mk V Latrine Shovel
Transcendant
Brute-Brainer Mk V Latrine Shovel
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +5% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Brutal Momentum

Brutal Momentum

15% Weakspot Damage. Also Melee Attacks ignore up to 3 non-ogryn enemies Hit Mass upon Weakspot Kill.

weapon container bottom
weapon container top
Lorenz Mk V Kickback
Transcendant
Lorenz Mk V Kickback
weapon container middle
Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+5% Toughness
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom
Commentary

Big Friendly Rock is the single-target answer, kept available by That One Didn't Count. It still instakills in high Havoc as long as the throw lands.

 

Batter and Pulverise feed Delight in Destruction, so every hit stacks bleed and the bleed stacks give damage resistance back. Frenzied Blows adds attack speed on chained hits. Together with the Brute-Brainer Mk V Latrine Shovel light attacks replenishing toughness, that is enough sustain to sit inside a horde.

 

Impactful puts stagger on every Heavy Hitter stack, which is what lets the Shovel keep up with heavier weapons.

 

No Pushover is a mini-ult. A strong push every 8 seconds, and reliable crowd control.

 

The point of this build is to keep the Shovel worth using even after the pickaxe update made the pickaxe the stronger pick.

OgrynRecon Speshulist

Recon Speshulist

Class

Divider
Ogryn

Ogryn

Build Summary
Ability
Indomitable
Charge forward with great force, knocking back Enemies, Staggering them and gain for 5 seconds:
+25% Attack Speed and
+25% Movement Speed.

• Base Cooldown: 30 seconds.
This is an augmented version of Bull Rush.

Charge:
• Range: 24 meters.
• Can be canceled by backwards movement input.
• Can slightly change direction while charging.
• Charges through Captains/Twins Void shield but applies Stagger  only without Void shield.
Cannot be activated while jumping or falling.
Stops only at Monstrosities.
+ +10% Toughness replenished per Enemy Hit with Indomitable.
Aura
Bonebreaker's Aura
+10% Melee Attack Damage for you and Allies in Coherency.
This is an augmented version of Intimidating Presence.

This also buffs the Melee Special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback.

Does not Stack with the same Aura from another Ogryn.
Keystone
Heavy Hitter
Hitting enemies with Melee attacks grants:
Light attacks: 1 Stack,
Heavy attacks: 2 Stacks.
• Up to 8 Stacks.

Each Stacks lasts 7.5 seconds and grants:
+3% Melee Damage.

Generates 1 or 2 Stacks per swing, not per enemy hit.
Blitz
Frag Bomb
Throw an Ogryn-sized (the only proper kind!) Frag Grenade.
• Fuse time: 2 seconds.
• Explosion radius: 16 meters.

Base Damage: [1500-1250].

1 Max Grenade.
Stat boosts
+50 Toughness+5% Rending+15% Toughness Damage Reduction+10% Melee Damage+10% Ranged Damage
Passives
Critical Hit
+10% Melee Weakspot Strength.
Grenade
+35% Swap Speed.

• This reduces the time of wielding actions when Swapping item slots (Weapons, Grenades, Stimms, Medpacks, Ammo crates, Books, etc).
Toughness
5% Toughness replenished after hitting multiple Enemies with a single Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
5% Toughness replenished after hitting a single Enemy with a Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
While shooting or bracing your Ranged weapon, you gain:
+12.5% Toughness Regeneration.
On Damage Taken by you or Allies in Coherency, you gain 1 Stack.
• Maximum 5 Stacks.
• Each stack lasts 10 seconds.

You gain per Stack:
+2% Strength.

At Maximum Stacks:
 +15% Toughness Damage Reduction.

Can be refreshed during active duration.
Dodge
On Successful Dodge, or being Hit by an Attack, you gain for 5 seconds:
+20% Damage.

Procs on:
• Taking or Blocking a Melee hit,
• Successfully Dodging enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).

Can be refreshed during active duration.
Damage
+30% Damage against Bulwarks, Crushers, Pack Master, Plague Ogryns and Reapers.

+30% Damage Reduction against the same.
+15% Ranged Damage for 8 seconds on Reload.
Enemies hit by your Melee Attacks gain for 5 seconds:
+15% Damage Taken.

Can be refreshed during active duration.
• Can also be applied with Melee Special actions of Ripper Guns, Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback.
On Successful Heavy Melee Attack, you gain:
+15% Melee Damage.
• Lasts 5 seconds.
Killing an Elite or Specialist grants for 5 seconds:
+10% Damage Resistance.
+3% Ranged Damage on Melee Kill.
• Lasts 10 seconds.
• Maximum 5 Stacks.

Can generate multiple Stacks per Swing. Can be refreshed during active duration.
Emptying your Clip grants for 6 seconds:
+15% Melee Damage and
+7.5% Melee Attack Speed.
Other
On Light Melee Hit:
+1 Stacks of Bleed.

On Heavy Melee Hit:
+4 Stacks of Bleed.

• Up to 16 Max Bleed Stacks on a target.
Hitting 5 or more Enemies with a single Attack grants:
+25% Reload Speed on your next Reload.

• Can proc on Melee and Ranged attacks, Pushes, explosions, and Staggering Abilities.
+10% Rending for 10 seconds on Elite kill.

Can be refreshed during active duration.
On Chained Hit you gain for 5 seconds:
+2.5% Melee Attack Speed.
• Stacks 5 times.

• Generates 1 Stack per swing.
Can be refreshed during active duration.

Weapons

Divider
weapon container top
Krourk Mk IV Cleaver
Transcendant
Krourk Mk IV Cleaver
weapon container middle
Cleave Damage
[60/80]%
Penetration
[80/80]%
First Target
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Slaughterer

Slaughterer

+5% Strength for 4.5 seconds on Kill. Stacks 5 times.

Tenderiser

Tenderiser

+15% Strength for your next 3 Melee attacks after Weapon Special attack Hit.

weapon container bottom
weapon container top
Achlys Mk II Heavy Stubber
Transcendant
Achlys Mk II Heavy Stubber
weapon container middle
Collateral
[60/80]%
Critical Bonus
[80/80]%
Stability
[80/80]%
Range
[80/80]%
Damage
[80/80]%
4-10% Ranged Critical Hit Damage
10-25% Damage (Flak Armoured Enemies)
Deadly Accurate

Deadly Accurate

+100% Critical Weakspot Damage.

Surgical

Surgical

+10% Critical Chance for every 0.2 seconds while aiming. Stacks 10 times. Discharges all Stacks upon firing.
• Removes all Stacks when leaving alt fire mode.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+5% Toughness
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom
Commentary

Hybrid build. Dive a mob with the Krourk Mk IV Cleaver, then swap to the Achlys Mk II Heavy Stubber for whatever is left at range. It works the other way round too: open with the Stubber, finish with the Cleaver once they are staggered.

 

Bash and Blast and Spray and Slay are the core loop. Melee kills give ranged damage, emptying the clip gives melee damage and attack speed, so swapping often keeps both up.

 

Steady Grip regenerates toughness while bracing or firing, which covers the gaps between dives. Batter puts bleed on everything the Cleaver hits, and Reloaded and Ready adds ranged damage on reload, which the constant swapping already pays for.

 

Frag Bomb is the Blitz. Wide blast, and anything human-sized near the centre dies.

 

Heavy Hitter and Frenzied Blows keep melee damage and attack speed climbing through a long fight. Indomitable closes the gap and staggers on impact, Stomping Boots turns that charge into toughness, and Heavyweight covers the big armoured targets.

OgrynPickaxeGryn

PickaxeGryn

Class

Divider
Ogryn

Ogryn

Build Summary
Ability
Loyal Protector
Taunt Enemies within 12 meters, making them Attack only you for 15 seconds.
The effect Repeats after 3 seconds, and after 6 seconds.

Base Cooldown: 50 seconds.

Selecting this Ability locks all other Abilities.
+ Staggering an Enemy replenishes 2.0% Cooldown of your Loyal Protector.
+ Loyal Protector and its Repeats, Replenish 10% Toughness and an additional 0.5% each 1s per enemy affected, up to 10%, for 3s.
Aura
Bonebreaker's Aura
+10% Melee Attack Damage for you and Allies in Coherency.
This is an augmented version of Intimidating Presence.

This also buffs the Melee Special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback.

Does not Stack with the same Aura from another Ogryn.

Selecting this Aura locks all other Auras.
Keystone
Heavy Hitter
Hitting enemies with Melee attacks grants:
Light attacks: 1 Stack,
Heavy attacks: 2 Stacks.
• Up to 8 Stacks.

Each Stacks lasts 7.5 seconds and grants:
+3% Melee Damage.

Generates 1 or 2 Stacks per swing, not per enemy hit.
+ While Heavy Hitter is at 8 Stacks, gain +10% Attack Speed.
+ Heavy Hitter also grants +12.5% Cleave for each stack.
Blitz
Big Friendly Rock
Toss a Big rock or hunk of junk at a Single Enemy.
• You pick up a new rock every 45 seconds.
• Сan hold up to 4 rocks at a time.

Impact base Damage: 1200.
Instakill: Gunners, Shotgunners, Dreg Rager, Mutants, Pox Hounds, Poxburster, Corruptor.

4 Max Rocks. One returns every 45s.

Selecting this Blitz locks all other Blitzes.
Stat boosts
+65 Toughness+5% Rending+10% Toughness Damage Reduction+10% Melee Damage
Passives
Critical Hit
+10% Melee Weakspot Strength.
Toughness
5% Toughness replenished after hitting multiple Enemies with a single Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
5% Toughness replenished after hitting a single Enemy with a Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
Dodge
On Successful Dodge, or being Hit by an Attack, you gain for 5 seconds:
+20% Damage.

Procs on:
• Taking or Blocking a Melee hit,
• Successfully Dodging enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).

Can be refreshed during active duration.
Movement
While winding up a Melee Attack:
No Movement Speed Penalty,
Uninterruptible.
Ability / Cooldown
+25% Impact bonus on Melee Attacks.

5% Stamina replenished on Staggering an enemy with a Melee Attack.

• Cooldown: 0.75 second.
When you or an Ally in Coherency kills an Elite enemy, you gain for 3 seconds:
100% Ability Cooldown Regeneration.

Can be refreshed during active duration.
On taking Ranged Hit, gain for 2.5 seconds:
+20% Damage Resistance vs Ranged.
• Cooldown: 4 seconds.
Damage
+30% Damage against Bulwarks, Crushers, Pack Master, Plague Ogryns and Reapers.

+30% Damage Reduction against the same.
Enemies hit by your Melee Attacks gain for 5 seconds:
+15% Damage Taken.

Can be refreshed during active duration.
• Can also be applied with Melee Special actions of Ripper Guns, Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback.
Charging your Heavy Melee attack builds Stacks, up to 4.

You gain per Stack:
+7.5% Damage and
+7.5% Impact.

At 4 Stacks:
+15% Damage and
+30% Impact.

• Stacks are unaffected by Attack Speed buffs.
While charging Melee Attacks:
+15% Damage Reduction.
+8% Damage Resistance per Bleeding Enemy in Melee range.

• Stacks 6 times. Up to 30%.
On Successful Melee Attack, you gain 1 Stack per swing:
+4% Damage Resistance from Melee Attacks.
• Stacks 5 times.

• Stacks are only removed by Melee Damage.
On Successful Heavy Melee Attack, you gain:
+15% Melee Damage.
• Lasts 5 seconds.
Other
On Chained Hit you gain for 5 seconds:
+2.5% Melee Attack Speed.
• Stacks 5 times.

• Generates 1 Stack per swing.
Can be refreshed during active duration.

Weapons

Divider
weapon container top
Karsolas Mk II Delver's Pickaxe
Transcendant
Karsolas Mk II Delver's Pickaxe
weapon container middle
Cleave Damage
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/60]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +5% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Headtaker

+5% Strength for 3.5 seconds on Hit. Stacks 5 times.

weapon container bottom
weapon container top
Blastoom Mk III Grenadier Gauntlet
Transcendant
Blastoom Mk III Grenadier Gauntlet
weapon container middle
Melee Damage
[48/60]%
Ammo
[72/80]%
Blast Damage
[78/80]%
Penetration (Blast)
[76/80]%
Blast Radius
[76/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Thrust

Pinpointing Target

Up to +5% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Shattering Impact

+5% Strength for 3.5 seconds on Hit. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17% Toughness

+17% Maximum Toughness

+5% Toughness
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom

Talent Tree

Divider
OgrynBonkGryn

BonkGryn

Class

Divider
Ogryn

Ogryn

Build Summary
Ability
Loyal Protector
Taunt Enemies within 12 meters, making them Attack only you for 15 seconds.
The effect Repeats after 3 seconds, and after 6 seconds.

Base Cooldown: 50 seconds.
+ Staggering an Enemy replenishes:
2.0% Cooldown of your Loyal Protector.
+ Loyal Protector and its Repeats, replenish:
10% Toughness instantly.

Additionally, any enemy hit by Loyal Protector's shouts grants Stacks.
• Up to 20 Stacks.
• Stacks last for 3.25 seconds.

Per stack, replenishes:
0.5% Toughness per second.
• Up to 10% total over 3 seconds.

Can be refreshed during active duration.
Aura
Bonebreaker's Aura
+10% Melee Attack Damage for you and Allies in Coherency.
This is an augmented version of Intimidating Presence.

This also buffs the Melee Special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback.

Does not Stack with the same Aura from another Ogryn.
Keystone
Heavy Hitter
Hitting enemies with Melee attacks grants:
Light attacks: 1 Stack,
Heavy attacks: 2 Stacks.
• Up to 8 Stacks.

Each Stacks lasts 7.5 seconds and grants:
+3% Melee Damage.

Generates 1 or 2 Stacks per swing, not per enemy hit.
+ While Heavy Hitter is at 5 Stacks, gain for 7.5 seconds:
+10% Attack Speed.

Can be refreshed during active duration.
+ Heavy Hitter also grants, per Stack:
+12.5% Cleave.

Carapace armor cannot be Cleaved by default.
Blitz
Big Friendly Rock
Toss a Big rock or hunk of junk at a Single Enemy.
• You pick up a new rock every 45 seconds.
• Сan hold up to 4 rocks at a time.

Impact base Damage: 1200.
Instakill: Gunners, Shotgunners, Dreg Rager, Mutants, Pox Hounds, Poxburster, Corruptor.

4 Max Rocks. One returns every 45s.
+ Big Friendly Rock Replenishes a Charge if you hit a Weakspot or hit no enemies. 5s Cooldown.
Stat boosts
+65 Toughness+10% Toughness Damage Reduction+10% Melee Damage
Passives
Critical Hit
+10% Melee Weakspot Strength.
Toughness
5% Toughness replenished after hitting multiple Enemies with a single Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
5% Toughness replenished after hitting a single Enemy with a Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
While shooting or bracing your Ranged weapon, you gain:
+12.5% Toughness Regeneration.
On Damage Taken by you or Allies in Coherency, you gain 1 Stack.
• Maximum 5 Stacks.
• Each stack lasts 10 seconds.

You gain per Stack:
+2% Strength.

At Maximum Stacks:
 +15% Toughness Damage Reduction.

Can be refreshed during active duration.
Dodge
On Successful Dodge, or being Hit by an Attack, you gain for 5 seconds:
+20% Damage.

Procs on:
• Taking or Blocking a Melee hit,
• Successfully Dodging enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).

Can be refreshed during active duration.
Movement
On activating your Combat Ability grants you and Allies in Coherency for 4 seconds:
+20% Movement Speed,
Stun Immunity and
Suppression Immunity.
Ability / Cooldown
+25% Impact bonus on Melee Attacks.

5% Stamina replenished on Staggering an enemy with a Melee Attack.

• Cooldown: 0.75 second.
When you or an Ally in Coherency kills an Elite enemy, you gain for 3 seconds:
100% Ability Cooldown Regeneration.

Can be refreshed during active duration.
On taking Ranged Hit, gain for 2.5 seconds:
+20% Damage Resistance vs Ranged.
• Cooldown: 4 seconds.
Stamina
While above 75% Stamina:
+15% Damage Resistance.
Damage
+30% Damage against Bulwarks, Crushers, Pack Master, Plague Ogryns and Reapers.

+30% Damage Reduction against the same.
Enemies hit by your Melee Attacks gain for 5 seconds:
+15% Damage Taken.

Can be refreshed during active duration.
• Can also be applied with Melee Special actions of Ripper Guns, Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback.
+8% Damage Resistance per Bleeding Enemy in Melee range.

• Stacks 6 times. Up to 30%.
Other
On Light Melee Hit:
+1 Stacks of Bleed.

On Heavy Melee Hit:
+4 Stacks of Bleed.

• Up to 16 Max Bleed Stacks on a target.
On Chained Hit you gain for 5 seconds:
+2.5% Melee Attack Speed.
• Stacks 5 times.

• Generates 1 Stack per swing.
Can be refreshed during active duration.

Weapons

Divider
weapon container top
Achlys Mk I Power Maul
Transcendant
Achlys Mk I Power Maul
weapon container middle
Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unarmoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Power Surge

Power Surge

25% Explosion Radius to Special Attacks. Special Attacks on Armored Enemies cause an additional Shockwave.

Skullcrusher

Skullcrusher

Target receives 4 Stacks of +10% Damage if already Staggered, to a maximum of 8 Stacks on target. Lasts 5 seconds. Can be refreshed during active duration.

weapon container bottom
weapon container top
Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
weapon container middle
Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Lasts 5 seconds. Max 16 Stacks, up to 40%. Can be refreshed during active duration.

Adhesive Charge

Adhesive Charge

+15% Damage vs Ogryns and Monstrosities. Your Grenades Stick to Ogryns and Monstrosities.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+5% Toughness
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom

Talent Tree

Divider
Commentary
OgrynAtoman DemoGryn

Atoman DemoGryn

Class

Divider
Ogryn

Ogryn

Build Summary
Ability
Point-Blank Barrage
Swaps to your Ranged Weapon, reloads it, and grants for 10 seconds:
+15% Close Range Damage,
+25% Rate of Fire,
+65% Reload Speed and
-50% Braced Movement Speed penalty.

50% of Ammo consumed while active is returned to your Reserve once finished.

• Base Cooldown: 80 seconds.

Close Range Damage buff is maximum within 12.5 meters, then decreases linearly until it loses its effect at 30 meters:
Distance (m): 112.515202530+Damage (%): 1515~13~9~40

Selecting this Ability locks all other Abilities.
+ Ranged Attacks apply 4 Stacks of Burn while Point-Blank Barrage is active. Max Stacks 16.
+ While Point-Blank Barrage is active, Replenish +2.5% Toughness for every shot fired and +15% Toughness on each reload.
Aura
Coward Culling
+20% Damage against Suppressed Enemies for you and Allies in Coherency.

+25% Suppression dealt.
• Breeds that can be Suppressed: Armored Groaner, Groaner, Dreg Gunner, Dreg Stalker, Radio Operator, Reaper, Scab Gunner, Scab Shooter, Scab Stalker.

Does not Stack with the same Aura from another Ogryn.

Selecting this Aura locks all other Auras.
Keystone
Burst Limiter Override
15% chance of triggering Lucky Bullet and not consuming Ammo on Ranged Attacks.

In addition, gain:
+2% Ranged Damage on Ranged Kills.
• Maximum 10 Stacks.
• Lasts 10 seconds.

Can generate multiple Stacks when Cleaving or on explosions.
+ +100% Ability Cooldown Reduction for 4s when Lucky Bullet triggers.
+ +15% Ranged Damage to you and Allies in Coherency on Lucky Bullet. Lasts 8s.
Blitz
Frag Bomb
Throw an Ogryn-sized (the only proper kind!) Frag Grenade.
• Fuse time: 2 seconds.
• Explosion radius: 16 meters.

Base Damage: [1500-1250].

1 Max Grenade.

Selecting this Blitz locks all other Blitzes.
Stat boosts
+65 Toughness+5% Reload Speed+10% Toughness Damage Reduction+10% Ranged Damage
Passives
Toughness
5% Toughness replenished after hitting multiple Enemies with a single Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
5% Toughness replenished after hitting a single Enemy with a Melee Attack.

15% Toughness if it is a Heavy Attack.

• The Melee Special actions of Grenadier Gauntlet (Melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered Heavy attacks.
• The Melee Special action of Ripper Guns is a Light attack.
While shooting or bracing your Ranged weapon, you gain:
+12.5% Toughness Regeneration.
On Ally getting Toughness Broken, gain for 10 seconds:
+10% Strength and
+25% Toughness Damage Reduction.
• Cooldown 20 seconds.

On Ally getting Knocked Down, gain for 10 seconds:
+25% Revive Speed and
Stun Immunity.
Dodge
On Successful Dodge, or being Hit by an Attack, you gain for 5 seconds:
+20% Damage.

Procs on:
• Taking or Blocking a Melee hit,
• Successfully Dodging enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).

Can be refreshed during active duration.
Ability / Cooldown
+25% Impact bonus on Melee Attacks.

5% Stamina replenished on Staggering an enemy with a Melee Attack.

• Cooldown: 0.75 second.
When you or an Ally in Coherency kills an Elite enemy, you gain for 3 seconds:
100% Ability Cooldown Regeneration.

Can be refreshed during active duration.
On taking Ranged Hit, gain for 2.5 seconds:
+20% Damage Resistance vs Ranged.
• Cooldown: 4 seconds.
Damage
+30% Damage against Bulwarks, Crushers, Pack Master, Plague Ogryns and Reapers.

+30% Damage Reduction against the same.
+15% Ranged Damage for 8 seconds on Reload.
While shooting or bracing a Ranged Weapon:
+25% Damage Reduction.
Other
Hitting 5 or more Enemies with a single Attack grants:
+25% Reload Speed on your next Reload.

• Can proc on Melee and Ranged attacks, Pushes, explosions, and Staggering Abilities.
+25% to your Maximum Ammo reserve. Rounds down.
+27.5% radius to your explosions.
1 Stack of Burn applied by your explosions.

2 Stacks if targets are inside the explosion epicenter.

• Up to 8 Max Burn Stacks on a target.
+15% Reload Speed when reloading an Empty Clip.

Weapons

Divider
weapon container top
Achlys Mk I Power Maul
Transcendant
Achlys Mk I Power Maul
weapon container middle
Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Power Surge

Power Surge

Special Attacks on Armoured Enemies cause an additional Shockwave. Special Attacks have +25% Explosion Radius.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

weapon container bottom
weapon container top
Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
weapon container middle
Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+9% Strength for every shot fired during continuous fire. Stacks 5 times.

Adhesive Charge

Adhesive Charge

Your Grenades stick to Ogryns and Monstrosities. +15% Damage vs Ogryns and Monstrosities

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+17% Maximum Toughness

+4% Combat Ability Regeneration
+12% Ally Revive Speed
+5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+17% Maximum Toughness

+5% Toughness
+12% Ally Revive Speed
+20% Damage Resistance vs Gunners
weapon container bottom

Talent Tree

Divider
Arbitrator"I AM... THE LEX!" - Nuncio-Aquila

"I AM... THE LEX!" - Nuncio-Aquila

Class

Divider
Arbitrator

Arbitrator

Build Summary
Ability
Nuncio-Aquila
Deploy a Nuncio-Aquila in a target direction that buffs Allies and debuffs Enemies within 7.5 meters.

Allies:
7.5% Toughness per second,
+30% Suppression Dealt,
+30% Impact,
-25% Recoil,
Stun Immunity,
Slowdown Immunity,
Suppression Immunity.

Enemies:
+15% Damage Taken.

• Lasts 20 seconds.
• Cooldown: 60 seconds.
This is an augmented version of Nuncio-Aquila.
+ Affected Allies also gain:
+30% Toughness Damage Reduction,
+30% Revive Speed and
+10% Attack Speed.
+ Affected enemies also gain debuffs to their Melee Attacks:
-25% Damage,
+50% time between attacks.
Aura
Part of the Squad
+7.5% Toughness Damage Reduction for you and Allies in Coherency.

Your Cyber-Mastiff counts towards unit Coherency.
Keystone
Execution Order
Periodically mark Elites, Specialists and Bosses for Mercy Sanction. Killing a Marked Enemy replenishes:
15% Toughness.

Your Cyber-Mastiff gains for 8 seconds after attacking a Marked Enemy:
+150% Cyber-Mastiff Damage.

You gain for 8 seconds after killing a Marked Enemy:
+10% Damage and
+10% Attack Speed.
+ +50% Cooldown Regeneration for 8 seconds after killing a Marked Enemy.
+ +10% Rending for 8 seconds after killing a Marked Enemy.
+ Killing a Marked Enemy grants:
+1% Damage vs Monstrosities and
+1% Damage Resistance vs Monstrosities.
• Stacks 30 times.
• Lasts until the end of the Mission.
Keystone
Unleashed Brutality
+25% Damage to Elite and Specialist Enemies dealt by your Cyber-Mastiff.

Elite and Specialist Enemies become its Primary targets.
+ +50% Cooldown Regeneration for 8 seconds after killing a Marked Enemy.
+ +10% Rending for 8 seconds after killing a Marked Enemy.
+ Killing a Marked Enemy grants:
+1% Damage vs Monstrosities and
+1% Damage Resistance vs Monstrosities.
• Stacks 30 times.
• Lasts until the end of the Mission.
Blitz
Voltaic Shock Mine
Throw a Voltaic Shock Min that activates as it lands.
For 15 seconds it will Electrocute all enemies within 3 meters.

2 Max Mines.
Stat boosts
+10% Toughness Damage Reduction+50 Toughness+25% Ammo Capacity+25% Cleave
Passives
Critical Hit
+2% Critical Strike Chance on Kill.
• Stacks 8 times.
• Lasts 10 seconds.
Melee Weakspot Hits make the Enemy count as Staggered for 4 seconds.
Toughness
5% Toughness replenished per second while Cyber-Mastiff is within 8 meters of you.
5% Toughness replenished after killing enemy within 12.5 meters.
10% Toughness replenished on Staggering Melee Attack.
15% Toughness replenished over 3 seconds per 1 Stamina spent.
Hitting 3 or more enemies with an Attack grants you for 5 seconds:
+20% Toughness Damage Reduction.
15% Toughness replenished over 3 seconds on successful Block.

10% Toughness instantly replenished on Perfect Block.

• Cooldown 1 second.
Dodge
+15% Damage for 5 seconds after Successful Dodge.
Damage
+15% Ranged Damage for 5 seconds after Reloading.
+25% Damage Resistance for 5 seconds after Elite or Specialist Kill.
Staggering an Enemy grants 1 Stack of +3% Damage Resistance, on the next Melee hit taken.
• Stacks 5 times.
• Lasts 8 seconds.

   Staggering Non-Human Sized Enemies grants 5 Stacks.
+3% Damage on Successful Attack.
• Maximum 5 Stacks.
• Lasts 5 seconds.
Enemies Staggered by Melee Attacks, Pushes, and direct impacts of Break the Line deal:
-20% Damage.
• Lasts 5 seconds.
Enemies Staggered by your Melee Attacks receive for 10 seconds:
+1% Melee Damage.

Weapons

Divider
weapon container top
Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Branx Mk XI Shock Maul and Suppression Shield
weapon container middle
Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

weapon container bottom
weapon container top
Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
weapon container middle
Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming. Stacks 5 times. Removes all Stacks on shot, on push, or when leaving alt fire mode.

Full Bore

Full Bore

+20% Strength for 5 seconds when every pellet in a shot hits the same enemy.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+6-12% Block Efficiency
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+6-12% Block Efficiency
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+6-12% Block Efficiency
weapon container bottom

Talent Tree

Divider
Arbitrator"I'm not arresting you anymore." - Lone Wolf range

"I'm not arresting you anymore." - Lone Wolf range

Class

Divider
Arbitrator

Arbitrator

Build Summary
Ability
Castigator's Stance
Enter the Castigator's Stance for 10 seconds, during which you have:
+20% Strength,
+15% Movement Speed,
-+70% Damage Taken,
-100% Movement Speed Penalty from Actions.
On activation you replenish all Toughness.
You cannot Sprint.

• Base Cooldown: 50 seconds.
+ During Castigator's Stance, Ranged Kills replenish:
Up to 10% of the total Ammo in your Clip from Reserve.
Rounded Up.
• Can occur once per Attack.
+ During Castigator's Stance, each Elite or Specialist Kill grants:
+7.5% Damage.
• Maximum 6 Stacks.
• Lasts 12 seconds.
Aura
Ruthless Efficiency
+7.5% Reload Speed for you and Allies in Coherency.
Keystone
Execution Order
Periodically mark Elites, Specialists and Bosses for Mercy Sanction. Killing a Marked Enemy replenishes:
15% Toughness.

Your Cyber-Mastiff gains for 8 seconds after attacking a Marked Enemy:
+150% Cyber-Mastiff Damage.

You gain for 8 seconds after killing a Marked Enemy:
+10% Damage and
+10% Attack Speed.
+ On killing a Marked Enemy, you gain:
+10% Crit Chance and
+25% Crit Damage.
• Lasts 8 seconds.
+ +50% Cooldown Regeneration for 8 seconds after killing a Marked Enemy.
+ Killing a Marked Enemy grants:
+1% Damage vs Monstrosities and
+1% Damage Resistance vs Monstrosities.
• Stacks 30 times.
• Lasts until the end of the Mission.
Keystone
Lone Wolf
You are no longer accompanied by your Cyber-Mastiff. Gain +15% Toughness Damage Reduction, +10% Attack Speed, +10% Damage, and +1 increased Charges on your Blitz Abilities.

You also replenish charges of your Blitz Ability depending on the one chosen. Arbites Grenade every 45s, Voltaic Shock Mine every 90s.
+ On killing a Marked Enemy, you gain:
+10% Crit Chance and
+25% Crit Damage.
• Lasts 8 seconds.
+ +50% Cooldown Regeneration for 8 seconds after killing a Marked Enemy.
+ Killing a Marked Enemy grants:
+1% Damage vs Monstrosities and
+1% Damage Resistance vs Monstrosities.
• Stacks 30 times.
• Lasts until the end of the Mission.
Blitz
Voltaic Shock Mine
Throw a Voltaic Shock Min that activates as it lands.
For 15 seconds it will Electrocute all enemies within 3 meters.

2 Max Mines.
Stat boosts
+10% Toughness Damage Reduction+50 Toughness+25% Ammo Capacity+10% Ranged Damage+25% Cleave+1 Effective Dodges+15% Melee Damage
Passives
Critical Hit
+2% Critical Strike Chance on Kill.
• Stacks 8 times.
• Lasts 10 seconds.
+20% Rending on Ranged Critical Strike.
Toughness
5% Toughness replenished after killing enemy within 12.5 meters.
10% Toughness replenished on Staggering Melee Attack.
15% Toughness replenished over 3 seconds per 1 Stamina spent.
Dodge
+15% Damage for 5 seconds after Successful Dodge.
+1 Effective Dodges.

+25% Dodge Duration, increased from 0.2 to 0.25 seconds.
Movement
On Elite or Specialist Kill, gain:
+10% Damage and
+10% Movement Speed.
• Lasts 4 seconds.
Damage
+25% Damage Resistance for 5 seconds after Elite or Specialist Kill.
Staggering an Enemy grants 1 Stack of +3% Damage Resistance, on the next Melee hit taken.
• Stacks 5 times.
• Lasts 8 seconds.

   Staggering Non-Human Sized Enemies grants 5 Stacks.
+20% Damage to Ogryns and Monstrosities.
The First target hit by a Melee attack additionally receives:
+15% Melee Damage and
+30% Impact.
+25% Damage vs Suppressed Enemies.
+3% Damage on Successful Attack.
• Maximum 5 Stacks.
• Lasts 5 seconds.

Weapons

Divider
weapon container top
Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
weapon container middle
Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Execution

Execution

20% Damage Bonus vs Staggered enemies.

weapon container bottom
weapon container top
Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Deathspitter

Deathspitter

6.5% Strength for 3.5 seconds after killing an enemy within 12.5 meters. Up to 5 Stacks. Can be refreshed during active duration.

Fire Frenzy

Fire Frenzy

+10% Damage to enemies within 12.5 meters for 3.5 seconds after killing an enemy within 12.5 meters. Stacks 5 times. Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
weapon container bottom

Talent Tree

Divider
Arbitrator"Oi, You Got A Loicense For That, Mate?" - Lone Wolf melee

"Oi, You Got A Loicense For That, Mate?" - Lone Wolf melee

Class

Divider
Arbitrator

Arbitrator

Build Summary
Ability
Break the Line
Charge forward and Bash, causing high Stagger to enemies in front of you, and gain for 6 seconds:
+25% Damage,
+50% Impact.

During the Bash you count as Blocking.
• Base Cooldown: 20 seconds.
+ For each Elite, Specialist, or Monstrosity hit you replenish:
20% Toughness and
15% Stamina.
Up to 100% Toughness and 75% Stamina.
+ At charge end, reduce Cooldown of your Break the Line per hit during charge:
1 second per Elite/Specialist/Monstrosity,
0.5 seconds per other enemy.
• Max reduction: 5 seconds.
Aura
Breaking Dissent
+10% Damage vs Staggered for you and Allies in Coherency.
Keystone
Forceful
Staggering Hits and Blocked Attacks grant Stacks of Forceful.
• Lasts 5 seconds.
• Stacks 10 times.

Each Stack gives:
+5% Impact and
+2.5% Damage Resistance.

Remove Stack on Damage taken.
+ +0.5% Toughness replenished each second per Forceful Stack.
+ While having 10 Stacks of Forceful and for 3 seconds after dropping below 10 Stacks you gain:
Stun Immunity and
Perfect blocks can block All Attacks.
+ While having 10 Stacks of Forceful and for 3 seconds after dropping below 10 Stacks you gain:
+10% Attack Speed and
+50% Cleave.
+ On Combat Ability use, you spend all Stacks and gain per Stack:
+2.5% Strength.
• Lasts 10 seconds.
Keystone
Lone Wolf
You are no longer accompanied by your Cyber-Mastiff. Gain +15% Toughness Damage Reduction, +10% Attack Speed, +10% Damage, and +1 increased Charges on your Blitz Abilities.

You also replenish charges of your Blitz Ability depending on the one chosen. Arbites Grenade every 45s, Voltaic Shock Mine every 90s.
+ +0.5% Toughness replenished each second per Forceful Stack.
+ While having 10 Stacks of Forceful and for 3 seconds after dropping below 10 Stacks you gain:
Stun Immunity and
Perfect blocks can block All Attacks.
+ While having 10 Stacks of Forceful and for 3 seconds after dropping below 10 Stacks you gain:
+10% Attack Speed and
+50% Cleave.
+ On Combat Ability use, you spend all Stacks and gain per Stack:
+2.5% Strength.
• Lasts 10 seconds.
Blitz
Arbites Grenade
Throw an Arbites Grenade that explodes after a short delay.
4 Max Grenades.

Base Damage epicenter: 1500.
Staggers all enemies except Mutants and enemies with an active Void shield.
• Max explosion radius: 10 meters.
• Above average armor Damage.
Very low Damage vs Carapace.
Stat boosts
+50 Toughness+10% Melee Damage+1 Effective Dodges
Passives
Critical Hit
Melee Weakspot Hits make the Enemy count as Staggered for 4 seconds.
Cleave
Pushing grants for 5 seconds:
75% Cleave.
Toughness
10% Toughness replenished on Staggering Melee Attack.
Hitting 3 or more enemies with an Attack grants you for 5 seconds:
+20% Toughness Damage Reduction.
15% Toughness replenished over 3 seconds on successful Block.

10% Toughness instantly replenished on Perfect Block.

• Cooldown 1 second.
Dodge
+1 Effective Dodges.

+25% Dodge Duration, increased from 0.2 to 0.25 seconds.
Movement
On Elite or Specialist Kill, gain:
+10% Damage and
+10% Movement Speed.
• Lasts 4 seconds.
Damage
Staggering an Enemy grants 1 Stack of +3% Damage Resistance, on the next Melee hit taken.
• Stacks 5 times.
• Lasts 8 seconds.

   Staggering Non-Human Sized Enemies grants 5 Stacks.
+20% Damage to Ogryns and Monstrosities.
+15% Damage to Enemies above 75% Health.
+3% Damage on Successful Attack.
• Maximum 5 Stacks.
• Lasts 5 seconds.
Enemies Staggered by your Melee Attacks receive for 10 seconds:
+1% Melee Damage.
-15% Block Cost.

On Perfect Block you gain for 8 seconds:
+15% Damage and
+15% Attack Speed.
Other
+10% Melee Attack Speed for 3 seconds on hitting 3 or more enemies with a Melee Attack.
+15% Melee Rending on Staggered Enemies.

Weapons

Divider
weapon container top
Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Branx Mk XI Shock Maul and Suppression Shield
weapon container middle
Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

weapon container bottom
weapon container top
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
weapon container middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Lethal Proximity

Lethal Proximity

+25% Explosion Radius. Point blank shots cause an Explosion. This buff is active at all times and also applies to all other explosions.

Puncture

Puncture

4 Stacks of Bleed applied to enemies on Ranged hits. • Up to 16 Stacks. Can't apply through shields.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Block Efficiency
+6-12% Stamina Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
weapon container bottom

Talent Tree

Divider
ArbitratorDoggo - melee

Doggo - melee

Class

Divider
Arbitrator

Arbitrator

Build Summary
Ability
Break the Line
Charge forward and Bash, causing high Stagger to enemies in front of you, and gain for 6 seconds:
+25% Damage,
+50% Impact.

During the Bash you count as Blocking.
• Base Cooldown: 20 seconds.
+ For each Elite, Specialist, or Monstrosity hit you replenish:
20% Toughness and
15% Stamina.
Up to 100% Toughness and 75% Stamina.
+ At charge end, reduce Cooldown of your Break the Line per hit during charge:
1 second per Elite/Specialist/Monstrosity,
0.5 seconds per other enemy.
• Max reduction: 5 seconds.
Aura
Breaking Dissent
+10% Damage vs Staggered for you and Allies in Coherency.
Keystone
Execution Order
Periodically mark Elites, Specialists and Bosses for Mercy Sanction. Killing a Marked Enemy replenishes:
15% Toughness.

Your Cyber-Mastiff gains for 8 seconds after attacking a Marked Enemy:
+150% Cyber-Mastiff Damage.

You gain for 8 seconds after killing a Marked Enemy:
+10% Damage and
+10% Attack Speed.
+ +50% Cooldown Regeneration for 8 seconds after killing a Marked Enemy.
+ Killing a Marked Enemy grants:
+1% Damage vs Monstrosities and
+1% Damage Resistance vs Monstrosities.
• Stacks 30 times.
• Lasts until the end of the Mission.
+ After Pounce you gain for 5 seconds:
+10% Damage and
+10% Movement Speed.
Keystone
Go Get 'Em!
+50% Damage to Ranged Enemies dealt by your Cyber-Mastiff.

Ranged Enemies become its Primary targets.
+ +50% Cooldown Regeneration for 8 seconds after killing a Marked Enemy.
+ Killing a Marked Enemy grants:
+1% Damage vs Monstrosities and
+1% Damage Resistance vs Monstrosities.
• Stacks 30 times.
• Lasts until the end of the Mission.
+ After Pounce you gain for 5 seconds:
+10% Damage and
+10% Movement Speed.
Blitz
Remote Detonation
Cause an Explosion at your Cyber-Mastiff's Location. Staggering and Electrocuting nearby Enemies.
3 Charges.
• Cooldown 50 seconds.

Base Damage: [600-200].

Forces a light Stagger on all enemies within radius for 2.5 seconds.
• Max explosion radius: 4 meters.

2 Max Charges. One returns every 50s.
Stat boosts
+10% Toughness Damage Reduction+50 Toughness
Passives
Critical Hit
+2% Critical Strike Chance on Kill.
• Stacks 8 times.
• Lasts 10 seconds.
Melee Weakspot Hits make the Enemy count as Staggered for 4 seconds.
Cleave
Pushing grants for 5 seconds:
75% Cleave.
Toughness
10% Toughness replenished on Staggering Melee Attack.
Hitting 3 or more enemies with an Attack grants you for 5 seconds:
+20% Toughness Damage Reduction.
15% Toughness replenished over 3 seconds on successful Block.

10% Toughness instantly replenished on Perfect Block.

• Cooldown 1 second.
Dodge
+15% Damage for 5 seconds after Successful Dodge.
Movement
On Elite or Specialist Kill, gain:
+10% Damage and
+10% Movement Speed.
• Lasts 4 seconds.
Damage
Staggering an Enemy grants 1 Stack of +3% Damage Resistance, on the next Melee hit taken.
• Stacks 5 times.
• Lasts 8 seconds.

   Staggering Non-Human Sized Enemies grants 5 Stacks.
+15% Damage for 5 seconds after Heavy Melee Attack.
+3% Damage on Successful Attack.
• Maximum 5 Stacks.
• Lasts 5 seconds.
Enemies Staggered by your Melee Attacks receive for 10 seconds:
+1% Melee Damage.
Other
+10% Melee Attack Speed for 3 seconds on hitting 3 or more enemies with a Melee Attack.
Your Cyber-Mastiff Electrocutes Enemies it attacks for 5 seconds.
8 Stacks of Bleed applied to Enemies knocked away by your Cyber Mastiff's Pounce.
Your Cyber-Mastiff applies on attack:
6 Stacks of Brittleness.

Weapons

Divider
weapon container top
Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
weapon container middle
Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Execution

Execution

20% Damage Bonus vs Staggered enemies.

weapon container bottom
weapon container top
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
weapon container middle
Collateral
[80/80]%
Reload Speed
[60/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Lethal Proximity

Lethal Proximity

+25% Explosion Radius. Point blank shots cause an Explosion. This buff is active at all times and also applies to all other explosions.

Puncture

Puncture

4 Stacks of Bleed applied to enemies on Ranged hits. • Up to 16 Stacks. Can't apply through shields.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Block Efficiency
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Block Efficiency
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Block Efficiency
+1-4% Combat Ability Regeneration
weapon container bottom

Talent Tree

Divider
ArbitratorDoggo - range

Doggo - range

Class

Divider
Arbitrator

Arbitrator

Build Summary
Ability
Break the Line
Charge forward and Bash, causing high Stagger to enemies in front of you, and gain for 6 seconds:
+25% Damage,
+50% Impact.

During the Bash you count as Blocking.
• Base Cooldown: 20 seconds.
+ For each Elite, Specialist, or Monstrosity hit you replenish:
20% Toughness and
15% Stamina.
Up to 100% Toughness and 75% Stamina.
+ At charge end, reduce Cooldown of your Break the Line per hit during charge:
1 second per Elite/Specialist/Monstrosity,
0.5 seconds per other enemy.
• Max reduction: 5 seconds.
Aura
Breaking Dissent
+10% Damage vs Staggered for you and Allies in Coherency.
Keystone
Execution Order
Periodically mark Elites, Specialists and Bosses for Mercy Sanction. Killing a Marked Enemy replenishes:
15% Toughness.

Your Cyber-Mastiff gains for 8 seconds after attacking a Marked Enemy:
+150% Cyber-Mastiff Damage.

You gain for 8 seconds after killing a Marked Enemy:
+10% Damage and
+10% Attack Speed.
+ +50% Cooldown Regeneration for 8 seconds after killing a Marked Enemy.
+ Killing a Marked Enemy grants:
+1% Damage vs Monstrosities and
+1% Damage Resistance vs Monstrosities.
• Stacks 30 times.
• Lasts until the end of the Mission.
+ After Pounce you gain for 5 seconds:
+10% Damage and
+10% Movement Speed.
Keystone
Go Get 'Em!
+50% Damage to Ranged Enemies dealt by your Cyber-Mastiff.

Ranged Enemies become its Primary targets.
+ +50% Cooldown Regeneration for 8 seconds after killing a Marked Enemy.
+ Killing a Marked Enemy grants:
+1% Damage vs Monstrosities and
+1% Damage Resistance vs Monstrosities.
• Stacks 30 times.
• Lasts until the end of the Mission.
+ After Pounce you gain for 5 seconds:
+10% Damage and
+10% Movement Speed.
Blitz
Remote Detonation
Cause an Explosion at your Cyber-Mastiff's Location. Staggering and Electrocuting nearby Enemies.
3 Charges.
• Cooldown 50 seconds.

Base Damage: [600-200].

Forces a light Stagger on all enemies within radius for 2.5 seconds.
• Max explosion radius: 4 meters.

2 Max Charges. One returns every 50s.
Stat boosts
+50 Toughness+25% Ammo Capacity+10% Ranged Damage+1 Effective Dodges
Passives
Critical Hit
+2% Critical Strike Chance on Kill.
• Stacks 8 times.
• Lasts 10 seconds.
Melee Weakspot Hits make the Enemy count as Staggered for 4 seconds.
Toughness
5% Toughness replenished per second while Cyber-Mastiff is within 8 meters of you.
10% Toughness replenished on Staggering Melee Attack.
Hitting 3 or more enemies with an Attack grants you for 5 seconds:
+20% Toughness Damage Reduction.
Dodge
+15% Damage for 5 seconds after Successful Dodge.
+1 Effective Dodges.

+25% Dodge Duration, increased from 0.2 to 0.25 seconds.
Movement
On Elite or Specialist Kill, gain:
+10% Damage and
+10% Movement Speed.
• Lasts 4 seconds.
Damage
+20% Damage to Ogryns and Monstrosities.
+3% Damage on Successful Attack.
• Maximum 5 Stacks.
• Lasts 5 seconds.
Other
+10% Melee Attack Speed for 3 seconds on hitting 3 or more enemies with a Melee Attack.
Your Cyber-Mastiff Electrocutes Enemies it attacks for 5 seconds.
8 Stacks of Bleed applied to Enemies knocked away by your Cyber Mastiff's Pounce.
Your Cyber-Mastiff applies on attack:
6 Stacks of Brittleness.
+15% Clip Size.

• Rounded Up.

Weapons

Divider
weapon container top
Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Branx Mk XI Shock Maul and Suppression Shield
weapon container middle
Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

weapon container bottom
weapon container top
Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Deathspitter

Deathspitter

6.5% Strength for 3.5 seconds after killing an enemy within 12.5 meters. Up to 5 Stacks. Can be refreshed during active duration.

Fire Frenzy

Fire Frenzy

+10% Damage to enemies within 12.5 meters for 3.5 seconds after killing an enemy within 12.5 meters. Stacks 5 times. Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+6-12% Block Efficiency
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+6-12% Block Efficiency
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Maximum Health

+2-5% Maximum Toughness
+6-12% Stamina Regeneration
+6-12% Block Efficiency
weapon container bottom

Talent Tree

Divider
ArbitratorTerminus Warrant & Ruthless Efficiency

Terminus Warrant & Ruthless Efficiency

Class

Divider
Arbitrator

Arbitrator

Build Summary
Ability
Break the Line
Charge forward and Bash, causing high Stagger to enemies in front of you, and gain for 6 seconds:
+25% Damage,
+50% Impact.

During the Bash you count as Blocking.
• Base Cooldown: 20 seconds.

Selecting this Ability locks all other Abilities.
+ Commendation from Condemnation: For each Elite, Specialist, or Monstrosity hit you replenish:
20% Toughness and
15% Stamina.
Up to 100% Toughness and 75% Stamina.
+ Targeted Brutality: At charge end, reduce Cooldown of your Break the Line per hit during charge:
1 second per Elite/Specialist/Monstrosity,
0.5 seconds per other enemy.
• Max reduction: 5 seconds.
Aura
Ruthless Efficiency
+7.5% Reload Speed for you and Allies in Coherency.

Selecting this Aura locks all other Auras.
Blitz
Voltaic Shock Mine
Throw a Voltaic Shock Min that activates as it lands.
For 15 seconds it will Electrocute all enemies within 3 meters.

2 Max Mines.

Selecting this Blitz locks all other Blitzes.
Keystone
Terminus Warrant
Ranged Attacks grant Stacks of Melee Justice.
• Up to 20 Stacks.
• Stacks have no duration.
1 Stack per Enemy Hit.
3 Stacks per Weakspot hit.

Wielding your Primary Weapon spends your Melee Justice Stacks to grant you for 12 seconds:
+10% Melee Strength and
+20% Toughness Damage Reduction.

Melee Hits grant Stacks of Ranged Justice.
• Up to 20 Stacks.
• Stacks have no duration.
1 Stack per Enemy Hit.
Cyber-Mastiff attacks do not count.

Wielding your Secondary Weapon spends your Ranged Justice Stacks to grant you for 12 seconds:
+10% Ranged Strength,
+50% Ranged Cleave and
+50% Suppression.
Keystone
Unleashed Brutality
+25% Damage to Elite and Specialist Enemies dealt by your Cyber-Mastiff.

Elite and Specialist Enemies become its Primary targets.
Stat boosts
+5% Toughness Damage Reduction+10% Ranged Damage+10% Melee Damage+25% Impact
Passives
Toughness
5% Toughness replenished per second while Cyber-Mastiff is within 8 meters of you.
On Elite or Specialist Kill you replenish:
10% Toughness instantly and
10% Toughness over 4 seconds.
+25 Toughness.
+25 Toughness.
Dodge
+1 Effective Dodges.

+25% Dodge Duration, increased from 0.2 to 0.25 seconds.
Movement
On Elite or Specialist Kill, gain:
+10% Damage and
+10% Movement Speed.
• Lasts 4 seconds.
Damage
+20% Corruption Resistance and
+75% Reduced Damage taken from Toxic Gas.
+25% Damage Resistance for 5 seconds after Elite or Specialist Kill.
Staggering an Enemy grants 1 Stack of +3% Damage Resistance, on the next Melee hit taken.
• Stacks 5 times.
• Lasts 8 seconds.

   Staggering Non-Human Sized Enemies grants 5 Stacks.
+15% Damage for 5 seconds after Heavy Melee Attack.
+20% Damage to Ogryns and Monstrosities.
The First target hit by a Melee attack additionally receives:
+15% Melee Damage and
+30% Impact.
+15% Damage to Enemies above 75% Health.
+3% Damage on Successful Attack.
• Maximum 5 Stacks.
• Lasts 5 seconds.
Enemies Staggered by your Melee Attacks receive for 10 seconds:
+1% Melee Damage.
Other
+10% Melee Attack Speed for 3 seconds on hitting 3 or more enemies with a Melee Attack.
Your Cyber-Mastiff Electrocutes Enemies it attacks for 5 seconds.
+25% Ammo Capacity.
8 Stacks of Bleed applied to Enemies knocked away by your Cyber Mastiff's Pounce.

Weapons

Divider
weapon container top
Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
weapon container middle
Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stacks of +10% Damage if already Staggered, to a maximum of 8 Stacks on target. Lasts 5 seconds. Can be refreshed during active duration.

weapon container bottom
weapon container top
Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Deathspitter

Deathspitter

6.5% Strength for 3.5 seconds after killing an enemy within 12.5 meters. Up to 5 Stacks. Can be refreshed during active duration.

Full Bore

Full Bore

+20% Strength for 5 seconds when every pellet in a shot hits the same enemy.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
weapon container bottom

Talent Tree

Divider
Commentary

This build is made around Terminus Warrant, for Castigator's Arrest and Arbites Gunner, and Ruthless Efficiency, for Efficient Execution.

Hive ScumJohn Wick sous crack

John Wick sous crack

Class

Divider
Hive Scum

Hive Scum

Build Summary
Ability
Enhanced Desperado
Swaps to and reloads your Ranged Weapon, entering Enhanced Desperado for 10s. For the duration, you count as Dodging against Ranged Attacks, Sprinting costs no Stamina, and you gain +20% Sprint Speed.

While the ability is active, reloading your weapon does not reduce your Ammo Reserve.

Additionally, Enemies within Close Range become highlighted. Killing highlighted enemies with your Ranged Weapon extends the duration by 1s. After 20s, the extending becomes diminished.

Base Cooldown: 45s.

This is an augmented version of Desperado.
+ Killing a highlighted enemy restores Ability Cooldown:
Regular enemy: 0.5 seconds.
Elite or Specialist: 1 second.

• Maximum: 5 seconds.

Can proc multiple times when Cleaving.
+ While Enhanced Desperado is active, you gain:
+15% Ranged Rending.

Additionally, killing highlighted enemies also grants Stacks.
• Stacks 5 times.
• Stacks lasts 3 seconds.
   

Per Stack you gain:
+3% Ranged Damage, up to +15%.
Aura
Gunslinger Improved
10% of the Ammo from any pickup collected by you or Allies in Coherency is replenished to each of you.
This is an augmented version of Gunslinger.

Does not Stack with the same Aura from another Hive Scum.
Keystone
Vulture's Mark
Killing Special or Elite enemy with a Ranged weapon grants you a Stacks of Vulture's Mark.

• Lasts 8 seconds.
• Stacks 3 times.
Can be refreshed during active duration.

Per Stack you gain:
+5% Ranged Damage,
+5% Movement Speed, and
+5% Ranged Critical Strike Chance.

While at Max Stacks, Special and Elite Ranged Kills restore to you and Allies in Coherency:
15% Toughness.
+ +25% Dodge Speed.

+0.15 seconds Dodge linger time.
+ Ranged Critical Strikes grant for 1 second:
Immunity to All attacks.

Can be refreshed during active duration.
Blitz
Boom Bringer
High powered missile launcher.

• Max Missiles: 2.
• Max Explosion radius: 7 meters.
• Max travel time: 1.5 seconds.

• Projectile impact base Damage: 1800.
Armor Damage modifiers:
Carapace1.1Unarmoured, Flak, Void Shield1Maniac0.9Unyielding0.75Infested0.25
Ignores Bulwark shield.
Cannot Crit.    
Explosion base Damage: [2800-1300].
Armor Damage modifiers:
Carapace2.4Flak, Unyielding2Maniac1.35Unarmoured1.25Void Shield1.1Infested0.75

Very high Stagger against all enemies except for Mutants and Twins/Captains without Void shield.
• Replenishes all missiles per grenade pickup.
Stat boosts
+25 Toughness+5% Critical Hit Chance+10% Melee Damage+25% Weakspot Damage
Passives
Critical Hit
Melee Hits replenish:
4% Toughness.

Melee Critical Strikes and Weakspot Hits replenish:
8% Toughness.

   Critical Weakspot Hits replenish:
12% Toughness.

Procs once per Melee Attack regardless of how many enemies have been hit.
Perfect Blocks and Successful Dodges grants for 3 seconds:
+20% Critical Strike Chance.

Can be refreshed during active duration.

Procs on perfect Block.

Procs on successfully Dodging:
• Enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).
Cleave
Melee Kills grant for 5 seconds, per Stack:
+10% Melee Cleave.

• Stacks 5 times.
• Up to +50% Melee Cleave.
Grenade
+40% Swap Speed.

While firing from the hip or bracing you gain:
-10% Recoil and
-30% Spread.

• Can be braced: Autopistol, Braced Autoguns, Dual Autopistols and Dual Stub Pistols.

• Swap Speed reduces the time of wielding actions when Swapping item slots (Weapons, Grenades, Stimms, Medpacks, Ammo crates, Books, etc).
Stims
Killing an enemy with any Attack reduces the remaining Cooldown of Cartel Special Stimm.

Reduction amount per kill:
Any attack: -1%.
Chem Toxin tick: -2%.
+5 seconds to base duration of Celerity Stimm, Combat Stimm, Concentration Stimm, and Cartel Special Stimm. Increases from 15 to 20 seconds.

• Only increases the duration of Stimms that are applied to you.

Does not increase the 8 seconds duration of Med Stimm.
Toughness
On Ranged Kill within 12.5 meters replenish:
+8% Toughness.

Elites and Specials instead replenish:
+15% Toughness.

Can proc multiple times when Cleaving.
Taking a Ranged Toughness Damage, while Toughness is above 0, replenishes:
10% Toughness per second for 3 seconds, up to 30%.

• Losing all Toughness cancels the effect.

Can be refreshed during active duration.
When Toughness is broken you gain:
+50% Toughness and
Stun Immunity for 6 seconds.

• Cooldown: 10 seconds.
Dodge
While Stamina is above 75%:
+40% Dodge Recovery Speed.

Apply after the regular Dodge.
Does not apply after Dodge-slide.
Movement
When taking Melee Damage, knock All nearby Enemies around you backwards and gain for 3 seconds:
+10% Movement Speed.

• Can only trigger once every 8 seconds.
Stamina
+2% Melee Attack Speed for each current Stamina.
Up to +20% Melee Damage depending on spent Stamina.

Up to +20% Damage Reduction, depending on available Stamina.
Damage
+25% Ranged Damage against targets within 12.5 meters.

• Scaling down to a minimum of +10% Damage at 30 meters and beyond.
Reloading your Ranged Weapon grants for 7 seconds:
+2% Ranged Damage.

Each 10% of magazine spent during the duration grants:
+2% additional Ranged Damage.
• Rounded down

Can be refreshed during active duration.
+15% Damage against Elites and Monstrosities.

• Breeds with Elite or Monster tag: Beast of Nurgle, Bulwark, Chaos Spawn, Crusher, Daemonhost, Gunners, Mauler, Pack Master, Plague Ogryn, Plasma Gunner, Radio Operator, Ragers, Reaper, Shotgunners.
Other
On Ranged Kill within 12.5 meters you gain for 8 seconds:
+30% Reload Speed.

Can be refreshed during active duration.
While current Ammo in reserve is below 20%, killing an Elite or Specialist Enemy with Melee Attack sets the Ammo count in reserve to:
20% of Max Ammo.

Weapons

Divider
weapon container top
Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
1-2 Stamina
10-25% Damage (Carapace Armoured Enemies)
Uncanny Strike

Uncanny Strike

+4 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

Precognition

Precognition

+60% Finesse Damage for 2 seconds on successful Dodge.

weapon container bottom
weapon container top
Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
weapon container middle
Penetration
[80/80]%
Collateral
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Speedload

Speedload

10% Reload Speed for 2.5 seconds after killing an enemy within 12.5 meters. Stacks 5 times. Can be refreshed during active duration. DoT kills cannot proc it.

Run 'n' Gun

Run 'n' Gun

+15% Damage to enemies within 12.5 meters while Sprinting. 30% weapon Spread. You can Hipfire with this weapon while Sprinting.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Health
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Health
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Health
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider

Stimm Lab

Divider
Commentary

Beyond the Hive update & the Pickpocket nerf:

 

Enhanced Desperado builds were hit hardest by the Pickpocket nerf in this update, they also nerfed the cleave of Improvised Mk I Shivs, its a bit harder to play this in Havoc now, so for Havoc (especially if you are climbing) i would really recommend a strong Rampage! or Stimm Supply build over ANY Enhanced Desperado build, as they are much stronger VS Carapace, bosses and pretty much everything else in the game other than Ranged Elites. 

(This build is extremely fun in the new Expeditions gamemode though!) 

 

What does this build do? 

Your primary job with this build in Havoc, or any Desperado Branx MkVIII Dual Stub Pistols / Branx MkIII Dual Autopistols , is taking out Specials, Disablers and Ranged Elites almost as fast as they appear, keeping them off your team. That is where this build really shines. You do also have the tools to deal with any other enemy in the game though. The weakest part of the build is Monstrosity damage, below i will show you some ways to get more Monstrosity damage (at a cost) if you want it.

 

This build and some tweaks you can make to it that i talk about below, has been tested and tweaked over many Havoc 40 games. If you want to, you can of course use this as just a template and modify it as you see fit.

Melee Weapon:

  • Use your melee for Carapace armor, Scab/Dreg captains, Twins, Monstrosities, Mutants etc. And also use its very long dodge distance bonus and +2 stamina to get out of bad situations while holding block, these knives paired with the dodge talents in the talent tree make you extremely slippery and able to get out of most bad spots if you have some room.
  • The Improvised Mk I Shivs have high Weakspot damage, so do try hitting Heads/Weakspots.
  • Remember to use your throwing knives. They do pretty good damage, especially against Monstrosities.

If you want a lot more Monstrosity damage, at the cost of some Carapace killing potential: Swap the Precognition blessing for Flesh Tearer When fighting Monstrosities with Flesh Tearer just spam some light attacks when you first start fighting them to get them to max bleed stacks (16 stacks is max, so you just need to hit 2 crit attacks, with Float Like a Butterfly active we have 40% melee crit chance so you crit often) and then try to keep the boss at max bleed stacks while trying to hit Weakspots with heavy attacks/bullets for some extra damage. If you want to, you can also swap Precognition for Riposte  (has a lot higher uptime than Precognition ) I recommend testing out which one feels best for you.

Ranged Weapon:

  • Use your ranged weapon pretty much all the time against anything in the game. If your ability and/or stimm is not active use your melee against Carapace though.
  • If you run out of ammo, just use your melee until your Enhanced Desperado is back up or you kill a Mutant or something with your Melee to proc Pickpocket 
  • The Branx MkVIII Dual Stub Pistols have extremely high Weakspot damage (Over 2x damage compared to bodyshots, and over 3.1x damage with crits, this is without The Sweet Spot  talent too.) so you really want to try aiming for heads, they kill Specials/Disablers very fast with bodyshots too though so you can just spam shoot and correct your aim as your are firing.
  • Take advantage of the instant reload on Enhanced Desperado  Use up your current magazine before you activate it, you can deal a lot more damage and get more kills this way.
  • Run 'n' Gun paired with Sticky Hands makes a massive difference for Accuracy and landing headshots. You can flex 1 of these 2 (The blessing or the passive) if you don't care about the extra accuracy. 
  • If you pop your stimm and your Enhanced Desperado at the same time, you get 30% Rending and can kill Carapace with your guns. Though the Crusher damage is not the best, takes around 1 magazine worth of headshots to kill a Crusher  in Havoc 40 but it is a safe way to deal some Crusher damage if you can't get in melee.

The Branx MkIII Dual Autopistols are generally better and more DPS in most situations over the Branx MkVIII Dual Stub Pistols So definitely use those if you prefer. The Stub pistols do have some advantages over the Autopistols though, as they kill Specials/Disablers and Ranged elites a lot faster and more reliably at medium/long range.

  • If you take the Branx MkIII Dual Autopistols instead of Branx MkVIII Dual Stub Pistols  I recommend keeping everything the same as i have on the Branx MkVIII Dual Stub Pistols above and keeping the talent tree the same, but you NEED to swap Run 'n' Gun (or Speedload) for Blaze Away as Blaze away is just an insanely strong blessing for the Branx MkIII Dual Autopistols  You could also swap the other blessing for Pinning Fire  for even more damage if you want to. 
  • The Branx MkIII Dual Autopistols do significantly more Monstrosity damage than the Branx MkVIII Dual Stub Pistols (Just for your information.)

Some other fun (and strong!) ranged weapons  you should check out: Vraks Mk V Infantry Autogun (With Dumdum and Fire Frenzy ) and: Agripinaa Mk XIV Quickdraw Stub Revolver (With Hand-Cannon and Speedload or Run 'n' Gun ) The Agripinaa Mk XIV Quickdraw Stub Revolver especially is tons of fun to use, you really melt Carpace and Bosses with it. 

Grenades and Aura talents:

  • You can swap to any of the other Grenades and Auras as you see fit. Anarchist would be the best one to have but there is tax node in Blessed Stimms if you take that one...
  • Try showing some restraint with using your Chem grenades/Rockets. They are very high value grenades and should only be used if you have to, treat them kind of like the Ogryn Frag Bomb 
  • Blackout grenades are quite weak on this build, because we don't take Pocket Toxin So i  recommend against taking this Blitz, pick it if you really want it though. (They are not bad at all but compared to the Rocket launcher and Chem grenades they are quite low impact.) 

Curios:

  • You can swap 1 +Toughness curio for +HP if you want to or a +3 Stamina if you prefer, and then change the +2 stamina on the Shivs for something else like Unyielding.  
  • You can flex 1 or 2 of the +5% Toughness nodes for something else if you prefer, some people really like extra revive speed or ability cooldown reduction for example. 
  • The +60% Gunner damage resist is a Havoc staple (for those that don't know,) makes a massive difference VS Gunners. For Havoc you want this on every build for every class in the game pretty much. It makes gunners way less scary to you if your Enhanced Desperado is not active. You can flex 1 of the 20% gunner dmg resists for something else if you want, as they do have diminishing returns, 40% is fine. 

Talent tree and Stimm lab:

  • You can flex  Vulture's Dodge for something else if you don't want it.  
  • In the Stimm lab if you want more DPS and don't care about longer cooldown, get Spur IV for 16% more attack speed/fire rate. I find this is really great for getting rid of Captain bosses faster as well with your melee, the Improvised Mk I Shivs have very good Captain damage.
  • In the Stimm lab you could also get get Klay  or Kalma V (Whichever you prefer) if you want to, and then use your Stimm only when Enhanced Desperado is down to get it back up faster.

General info about the Hive Scum class and this build:

  • This class lives and dies (literally) by your ability to dodge and avoid damage, with wayyyy less room for error than some other classes. It is not an easy class to play at all, especially with a Enhanced Desperado & Improvised Mk I Shivs build. Probably the hardest class in the game honestly (For Havoc,) so you should get really good at dodging and avoiding damage.

Hive ScumSavlar Chem-Dog - Toxicity Boogaloo

Savlar Chem-Dog - Toxicity Boogaloo

Class

Divider
Hive Scum

Hive Scum

Build Summary
Ability
Rampage!
Replenish all Toughness and enter Rampage! for 10s. For the duration, gain +50% Melee Power, +20% Melee Attack Speed and +25% Damage Reduction, as well as becoming Stun and Suppression immune.

Melee Strikes extend the duration by 0.3s. After 20s, the duration extension granted by each hit is reduced.

Base Cooldown: 30s.
+ While Rampage! is active:
+50% Cleave.

Every second while Rampage! is active grants Stacks, up to 10.

Per stack, you gain:
+2.5% Melee Strength, up to +25%.
Aura
Anarchist
+5% Critical Chance for you and Allies in Coherency.

Does not Stack with the same Aura from another Hive Scum.
Keystone
Adrenaline Frenzy
Melee Hits grants you a Stacks of Adrenaline.

• Stacks 30 times.
• Stacks last 2 seconds and are dropped one by one.
• Can proc multiple times when Cleaving.

Critical Melee Hits grants:
+1 additional Stack.

At Max Stacks, remove All Stacks of Adrenaline and gain Adrenaline Frenzy for 10 seconds.

Adrenaline Frenzy grants:
+25% Melee Damage and
+10% Attack Speed.
+ +25% Dodge Speed.

+0.15 seconds Dodge linger time.
+ Increases duration of Adrenaline Frenzy from 10 to 20 seconds.
+ While Adrenaline Frenzy is active, you replenish:
5% Toughness per second.
Blitz
Blackout
Quick to use Grenade that Staggers enemies.
This is an augmented version of Blinder.

1 Grenade generated every 20 Kills within 12.5 meters.
• Maximum Grenades: 5.
• Max explosion radius: 3.5 meters.

Staggers all enemies except for Mutants, Monstrosties, female Twin and Captains only without Void shield.
• Replenishes all grenades per grenade pickup.

5 Max Grenades.
Stat boosts
+25 Toughness+5% Critical Hit Chance+10% Melee Damage+25% Weakspot Damage
Passives
Critical Hit
Melee Hits replenish:
4% Toughness.

Melee Critical Strikes and Weakspot Hits replenish:
8% Toughness.

   Critical Weakspot Hits replenish:
12% Toughness.

Procs once per Melee Attack regardless of how many enemies have been hit.
1 Stack of Chem Toxin applied to enemies by Melee Critical Strikes.
Each 1% of your current Critical Hit Chance grants a Stack of +0.5% Melee Damage.
• Stacks 30 times.
• Up to +15% Melee Damage.
Stims
While Stimmed, Kills clear:
1% Corruption.

Heals 50% Corruption Damage up to the next Health segment.
Toughness
Taking a Ranged Toughness Damage, while Toughness is above 0, replenishes:
10% Toughness per second for 3 seconds, up to 30%.

• Losing all Toughness cancels the effect.

Can be refreshed during active duration.
When Toughness is broken you gain:
+50% Toughness and
Stun Immunity for 6 seconds.

• Cooldown: 10 seconds.
For each Chem Toxin-infected Enemy within 15 meters you replenish:
1% Toughness per second.

• Up to 10% Toughness per second.
Dodge
While Stamina is above 75%:
+40% Dodge Recovery Speed.

Apply after the regular Dodge.
Does not apply after Dodge-slide.
After a Successful Dodge you gain for 3 seconds:
+15% Damage against targets within 12.5 meters.
Movement
When taking Melee Damage, knock All nearby Enemies around you backwards and gain for 3 seconds:
+10% Movement Speed.

• Can only trigger once every 8 seconds.
Stamina
+2% Melee Attack Speed for each current Stamina.
Up to +20% Melee Damage depending on spent Stamina.

Up to +20% Damage Reduction, depending on available Stamina.
Damage
+15% Melee Damage on first Enemy hit with each attack.
On Kill gain a 1-second Buff that adds flat Damage to your next Melee Attack.

Flat Damage buff equal to:
+25% of your Overkill Damage.

• [Overkill Damage] = [Damage Dealt] - [Enemy's remaining Health].

• The Buff's duration refreshes only if your new Overkill Damage is greater than the previous one.
+5% base Damage for each Chem Toxin-infected enemy within 12.5 meters.

• Stacks 3 times.
• Up to +15% Damage.
+15% Damage against Elites and Monstrosities.

• Breeds with Elite or Monster tag: Beast of Nurgle, Bulwark, Chaos Spawn, Crusher, Daemonhost, Gunners, Mauler, Pack Master, Plague Ogryn, Plasma Gunner, Radio Operator, Ragers, Reaper, Shotgunners.
Other
Killing an Elite Enemy with a Melee Attack infects up to 10 enemies within 4 meters of the target with 2 Stacks of Chem Toxin.

Weapons

Divider
weapon container top
Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
1-2 Stamina
10-25% Damage (Carapace Armoured Enemies)
Uncanny Strike

Uncanny Strike

+4 Stacks of 2.5% Brittleness for 5 seconds on Enemy Weakspot Hit. Up to 40% at 16 Stacks. Can be refreshed during active duration.

Precognition

Precognition

+60% Finesse Damage for 2 seconds on successful Dodge.

weapon container bottom
weapon container top
Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
weapon container middle
Ammo
[80/80]%
Stopping Power
[60/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Run 'n' Gun

Run 'n' Gun

+15% Damage to enemies within 12.5 meters while Sprinting. 30% weapon Spread. You can Hipfire with this weapon while Sprinting.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while Sprinting with over 50% Stamina.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Maximum Toughness
+6-12% Stamina Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Maximum Toughness
+6-12% Stamina Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Maximum Toughness
+6-12% Stamina Regeneration
weapon container bottom

Talent Tree

Divider

Stimm Lab

Divider
Hive ScumThe Chemist

The Chemist

Class

Divider
Hive Scum

Hive Scum

Build Summary
Ability
Stimm Supply
Deploy a refitted Medi-Pack on the ground, bolstering you and your Allies for 20 seconds.

• Radius: 3 meters.

Operatives breathing the Pack's gas heal Corruption over time and become immune to it.
Removes 0.5 Corruption Damage every 0.25 seconds for all Allies in range. Up to 40.
Heals Corruption Damage up to the next Health segment.

Additionally, if you have a Stimm equipped, Stimm Supply will copy its contents and disperse them into the air, granting its effects to any nearby Allies.

• Base Cooldown: 60 seconds.
While the Stimm Supply is active, cooldown is paused and cannot be reduced.
+ Duration of Stimm Supply reduced from 20 to 5 seconds.

Lingering effect continues for 15 seconds after leaving the area.
+ Once its duration ends, Stimm Supply explodes, infecting nearby Enemies with 7 stacks of Chem Toxin.

• Radius: 3 meters.

Base Damage: 200.
Aura
Anarchist
+5% Critical Chance for you and Allies in Coherency.

Does not Stack with the same Aura from another Hive Scum.
Keystone
Chemical Dependency
Using a Stimm grants you a Stack of Dependency for 90 seconds.

• Stacks 3 times.
   

Per Stack gain:
+10% Ability Cooldown Reduction.
+ +25% Dodge Speed.

+0.15 seconds Dodge linger time.
+ +5% Critical Hit Chance per Stack of Dependency.
+ Using a Stimm replenishes:
50% Toughness.

+5% Toughness Damage Reduction per Stack of Dependency.
Blitz
Chem Grenade
Thrown grenade containing a Chem Toxin. The canister breaks open when it explodes, spilling its contents out across an area.

• Max Grenades: 3.
• Fuse time: 5 seconds, 1.5 seconds on impact.
• Initial explosion radius: 4 meters.
• Toxic area: 10 meters.
• Lasts: 15 seconds.
• Replenishes all grenades per grenade pickup.

Toxin application:
1 Stack of Chem Toxin per 0.35 seconds, up to 6.
+1 Stack when enemies leaving the toxic area.

Enemies debuff:
-50% Hit mass against Melee attacks.
• Lasts: 1 second.
Can be refreshed during active duration.
   

Toxin explosion:
• The explosion occurs only if the enemy dies within 12 seconds of receiving the last Stack.
• Explosion radius: 2.5 meters.
Explosion base Damage: [200-100].
• Average armor Damage.
Low Damage vs Flak.
Stat boosts
+25 Toughness+5% Critical Hit Chance+10% Melee Damage
Passives
Critical Hit
Melee Hits replenish:
4% Toughness.

Melee Critical Strikes and Weakspot Hits replenish:
8% Toughness.

   Critical Weakspot Hits replenish:
12% Toughness.

Procs once per Melee Attack regardless of how many enemies have been hit.
Perfect Blocks and Successful Dodges grants for 3 seconds:
+20% Critical Strike Chance.

Can be refreshed during active duration.

Procs on perfect Block.

Procs on successfully Dodging:
• Enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).
1 Stack of Chem Toxin applied to enemies by Melee Critical Strikes.
Critical Melee Attacks instantly kill Human Sized Enemies if their current Health is less than 2 times the amount of Damage of the Critical Strikes.

• [Crit Damage] x 2] > [Health]

• Breeds that are NOT considered 'human-sized': Beast of Nurgle, Bulwark, Captains/Twins, Chaos Spawn, Crusher, Daemonhost, Pack Master, Plague Ogryn, Reaper.
Cleave
Melee Kills grant for 5 seconds, per Stack:
+10% Melee Cleave.

• Stacks 5 times.
• Up to +50% Melee Cleave.
Stims
Killing an enemy with any Attack reduces the remaining Cooldown of Cartel Special Stimm.

Reduction amount per kill:
Any attack: -1%.
Chem Toxin tick: -2%.
While Stimmed, Kills clear:
1% Corruption.

Heals 50% Corruption Damage up to the next Health segment.
Toughness
Taking a Ranged Toughness Damage, while Toughness is above 0, replenishes:
10% Toughness per second for 3 seconds, up to 30%.

• Losing all Toughness cancels the effect.

Can be refreshed during active duration.
When Toughness is broken you gain:
+50% Toughness and
Stun Immunity for 6 seconds.

• Cooldown: 10 seconds.
Dodge
While Stamina is above 75%:
+40% Dodge Recovery Speed.

Apply after the regular Dodge.
Does not apply after Dodge-slide.
Stamina
+2% Melee Attack Speed for each current Stamina.
Up to +20% Melee Damage depending on spent Stamina.

Up to +20% Damage Reduction, depending on available Stamina.
Damage
+15% Damage against Elites and Monstrosities.

• Breeds with Elite or Monster tag: Beast of Nurgle, Bulwark, Chaos Spawn, Crusher, Daemonhost, Gunners, Mauler, Pack Master, Plague Ogryn, Plasma Gunner, Radio Operator, Ragers, Reaper, Shotgunners.
When you infect enemies with Chem Toxin they gain for 5 seconds:
+10% Damage Taken from all sources.
Other
+1 Blitz Charge.
While current Ammo in reserve is below 20%, killing an Elite or Specialist Enemy with Melee Attack sets the Ammo count in reserve to:
20% of Max Ammo.
Killing an Elite Enemy with a Melee Attack infects up to 10 enemies within 4 meters of the target with 2 Stacks of Chem Toxin.

Weapons

Divider
weapon container top
Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
weapon container middle
First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Decimator

Decimator

+5% Strength on chaining 2+ attacks. Stacks 10 times. • Generates 1 Stack per swing. Can be refreshed during active duration.

Shock & Awe

Shock & Awe

-40% Enemy Hit Mass for 2 seconds on Kill. Can be refreshed during active duration.

weapon container bottom
weapon container top
Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
weapon container middle
Ammo
[80/80]%
Stopping Power
[60/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Run 'n' Gun

Run 'n' Gun

+15% Damage to enemies within 12.5 meters while Sprinting. 30% weapon Spread. You can Hipfire with this weapon while Sprinting.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while Sprinting with over 50% Stamina.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Maximum Toughness
+6-12% Stamina Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Maximum Toughness
+6-12% Stamina Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Maximum Toughness
+6-12% Stamina Regeneration
weapon container bottom

Talent Tree

Divider

Stimm Lab

Divider
Hive ScumThe Lumberjack

The Lumberjack

Class

Divider
Hive Scum

Hive Scum

Build Summary
Ability
Rampage!
Replenish all Toughness and enter Rampage! for 10s. For the duration, gain +50% Melee Power, +20% Melee Attack Speed and +25% Damage Reduction, as well as becoming Stun and Suppression immune.

Melee Strikes extend the duration by 0.3s. After 20s, the duration extension granted by each hit is reduced.

Base Cooldown: 30s.
+ While Rampage! is active:
+50% Cleave.

Every second while Rampage! is active grants Stacks, up to 10.

Per stack, you gain:
+2.5% Melee Strength, up to +25%.
+ When Rampage! is activated, unleash a powerful Shout that staggers Enemies and increases the time between their attacks by +50% for 5s.

When Rampage! runs out, shout again.
+ Melee Strikes against Elites, Specials, Monstrosities extend the duration of Rampage! from 0.3 to 1 second.

Additionally, the time before extending becomes diminished is now 30 seconds.
Aura
Anarchist
+5% Critical Chance for you and Allies in Coherency.

Does not Stack with the same Aura from another Hive Scum.
Keystone
Adrenaline Frenzy
Melee Hits grants you a Stacks of Adrenaline.

• Stacks 30 times.
• Stacks last 2 seconds and are dropped one by one.
• Can proc multiple times when Cleaving.

Critical Melee Hits grants:
+1 additional Stack.

At Max Stacks, remove All Stacks of Adrenaline and gain Adrenaline Frenzy for 10 seconds.

Adrenaline Frenzy grants:
+25% Melee Damage and
+10% Attack Speed.
+ +25% Dodge Speed.

+0.15 seconds Dodge linger time.
+ Increases duration of Adrenaline Frenzy from 10 to 20 seconds.
+ While Adrenaline Frenzy is active, you replenish:
5% Toughness per second.
+ Killing Blows now grants:
+4 additional Stacks of Adrenaline. Increases from 1 to 5 Stacks.

Elite Killing Blows grants:
+14 additional Stacks.
Increases to 15 Stacks.

If the Attack is Critical, generates additional:
+1 Stack of Adrenaline per Enemy killed.

Non-Killing Blows grants none.
Blitz
Boom Bringer
High powered missile launcher.

• Max Missiles: 2.
• Max Explosion radius: 7 meters.
• Max travel time: 1.5 seconds.

• Projectile impact base Damage: 1800.
Armor Damage modifiers:
Carapace1.1Unarmoured, Flak, Void Shield1Maniac0.9Unyielding0.75Infested0.25
Ignores Bulwark shield.
Cannot Crit.    
Explosion base Damage: [2800-1300].
Armor Damage modifiers:
Carapace2.4Flak, Unyielding2Maniac1.35Unarmoured1.25Void Shield1.1Infested0.75

Very high Stagger against all enemies except for Mutants and Twins/Captains without Void shield.
• Replenishes all missiles per grenade pickup.
Stat boosts
+25 Toughness+5% Critical Hit Chance+10% Melee Damage+25% Weakspot Damage
Passives
Critical Hit
Melee Hits replenish:
4% Toughness.

Melee Critical Strikes and Weakspot Hits replenish:
8% Toughness.

   Critical Weakspot Hits replenish:
12% Toughness.

Procs once per Melee Attack regardless of how many enemies have been hit.
Perfect Blocks and Successful Dodges grants for 3 seconds:
+20% Critical Strike Chance.

Can be refreshed during active duration.

Procs on perfect Block.

Procs on successfully Dodging:
• Enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).
Each 1% of your current Critical Hit Chance grants a Stack of +0.5% Melee Damage.
• Stacks 30 times.
• Up to +15% Melee Damage.
Cleave
Melee Kills grant for 5 seconds, per Stack:
+10% Melee Cleave.

• Stacks 5 times.
• Up to +50% Melee Cleave.
Stims
Killing an enemy with any Attack reduces the remaining Cooldown of Cartel Special Stimm.

Reduction amount per kill:
Any attack: -1%.
Chem Toxin tick: -2%.
While Stimmed, Kills clear:
1% Corruption.

Heals 50% Corruption Damage up to the next Health segment.
Toughness
Taking a Ranged Toughness Damage, while Toughness is above 0, replenishes:
10% Toughness per second for 3 seconds, up to 30%.

• Losing all Toughness cancels the effect.

Can be refreshed during active duration.
When Toughness is broken you gain:
+50% Toughness and
Stun Immunity for 6 seconds.

• Cooldown: 10 seconds.
Dodge
After a Successful Dodge you gain for 3 seconds:
+15% Damage against targets within 12.5 meters.
Movement
When taking Melee Damage, knock All nearby Enemies around you backwards and gain for 3 seconds:
+10% Movement Speed.

• Can only trigger once every 8 seconds.
Stamina
+2% Melee Attack Speed for each current Stamina.
Up to +20% Melee Damage depending on spent Stamina.

Up to +20% Damage Reduction, depending on available Stamina.
Damage
+15% Melee Damage on first Enemy hit with each attack.
On Kill gain a 1-second Buff that adds flat Damage to your next Melee Attack.

Flat Damage buff equal to:
+25% of your Overkill Damage.

• [Overkill Damage] = [Damage Dealt] - [Enemy's remaining Health].

• The Buff's duration refreshes only if your new Overkill Damage is greater than the previous one.
+15% Damage against Elites and Monstrosities.

• Breeds with Elite or Monster tag: Beast of Nurgle, Bulwark, Chaos Spawn, Crusher, Daemonhost, Gunners, Mauler, Pack Master, Plague Ogryn, Plasma Gunner, Radio Operator, Ragers, Reaper, Shotgunners.

Weapons

Divider
weapon container top
Rashad Mk III Combat Axe
Transcendant
Rashad Mk III Combat Axe
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Decapitator

Decapitator

+24% Finesse for 5 seconds on Enemy One-Shot. Stacks 5 times. Can be refreshed during active duration.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit for 3.5 seconds. Stacks 5 times.
• Generates 1 Stack per swing. Can be refreshed during active duration.
Doesn't benefit Ranged weapons.

weapon container bottom
weapon container top
Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Run 'n' Gun

Run 'n' Gun

+15% Damage to enemies within 12.5 meters while Sprinting. 30% weapon Spread. You can Hipfire with this weapon while Sprinting.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while Sprinting with over 50% Stamina.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom

Talent Tree

Divider

Stimm Lab

Divider
Commentary

This build is made around the Rashad Mk III Combat Axe. Every attack in its chain is a smiter, so all of the damage lands on a single target, and A Tertium Welcome, Punching Above One's Weight, The Sweet Spot and Hyper-Violence all apply to that same swing.

 

Crit is what opens armour. Channelled Devastation then sells that crit chance back as raw damage, so Anarchist, Critical Chance Boost, Float Like a Butterfly and Shred each count twice, while Decapitator pays Finesse for one-shot kills and Finesse scales the same weakspot and crit columns.

 

Battering Strikes and Pulverising Strikes cover the cleave the axe does not have, so it never has to leave single target. Adrenaline Frenzy lives on hit rate: the three-hit light chain plus the crit rate holds the stacks, and Adrenaline Smiter pays out on the one-shot kills.

Hive ScumGun

Gun

Class

Divider
Hive Scum

Hive Scum

Build Summary
Ability
Enhanced Desperado
Swaps to and reloads your Ranged Weapon, entering Enhanced Desperado for 10s. For the duration, you count as Dodging against Ranged Attacks, Sprinting costs no Stamina, and you gain +20% Sprint Speed.

While the ability is active, reloading your weapon does not reduce your Ammo Reserve.

Additionally, Enemies within Close Range become highlighted. Killing highlighted enemies with your Ranged Weapon extends the duration by 1s. After 20s, the extending becomes diminished.

Base Cooldown: 45s.

This is an augmented version of Desperado.
+ While Enhanced Desperado is active, you gain:
+15% Ranged Rending.

Additionally, killing highlighted enemies also grants Stacks.
• Stacks 5 times.
• Stacks lasts 3 seconds.
   

Per Stack you gain:
+3% Ranged Damage, up to +15%.
Aura
Gunslinger Improved
10% of the Ammo from any pickup collected by you or Allies in Coherency is replenished to each of you.
This is an augmented version of Gunslinger.

Does not Stack with the same Aura from another Hive Scum.
Keystone
Vulture's Mark
Killing Special or Elite enemy with a Ranged weapon grants you a Stacks of Vulture's Mark.

• Lasts 8 seconds.
• Stacks 3 times.
Can be refreshed during active duration.

Per Stack you gain:
+5% Ranged Damage,
+5% Movement Speed, and
+5% Ranged Critical Strike Chance.

While at Max Stacks, Special and Elite Ranged Kills restore to you and Allies in Coherency:
15% Toughness.
+ Increases duration of Vulture's Mark from 8 to 12 seconds.
+ +50% Dodge Distance.
Blitz
Boom Bringer
High powered missile launcher.

• Max Missiles: 2.
• Max Explosion radius: 7 meters.
• Max travel time: 1.5 seconds.

• Projectile impact base Damage: 1800.
Armor Damage modifiers:
Carapace1.1Unarmoured, Flak, Void Shield1Maniac0.9Unyielding0.75Infested0.25
Ignores Bulwark shield.
Cannot Crit.    
Explosion base Damage: [2800-1300].
Armor Damage modifiers:
Carapace2.4Flak, Unyielding2Maniac1.35Unarmoured1.25Void Shield1.1Infested0.75

Very high Stagger against all enemies except for Mutants and Twins/Captains without Void shield.
• Replenishes all missiles per grenade pickup.
Stat boosts
+25 Toughness+5% Critical Hit Chance+10% Melee Damage+25% Weakspot Damage
Passives
Critical Hit
Perfect Blocks and Successful Dodges grants for 3 seconds:
+20% Critical Strike Chance.

Can be refreshed during active duration.

Procs on perfect Block.

Procs on successfully Dodging:
• Enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).
Grenade
+40% Swap Speed.

While firing from the hip or bracing you gain:
-10% Recoil and
-30% Spread.

• Can be braced: Autopistol, Braced Autoguns, Dual Autopistols and Dual Stub Pistols.

• Swap Speed reduces the time of wielding actions when Swapping item slots (Weapons, Grenades, Stimms, Medpacks, Ammo crates, Books, etc).
Stims
Killing an enemy with any Attack reduces the remaining Cooldown of Cartel Special Stimm.

Reduction amount per kill:
Any attack: -1%.
Chem Toxin tick: -2%.
+5 seconds to base duration of Celerity Stimm, Combat Stimm, Concentration Stimm, and Cartel Special Stimm. Increases from 15 to 20 seconds.

• Only increases the duration of Stimms that are applied to you.

Does not increase the 8 seconds duration of Med Stimm.
Toughness
On Ranged Kill within 12.5 meters replenish:
+8% Toughness.

Elites and Specials instead replenish:
+15% Toughness.

Can proc multiple times when Cleaving.
Taking a Ranged Toughness Damage, while Toughness is above 0, replenishes:
10% Toughness per second for 3 seconds, up to 30%.

• Losing all Toughness cancels the effect.

Can be refreshed during active duration.
When Toughness is broken you gain:
+50% Toughness and
Stun Immunity for 6 seconds.

• Cooldown: 10 seconds.
Dodge
While Stamina is above 75%:
+40% Dodge Recovery Speed.

Apply after the regular Dodge.
Does not apply after Dodge-slide.
After a Successful Dodge you gain for 3 seconds:
+15% Damage against targets within 12.5 meters.
Movement
When taking Melee Damage, knock All nearby Enemies around you backwards and gain for 3 seconds:
+10% Movement Speed.

• Can only trigger once every 8 seconds.
Stamina
Up to +20% Melee Damage depending on spent Stamina.

Up to +20% Damage Reduction, depending on available Stamina.
Damage
+25% Ranged Damage against targets within 12.5 meters.

• Scaling down to a minimum of +10% Damage at 30 meters and beyond.
Reloading your Ranged Weapon grants for 7 seconds:
+2% Ranged Damage.

Each 10% of magazine spent during the duration grants:
+2% additional Ranged Damage.
• Rounded down

Can be refreshed during active duration.
+15% Damage against Elites and Monstrosities.

• Breeds with Elite or Monster tag: Beast of Nurgle, Bulwark, Chaos Spawn, Crusher, Daemonhost, Gunners, Mauler, Pack Master, Plague Ogryn, Plasma Gunner, Radio Operator, Ragers, Reaper, Shotgunners.
Other
On Ranged Kill within 12.5 meters you gain for 8 seconds:
+30% Reload Speed.

Can be refreshed during active duration.
+1 Blitz Charge.
+15% Clip Size.
• Rounded up.
While current Ammo in reserve is below 20%, killing an Elite or Specialist Enemy with Melee Attack sets the Ammo count in reserve to:
20% of Max Ammo.

Weapons

Divider
weapon container top
Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
weapon container middle
First Target
[76/80]%
Finesse
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Refined Lethality

Refined Lethality

+60% Weakspot Damage against enemies affected by Chem Toxin.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit for 3.5 seconds. Stacks 5 times.
• Generates 1 Stack per swing. Can be refreshed during active duration.
Doesn't benefit Ranged weapons.

weapon container bottom
weapon container top
Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[78/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Fire Frenzy

Fire Frenzy

+10% Damage to enemies within 12.5 meters for 3.5 seconds after killing an enemy within 12.5 meters. Stacks 5 times. Can be refreshed during active duration.

Dumdum

Dumdum

+6% Damage to enemies within 12.5 meters on Repeated Hit. Stacks 5 times.
Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+2-5% Maximum Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
weapon container bottom

Talent Tree

Divider

Stimm Lab

Divider
Hive ScumDeath by a Thousand Crits

Death by a Thousand Crits

Class

Divider
Hive Scum

Hive Scum

Build Summary
Ability
Rampage!
Replenish all Toughness and enter Rampage! for 10s. For the duration, gain +50% Melee Power, +20% Melee Attack Speed and +25% Damage Reduction, as well as becoming Stun and Suppression immune.

Melee Strikes extend the duration by 0.3s. After 20s, the duration extension granted by each hit is reduced.

Base Cooldown: 30s.
+ While Rampage! is active:
+50% Cleave.

Every second while Rampage! is active grants Stacks, up to 10.

Per stack, you gain:
+2.5% Melee Strength, up to +25%.
+ Melee Strikes against Elites, Specials, Monstrosities extend the duration of Rampage! from 0.3 to 1 second.

Additionally, the time before extending becomes diminished is now 30 seconds.
Aura
Anarchist
+5% Critical Chance for you and Allies in Coherency.

Does not Stack with the same Aura from another Hive Scum.
Keystone
Chemical Dependency
Using a Stimm grants you a Stack of Dependency for 90 seconds.

• Stacks 3 times.
   

Per Stack gain:
+10% Ability Cooldown Reduction.
+ +5% Critical Hit Chance per Stack of Dependency.
+ Using a Stimm replenishes:
50% Toughness.

+5% Toughness Damage Reduction per Stack of Dependency.
+ Each stack of Dependency now instead lasts for 60s, but Max Stacks are increased to 4.
Blitz
Boom Bringer
High powered missile launcher.

• Max Missiles: 2.
• Max Explosion radius: 7 meters.
• Max travel time: 1.5 seconds.

• Projectile impact base Damage: 1800.
Armor Damage modifiers:
Carapace1.1Unarmoured, Flak, Void Shield1Maniac0.9Unyielding0.75Infested0.25
Ignores Bulwark shield.
Cannot Crit.    
Explosion base Damage: [2800-1300].
Armor Damage modifiers:
Carapace2.4Flak, Unyielding2Maniac1.35Unarmoured1.25Void Shield1.1Infested0.75

Very high Stagger against all enemies except for Mutants and Twins/Captains without Void shield.
• Replenishes all missiles per grenade pickup.
Stat boosts
+25 Toughness+5% Critical Hit Chance+10% Melee Damage+25% Weakspot Damage
Passives
Critical Hit
Melee Hits replenish:
4% Toughness.

Melee Critical Strikes and Weakspot Hits replenish:
8% Toughness.

   Critical Weakspot Hits replenish:
12% Toughness.

Procs once per Melee Attack regardless of how many enemies have been hit.
Perfect Blocks and Successful Dodges grants for 3 seconds:
+20% Critical Strike Chance.

Can be refreshed during active duration.

Procs on perfect Block.

Procs on successfully Dodging:
• Enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).
1 Stack of Chem Toxin applied to enemies by Melee Critical Strikes.
Each 1% of your current Critical Hit Chance grants a Stack of +0.5% Melee Damage.
• Stacks 30 times.
• Up to +15% Melee Damage.
Cleave
Melee Kills grant for 5 seconds, per Stack:
+10% Melee Cleave.

• Stacks 5 times.
• Up to +50% Melee Cleave.
Stims
Killing an enemy with any Attack reduces the remaining Cooldown of Cartel Special Stimm.

Reduction amount per kill:
Any attack: -1%.
Chem Toxin tick: -2%.
While Stimmed, Kills clear:
1% Corruption.

Heals 50% Corruption Damage up to the next Health segment.
Toughness
Taking a Ranged Toughness Damage, while Toughness is above 0, replenishes:
10% Toughness per second for 3 seconds, up to 30%.

• Losing all Toughness cancels the effect.

Can be refreshed during active duration.
When Toughness is broken you gain:
+50% Toughness and
Stun Immunity for 6 seconds.

• Cooldown: 10 seconds.
Stamina
+2% Melee Attack Speed for each current Stamina.
Up to +20% Melee Damage depending on spent Stamina.

Up to +20% Damage Reduction, depending on available Stamina.
Damage
On Kill gain a 1-second Buff that adds flat Damage to your next Melee Attack.

Flat Damage buff equal to:
+25% of your Overkill Damage.

• [Overkill Damage] = [Damage Dealt] - [Enemy's remaining Health].

• The Buff's duration refreshes only if your new Overkill Damage is greater than the previous one.
+15% Damage against Elites and Monstrosities.

• Breeds with Elite or Monster tag: Beast of Nurgle, Bulwark, Chaos Spawn, Crusher, Daemonhost, Gunners, Mauler, Pack Master, Plague Ogryn, Plasma Gunner, Radio Operator, Ragers, Reaper, Shotgunners.
When you infect enemies with Chem Toxin they gain for 5 seconds:
+10% Damage Taken from all sources.
Other
+1 Blitz Charge.
While current Ammo in reserve is below 20%, killing an Elite or Specialist Enemy with Melee Attack sets the Ammo count in reserve to:
20% of Max Ammo.

Weapons

Divider
weapon container top
Atrox Mk IV Tactical Axe
Transcendant
Atrox Mk IV Tactical Axe
weapon container middle
Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Unyielding Enemies)
Headtaker

Headtaker

+5% Strength for 3.5 seconds on Hit. Stacks 5 times.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit for 3.5 seconds. Stacks 5 times.
• Generates 1 Stack per swing. Can be refreshed during active duration.
Doesn't benefit Ranged weapons.

weapon container bottom
weapon container top
Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Run 'n' Gun

Run 'n' Gun

+15% Damage to enemies within 12.5 meters while Sprinting. 30% weapon Spread. You can Hipfire with this weapon while Sprinting.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while Sprinting with over 50% Stamina.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider

Stimm Lab

Divider
Commentary

This build is made around the Atrox Mk IV Tactical Axe.
Its attack pattern is made of fast single-target attacks so we maximize critical hit chance instead of high single attack damage.

 

We stack critical chance with Anarchist, Critical Chance Boost, the weapon perk, Shred, Float Like a Butterfly and Chem Enhanced. Maxed Out Chems gives four stacks of Chemical Dependency. Channelled Devastation turns that critical chance into melee damage.

 

Each critical hit also applies Chem Toxin with Coated Weaponry. Potent Tox makes it stronger and Virulent Strain makes infected enemies take more damage. Precision Violence gives toughness back on those hits. Battering Strikes and Pulverising Strikes add the cleave the axe lacks. Swift Endurance keeps the attack speed high.

 

Any Blitz works with this build. If Blackout is taken, swap Extra Pouches for Pocket Toxin.

 

It turns the gameplay of Darktide into Cookie Clicker.

Hive ScumBleed and crits

Bleed and crits

Class

Divider
Hive Scum

Hive Scum

Build Summary
Ability
Rampage!
Replenish all Toughness and enter Rampage! for 10s. For the duration, gain +50% Melee Power, +20% Melee Attack Speed and +25% Damage Reduction, as well as becoming Stun and Suppression immune.

Melee Strikes extend the duration by 0.3s. After 20s, the duration extension granted by each hit is reduced.

Base Cooldown: 30s.

Selecting this Ability locks all other Abilities.
+ Boiling Blood: Melee Strikes against Elites and Monstrosities extend the duration of Rampage! by 1s. Additionally, the time before extending becomes diminished is now 30s.
Aura
Anarchist
+5% Critical Chance for you and Allies in Coherency.

Does not Stack with the same Aura from another Hive Scum.

Selecting this Aura locks all other Auras.
Blitz
Blackout
Quick to use Grenade that Staggers enemies.
This is an augmented version of Blinder.

1 Grenade generated every 20 Kills within 12.5 meters.
• Maximum Grenades: 5.
• Max explosion radius: 3.5 meters.

Staggers all enemies except for Mutants, Monstrosties, female Twin and Captains only without Void shield.
• Replenishes all grenades per grenade pickup.

5 Max Grenades.

Selecting this Blitz locks all other Blitzes.
Keystone
Adrenaline Frenzy
Melee Hits grants you a Stacks of Adrenaline.

• Stacks 30 times.
• Stacks last 2 seconds and are dropped one by one.
• Can proc multiple times when Cleaving.

Critical Melee Hits grants:
+1 additional Stack.

At Max Stacks, remove All Stacks of Adrenaline and gain Adrenaline Frenzy for 10 seconds.

Adrenaline Frenzy grants:
+25% Melee Damage and
+10% Attack Speed.
+ Nimble: +25% Dodge Speed.

+0.15 seconds Dodge linger time.
+ Stoked Rage: Increases duration of Adrenaline Frenzy from 10 to 20 seconds.
+ Adrenaline Unbound: While Adrenaline Frenzy is active, you replenish:
5% Toughness per second.
+ Adrenaline Smiter: Killing Blows now grants:
+4 additional Stacks of Adrenaline. Increases from 1 to 5 Stacks.

Elite Killing Blows grants:
+14 additional Stacks.
Increases to 15 Stacks.

If the Attack is Critical, generates additional:
+1 Stack of Adrenaline per Enemy killed.

Non-Killing Blows grants none.
Stat boosts
+25 Toughness+5% Critical Hit Chance+10% Melee Damage
Passives
Critical Hit
Melee Hits replenish:
4% Toughness.

Melee Critical Strikes and Weakspot Hits replenish:
8% Toughness.

   Critical Weakspot Hits replenish:
12% Toughness.

Procs once per Melee Attack regardless of how many enemies have been hit.
Perfect Blocks and Successful Dodges grants for 3 seconds:
+20% Critical Strike Chance.

Can be refreshed during active duration.

Procs on perfect Block.

Procs on successfully Dodging:
• Enemy Melee or Ranged attacks (except Gunners, Reaper, Sniper),
• Disabler attacks (Pox Hound jump, Trapper net, Mutant grab).
Critical Melee Attacks instantly kill Human Sized Enemies if their current Health is less than 2 times the amount of Damage of the Critical Strikes.

• [Crit Damage] x 2] > [Health]

• Breeds that are NOT considered 'human-sized': Beast of Nurgle, Bulwark, Captains/Twins, Chaos Spawn, Crusher, Daemonhost, Pack Master, Plague Ogryn, Reaper.
+25% Weakspot Damage.
Each 1% of your current Critical Hit Chance grants a Stack of +0.5% Melee Damage.
• Stacks 30 times.
• Up to +15% Melee Damage.
Toughness
On Ranged Kill within 12.5 meters replenish:
+8% Toughness.

Elites and Specials instead replenish:
+15% Toughness.

Can proc multiple times when Cleaving.
Taking a Ranged Toughness Damage, while Toughness is above 0, replenishes:
10% Toughness per second for 3 seconds, up to 30%.

• Losing all Toughness cancels the effect.

Can be refreshed during active duration.
When Toughness is broken you gain:
+50% Toughness and
Stun Immunity for 6 seconds.

• Cooldown: 10 seconds.
Stims
Killing an enemy with any Attack reduces the remaining Cooldown of Cartel Special Stimm.

Reduction amount per kill:
Any attack: -1%.
Chem Toxin tick: -2%.
While Stimmed, Kills clear:
1% Corruption.

Heals 50% Corruption Damage up to the next Health segment.
Dodge
After a Successful Dodge you gain for 3 seconds:
+15% Damage against targets within 12.5 meters.
Stamina
+2% Melee Attack Speed for each current Stamina.
Up to +20% Melee Damage depending on spent Stamina.

Up to +20% Damage Reduction, depending on available Stamina.
Damage
+15% Melee Damage on first Enemy hit with each attack.
+25% Ranged Damage against targets within 12.5 meters.

• Scaling down to a minimum of +10% Damage at 30 meters and beyond.
On Kill gain a 1-second Buff that adds flat Damage to your next Melee Attack.

Flat Damage buff equal to:
+25% of your Overkill Damage.

• [Overkill Damage] = [Damage Dealt] - [Enemy's remaining Health].

• The Buff's duration refreshes only if your new Overkill Damage is greater than the previous one.
+15% Damage against Elites and Monstrosities.

• Breeds with Elite or Monster tag: Beast of Nurgle, Bulwark, Chaos Spawn, Crusher, Daemonhost, Gunners, Mauler, Pack Master, Plague Ogryn, Plasma Gunner, Radio Operator, Ragers, Reaper, Shotgunners.
Other
While current Ammo in reserve is below 20%, killing an Elite or Specialist Enemy with Melee Attack sets the Ammo count in reserve to:
20% of Max Ammo.

Weapons

Divider
weapon container top
Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Carapace Armoured Enemies)
Lacerate

Lacerate

+4 Bleed Stacks on non-Weakspot Hits.
• Up to 16 Stacks. • Lasts 1.5 seconds.
Can't apply through shields.

Riposte

Riposte

+20% Critical Chance for 6 seconds on successful Dodge. Can be refreshed during active duration.• Procs on dodging Melee/Ranged (non Gunners/Reapers/Snipers) or disabler attacks.

weapon container bottom
weapon container top
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
weapon container middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Ranged Damage (Elites)
10-25% Damage (Flak Armoured Enemies)
Puncture

Puncture

4 Stacks of Bleed applied to enemies on Ranged hits. • Up to 16 Stacks. Can't apply through shields.

Surgical

Surgical

+10% Critical Chance for every 0.2 seconds while aiming. Stacks 10 times. Discharges all Stacks upon firing.
• Removes all Stacks when leaving alt fire mode.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Maximum Stamina

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
weapon container bottom

Talent Tree

Divider

Stimm Lab

Divider
SkitariusSicarian Ruststalker

Sicarian Ruststalker

Class

Divider
Skitarius

Skitarius

Build Summary
Ability
Chordclaw Strike
Perform a Powerful Heavy Melee Attack using a Chordclaw. The Attack is a Guaranteed Critical Strike and has +50% Rending.
+ Axial Slash: Your Chordclaw now executes a Horizontal Sweep attack.
+ Flux Conduit Build-Up: Critical hits generate 5% Capacitance over 4s.
+ Reactor Coil Recharge: Weakspot Kills generate 2% Capacitance.
+ Augmented Power-Cycle: Generate 1% Capacitance each second.
+ Satiated Steel: Chordclaw Kills restore 25% Capacitance over 5s.
Aura
Foe-Render Creed
Gain +25 Toughness.

You and allies in Coherency gain +15% Cleave and +7.5% Rending.
Blitz
Artificer Servo-Skull
You are accompanied by a Servo-Skull that you can order by Double Tapping your Tag input. You can order it to Shoot at nearby Enemies. You can also order it to complete a data interrogation.

The Activated bonuses from the Servo-Skull Blitz base ability are now permanent.

3 Max Orders.
+ Medicae Servo-Skull: You have an additional Servo-Skull equipped with Adapted Medicae Syringes. Target a Knocked Down, Hogtied, or Netted Ally to inject them.

The injection Revives them, as well as granting them +75% Toughness Damage Reduction and 20% Toughness per second. Lasts for 5s.

If Purgator Servo-Skull and Medicae Servo-Skull are both selected, you gain +2 Charges.
+ Noospheric Command: Ordering your Servo-Skull to attack an Enemy will greatly increase its Fire Rate for 2s. Costs 25% Capacitance.
Keystone
Redline Capacitors
Spending or gaining a Charge grants +5% Toughness Damage Reduction and +5% Capacitance generation for 12s. Stacking 4 times. Stacks decay one at a time.
Additionally, you have +1 Max Ability Charges.
+ Advanced Power Management: On Ability use, gain 5% Strength for each Charge you had on use, for 10s.
+ Resource Optimisation Canticles: +1 Max Ability Charges and +1 Redline Capacitors Max Stacks.
Passives
Critical Hit
Critical hits restore 7.5% Toughness and grant +15% Toughness Damage Reduction over 3s.
+25% Weakspot Damage.
Melee Critical hits Electrocute the first target hit.
Weakspot Kills restore 5% Toughness.
Cleave
Gain +30% Melee Cleave while above 50% Toughness and +30% Melee Impact while below.
Toughness
Hits grant +2.5% Toughness Damage Reduction for 5s. Stacks 6 times. Max one per attack.
Replenish +3% Toughness per second. Increased by +0.5% per Current Charge.
Restore 20% Toughness to you and Allies in Coherency on Ability Use.
Gain +10% Toughness Damage Reduction, increased by +2.5% per Current Charge.
When you or an Ally in Coherency take toughness damage, they restore 25% Stamina. 15s Cooldown.
When you or an Ally in Coherency take health damage, they restore 25% Toughness. 15s Cooldown.
Stamina
Spending 1 Stamina grants +15% Damage for 4s.
Damage
Uninterruptible while charging melee attacks. Gain +15% Heavy Melee Damage.
+3% Damage on successful Melee Attack for 8s. Stacks 5 times.
You are Stun Immune and have +15% Damage Resistance. Taking Melee Damage spends 5% Capacitance.
Other
Gain +6% Crit Chance, increased to +10% when at 0 charges.
Successful Melee Attacks grants +2.5% Melee Attack Speed for 3s. Stacking 5 times.
Gain +12.5% Strength on gaining a charge. Lasts 10s.

Weapons

Divider
weapon container top
Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
weapon container middle
Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit for 3.5 seconds. Stacks 5 times.
• Generates 1 Stack per swing. Can be refreshed during active duration.
Doesn't benefit Ranged weapons.

Perfect Strike

Perfect Strike

+10% Melee Critical Hit Damage. Critical Hits ignore Hit Mass bonus from Armour.
Carapace armor can be Cleaved.

weapon container bottom
weapon container top
Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
weapon container middle
Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Surgical

Surgical

+10% Critical Chance for every 0.2 seconds while aiming. Stacks 10 times. Discharges all Stacks upon firing.
• Removes all Stacks when leaving alt fire mode.

Opening Salvo

Opening Salvo

+20% Strength on Salvo's First shot.

weapon container bottom

Curios

Divider
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
“The Enemy rushes to action, when our ministrations cause him fear.”
— Aphorisms 94.13
Skitarius30cc of Motive Force

30cc of Motive Force

Class

Divider
Skitarius

Skitarius

Build Summary
Ability
Voltaic Emitter
Unleash an Electric Discharge around you. Enemies within 12 meters are Electrocuted for 2 seconds, Stunning them and dealing Damage.

When using Chastise the Wicked at 2 charges or above, Ranged Enemies, within 30 meters, have their weapons Malfunction for 12 seconds.

When using Chastise the Wicked at 3 charges or above, for the next 15 seconds your attacks Electrocute enemies hit for 2 seconds, dealing Damage.

This is an enhanced version of the Voltaic Expander Ability.
+ When using Fury of the Faithful at 2 charge or above, gain for 15 seconds:
+15% Attack Speed.
+ Voltaic Emitter restores:
25% Toughness
Plus an additional:
1% Toughness per each enemy hit by the Electric Discharge.
+ 2% Capacitance generated on Weakspot Kills.
Aura
Foe-Render Creed
+25 Toughness.

You and Allies in Coherency gain:
+15% Cleave and
+7.5% Rending.
Keystone
Flensing Protocols
You have up to 6 Stacks of Martyrdom.

Each Stack grants:
+2.5% Damage and
+2.5% Toughness Damage Reduction.

Taking Damage removes:
1 Stack.
• Can only occur once every second.

Elite and Specialist Kills restore:
2 Stacks and
15% Toughness.
+ Each Stack also grants:
+1.5% Critical Hit Chance and
+1.5% Melee Attack Speed.
+ Increase Max Stacks to 8.
+ Elite and Specialist Kills restore an additional:
+5% Capacitance.
Blitz
Arc Grenades
Throw an Arc Grenade, creating an electrical explosion that Arcs 4 times.

    Arcs prioritising Armoured and Specialist Enemies, dealing massive Damage and Impact.

3 Max Grenades.
+ +2 Arcs created by your Arc Grenades.

The Arcs apply to enemies on hit:
8 Stacks of 2.5% Brittleness.
Stat boosts
+25% Ammo Reserve+15% Damage Resistance
Passives
Critical Hit
5% Toughness replenished on Weakspot Kill.
Toughness
On Toughness break, you gain for 5 seconds:
+30% Damage Resistance.

• Can only occur once every 15 seconds.
On Hit, you gain for 5 seconds:
+2.5% Toughness Damage Reduction.

• Stacks 6 times.
• Max one Stack per Attack.
+3% Toughness replenished per second.

+0.5% additional Toughness per current Combat Ability сharge.
Elite Kills restore:
15% Toughness over 3 seconds.
On taking Damage, you restore:
25% Toughness over 5 seconds.

• Cooldown: 10 seconds.
Ranged Kills grant Stacks.

Each Stack replenishes per second:
+1% Toughness.

• Max 5 Stacks.
• Lasts 8 seconds.
Ranged Kills grant Stacks.

Each Stack grants for 8 seconds:
+4% Toughness Damage Reduction.

• Max 5 Stacks.
• Stacks decay one at a time.
Ability / Cooldown
When an Enemy hits you with a Melee Attack, they and Enemies within 2.5 meters are Electrocuted.

• Cooldown: 15 seconds.
+10% Damage vs Electrocuted.

+5% more Damage per current Combat Ability сharge.
Damage
Ranged Elite Kills grant Stacks.

Each Stack grants for 15 seconds:
+5% Damage.

• Max 4 Stacks.
• Stacks decay one at a time.
Hitting an Enemy afflicted with any of the following effects grants for 8 seconds:
+10% Damage.

Effects:
Electrocuted,
Soulblaze,
Burn,
Bleed,
Chem Toxin.

• Triggers on both Melee and Ranged attacks.
On successful Melee Attack, you gain for 8 seconds:
+5% Damage.

• Stacks 3 times.
+15% Damage Resistance.
Stun Immunity.

Taking Melee Damage spends:
5% Capacitance.
Other
Successful Melee Attacks grant for 3 seconds:
+2.5% Melee Attack Speed.

• Stacks 5 times.
15% Reload Speed.

After 5 seconds without shooting, each additional second reloads:
7.5% of your Clip from Reserve.
4 Stacks of 2.5% Brittleness applied to enemies on Electrocution.
1% of your Max Ammo Reserve replenished every 15 seconds.

Weapons

Divider
weapon container top
Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
weapon container middle
Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 meters jump distance, and can jump 2 additional times.

Execution

Execution

20% Damage Bonus vs Staggered enemies.

weapon container bottom
weapon container top
Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
weapon container middle
Ammo
[80/80]%
Reload Speed
[80/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Ranged Damage (Elites)
10-25% Damage (Flak Armoured Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +10 jump angle and +1 meters jump distance, and can jump 1 additional times.

Dumdum

Dumdum

+6% Damage to enemies within 12.5 meters on Repeated Hit. Stacks 5 times.
Can be refreshed during active duration.

weapon container bottom

Curios

Divider
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
“As we purify the ground beneath their feet, they shall find no shelter!”
— Macharian Commentaries, Chapter 71
SkitariusMars Ranger

Mars Ranger

Class

Divider
Skitarius

Skitarius

Build Summary
Ability
Voltaic Emitter
Unleash an Electric Discharge around you. Enemies within 12 meters are Electrocuted for 2 seconds, Stunning them and dealing Damage.

When using Chastise the Wicked at 2 charges or above, Ranged Enemies, within 30 meters, have their weapons Malfunction for 12 seconds.

When using Chastise the Wicked at 3 charges or above, for the next 15 seconds your attacks Electrocute enemies hit for 2 seconds, dealing Damage.

This is an enhanced version of the Voltaic Expander Ability.
+ When using Voltaic Emitter, you release 1 forward-facing Arcs per Charge spent.

Each Arc deals high Damage and Impact.
+ When using Fury of the Faithful at 2 charge or above, gain for 15 seconds:
+15% Attack Speed.
+ 2% Capacitance generated on Weakspot Kills.
+ 1% Capacitance generated per second.
Aura
Ammunition Deposit
+25 Toughness.

+10% Ammo Reserve to you and Allies in Coherency.
Keystone
Redline Capacitors
Spending or gaining a Combat Ability charge grants you for 12 seconds:
+5% Capacitance generation and
+5% Toughness Damage Reduction.

• Stacks 4 times.
• Stacks decay one at a time.

+1 Max Ability Charges.
+ +15% Rending while at 3 Redline Capacitors stacks or above.
+ +1 Max Combat Ability charges.

+1 Max Blazing Piety Stacks.
Blitz
Artificer Servo-Skull
You are accompanied by a Servo-Skull that you can order by Double Tapping your Tag input.
You can order it to Shoot at nearby Enemies.
You can also order it to complete a data interrogation.

The Activated bonuses from the Servo-Skull Blitz base Ability are now permanent.

Your Servo-Skull gains:
+100% Fire Rate,
+25% Damage.

Its Attacks apply:
1 Stack of Burn.
• Up to 8 Stacks.

Burning enemies receive for 5 seconds:
+15% Damage.
Can be refreshed during active duration.

3 Max Orders.
+ You have an additional Servo-Skull equipped with Adapted Medicae Syringes. Target a Knocked Down, Hogtied, or Netted Ally to inject them.

The injection Revives them, as well as granting them per second:
+75% Toughness and
20% Toughness Damage Reduction.
• Lasts for 5 seconds.
Stat boosts
+25 Toughness+25% Weakspot Damage+25% Ranged Damage+25% Ammo Reserve+15% Damage Resistance
Passives
Critical Hit
On Critical Hits, you restore:
7.5% Toughness
and gain for 3 seconds:
+15% Toughness Damage Reduction.
Toughness
+3% Toughness replenished per second.

+0.5% additional Toughness per current Combat Ability сharge.
Elite Kills restore:
15% Toughness over 3 seconds.
Ranged Kills grant Stacks.

Each Stack replenishes per second:
+1% Toughness.

• Max 5 Stacks.
• Lasts 8 seconds.
When you or an Ally in Coherency take Toughness Damage, they restore:
25% Stamina.
• Cooldown: 15 seconds.

When you or an Ally in Coherency take Health Damage, they restore:
25% Toughness.
• Cooldown: 15 seconds.
Ability / Cooldown
+10% Damage vs Electrocuted.

+5% more Damage per current Combat Ability сharge.
On Combat Ability use, you gain for 10 seconds:
+15% Damage.
On gaining a Combat Ability сharge, you gain:
+12.5% Strength.

• Lasts 10 seconds.
Damage
After 1 seconds without shooting, each additional second spent not shooting grants:
+10% Ranged Damage on your next Shot.

• Stacks 2 times.
Ranged Elite Kills grant Stacks.

Each Stack grants for 15 seconds:
+5% Damage.

• Max 4 Stacks.
• Stacks decay one at a time.
Hitting an Enemy afflicted with any of the following effects grants for 8 seconds:
+10% Damage.

Effects:
Electrocuted,
Soulblaze,
Burn,
Bleed,
Chem Toxin.

• Triggers on both Melee and Ranged attacks.
+25% Ranged Damage vs Ogryns, Monstrosities and Captains.
+15% Damage Resistance.
Stun Immunity.

Taking Melee Damage spends:
5% Capacitance.
Other
15% Reload Speed.

After 5 seconds without shooting, each additional second reloads:
7.5% of your Clip from Reserve.
4 Stacks of 2.5% Brittleness applied to enemies on Electrocution.
1% of your Max Ammo Reserve replenished every 15 seconds.
Specialists that get within 12.5 meters of you are Marked.

Weapons

Divider
weapon container top
Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
weapon container middle
Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit for 3.5 seconds. Stacks 5 times.
• Generates 1 Stack per swing. Can be refreshed during active duration.
Doesn't benefit Ranged weapons.

Savage Sweep

Savage Sweep

+200% enemy Cleave for your attacks for 2 seconds after hitting at least 3 enemies. Can be refreshed during active duration. Carapace armor cannot be Cleaved by default.

weapon container bottom
weapon container top
Branx Mk CV Galvanic Rifle
Transcendant
Branx Mk CV Galvanic Rifle
weapon container middle
Ammo
[80/80]%
Finesse
[80/80]%
Stopping Power
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
5-10% Reload Speed
Opening Salvo

Opening Salvo

+20% Strength on Salvo's First shot.

Headhunter

Headhunter

+20% Critical Chance on Weakspot Hit until your next Critical Hit. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
“When the enemy begs for destruction, do not let him go hungry.”
— Helfirian Recollections, Chapter 571
“Sniping's a good job mate. Challenging work. Outa doors. I guarantee you'll not go hungry. Because at the end of the day, as long there are two people left on the planet, someone is going to want someone dead.”
— a crazed gunman circa 009M03
SkitariusDissolveur d'ennemis

Dissolveur d'ennemis

Class

Divider
Skitarius

Skitarius

Build Summary
Ability
Voltaic Emitter
Unleash an Electric Discharge around you. Enemies within 12 meters are Electrocuted for 2 seconds, Stunning them and dealing Damage.

When using Chastise the Wicked at 2 charges or above, Ranged Enemies, within 30 meters, have their weapons Malfunction for 12 seconds.

When using Chastise the Wicked at 3 charges or above, for the next 15 seconds your attacks Electrocute enemies hit for 2 seconds, dealing Damage.

This is an enhanced version of the Voltaic Expander Ability.
+ When using Voltaic Emitter, you release 1 forward-facing Arcs per Charge spent.

Each Arc deals high Damage and Impact.
+ When using Fury of the Faithful at 2 charge or above, gain for 15 seconds:
+15% Attack Speed.
+ 5% Capacitance generated over 4 seconds on Critical Hits.
+ 1% Capacitance generated per second.
Aura
Resurgence
50% Coherency Toughness regenerated by you and Allies in Coherency regardless of enemy proximity.
Keystone
Power Overload
Kills by you and allies in coherency grant 1 stacks of Power Overload. Elite and Specialist enemy kills grant 2 stacks. Max 30 stacks. Reaching max stacks causes an overload and reset to 0 stacks.

The overload grants you and allies in Coherency +15% Damage and +15% Toughness Damage Reduction, for 8s.
+ The Overload now applies Electrocution to enemies in melee range.

Affected enemies take for 8 seconds:
+15% Damage.
+ After overloading 8 times, you gain:
+15% Damage.

After overloading 24 times, you gain:
+20% Toughness Damage Reduction.

After overloading 16 times, you gain:
+25% Capacitance generation.

• Bonuses last until death.
Blitz
Artificer Servo-Skull
You are accompanied by a Servo-Skull that you can order by Double Tapping your Tag input.
You can order it to Shoot at nearby Enemies.
You can also order it to complete a data interrogation.

The Activated bonuses from the Servo-Skull Blitz base Ability are now permanent.

Your Servo-Skull gains:
+100% Fire Rate,
+25% Damage.

Its Attacks apply:
1 Stack of Burn.
• Up to 8 Stacks.

Burning enemies receive for 5 seconds:
+15% Damage.
Can be refreshed during active duration.

3 Max Orders.
+ You have an additional Servo-Skull equipped with Adapted Medicae Syringes. Target a Knocked Down, Hogtied, or Netted Ally to inject them.

The injection Revives them, as well as granting them per second:
+75% Toughness and
20% Toughness Damage Reduction.
• Lasts for 5 seconds.
+ Ordering your Servo-Skull to attack an Enemy will greatly increase its Fire Rate for 2 seconds.

Costs 25% Capacitance.
Stat boosts
+25% Ranged Damage+25% Ammo Reserve+15% Damage Resistance
Passives
Critical Hit
On Critical Hits, you restore:
7.5% Toughness
and gain for 3 seconds:
+15% Toughness Damage Reduction.
+10% Critical Hit Chance.

When at 0 Combat Ability сharges you gain:
+6% Critical Hit Chance.
Melee Critical Hits Electrocute the first Enemy hit.
Toughness
+3% Toughness replenished per second.

+0.5% additional Toughness per current Combat Ability сharge.
Ranged Kills grant Stacks.

Each Stack replenishes per second:
+1% Toughness.

• Max 5 Stacks.
• Lasts 8 seconds.
Ranged Kills grant Stacks.

Each Stack grants for 8 seconds:
+4% Toughness Damage Reduction.

• Max 5 Stacks.
• Stacks decay one at a time.
Ability / Cooldown
+10% Damage vs Electrocuted.

+5% more Damage per current Combat Ability сharge.
On Combat Ability use, you gain for 10 seconds:
+15% Damage.
Stamina
On spending at least 1 Stamina, you gain for 4 seconds:
+15% Damage.
Damage
Ranged Elite Kills grant Stacks.

Each Stack grants for 15 seconds:
+5% Damage.

• Max 4 Stacks.
• Stacks decay one at a time.
Hitting an Enemy afflicted with any of the following effects grants for 8 seconds:
+10% Damage.

Effects:
Electrocuted,
Soulblaze,
Burn,
Bleed,
Chem Toxin.

• Triggers on both Melee and Ranged attacks.
+3% Ranged Damage for 8 seconds on Melee Kill.
• Stacks 5 times.

+3% Melee Damage for 8 seconds on Ranged Kill.
• Stacks 5 times.

• Stacks decay one at a time.
+25% Ranged Damage vs Ogryns, Monstrosities and Captains.
+15% Damage Resistance.
Stun Immunity.

Taking Melee Damage spends:
5% Capacitance.
Other
15% Reload Speed.

After 5 seconds without shooting, each additional second reloads:
7.5% of your Clip from Reserve.
4 Stacks of 2.5% Brittleness applied to enemies on Electrocution.
1% of your Max Ammo Reserve replenished every 15 seconds.

Weapons

Divider
weapon container top
Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Unyielding Enemies)
Riposte

Riposte

+20% Critical Chance for 6 seconds on successful Dodge. Can be refreshed during active duration.• Procs on dodging Melee/Ranged (non Gunners/Reapers/Snipers) or disabler attacks.

Lacerate

Lacerate

+4 Bleed Stacks on non-Weakspot Hits.
• Up to 16 Stacks. • Lasts 1.5 seconds.
Can't apply through shields.

weapon container bottom
weapon container top
Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
weapon container middle
Ammo
[80/80]%
Reload Speed
[80/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+6% Damage to enemies within 12.5 meters on Repeated Hit. Stacks 5 times.
Can be refreshed during active duration.

No Respite

No Respite

+20% Damage on Hit to Staggered Enemy. Enemies take increased Damage based on the strength of the Stagger effect applied to them. Stacks 7 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider
Commentary
“Enough fire in the right place can solve any problem.”
— Colloquialisms of Metalica, Chapter 52
“WE NEED MOAR DAKKA !!!”
— anonymous philosopher of the 109/SS/ORK xeno species.
The Catachan Mk VI Combat Blade is the melee boss killer. The purpose is to land at least one crit: Electro-Strike Conduit applies Electrocution, and System Shock turns that Electrocution into 4 stacks of Brittleness.
Anything that is not a boss gets stunned for a few seconds by the Electrocution, even Bulwarks through their shield. No Respite on the Branx Mk IV Arc Rifle combos with that stun, scaling up to +20% damage on staggered targets.
Flensing Protocols would generate more DPS in itself, but the way to it sacrifices too much dakka for stuff we don't need, which makes it suboptimal. Static Capacitor Drain means more capacitance, so more Voltaic Arcs.
SkitariusTransonic Blades

Transonic Blades

Class

Divider
Skitarius

Skitarius

Build Summary
Ability
Voltaic Emitter
Unleash an Electric Discharge around you. Enemies within 12 meters are Electrocuted for 2 seconds, Stunning them and dealing Damage.

When using Chastise the Wicked at 2 charges or above, Ranged Enemies, within 30 meters, have their weapons Malfunction for 12 seconds.

When using Chastise the Wicked at 3 charges or above, for the next 15 seconds your attacks Electrocute enemies hit for 2 seconds, dealing Damage.

This is an enhanced version of the Voltaic Expander Ability.

Selecting this Ability locks all other Abilities.
+ When using Fury of the Faithful at 2 charge or above, gain for 15 seconds:
+15% Attack Speed.
+ 2% Capacitance generated on Weakspot Kills.
+ 1% Capacitance generated per second.
Aura
Foe-Render Creed
+25 Toughness.

You and Allies in Coherency gain:
+15% Cleave and
+7.5% Rending.

Selecting this Aura locks all other Auras.
Keystone
Flensing Protocols
You have up to 6 Stacks of Martyrdom.

Each Stack grants:
+2.5% Damage and
+2.5% Toughness Damage Reduction.

Taking Damage removes:
1 Stack.
• Can only occur once every second.

Elite and Specialist Kills restore:
2 Stacks and
15% Toughness.
+ Each Stack also grants:
+1.5% Critical Hit Chance and
+1.5% Melee Attack Speed.
+ Increase Max Stacks to 8.
+ Elite and Specialist Kills restore an additional:
+5% Capacitance.
Blitz
Artificer Servo-Skull
You are accompanied by a Servo-Skull that you can order by Double Tapping your Tag input. You can order it to Shoot at nearby Enemies. You can also order it to complete a data interrogation.

The Activated bonuses from the Servo-Skull Blitz base ability are now permanent.

3 Max Orders.
+ Ordering your Servo-Skull to attack an Enemy will greatly increase its Fire Rate for 2 seconds.

Costs 25% Capacitance.
Stat boosts
+25% Weakspot Damage+15% Heavy Melee Damage+25 Toughness+15% Damage Resistance
Passives
Critical Hit
On Critical Hits, you restore:
7.5% Toughness
and gain for 3 seconds:
+15% Toughness Damage Reduction.
Melee Critical hits Electrocute the first target hit.
5% Toughness replenished on Weakspot Kill.
Toughness
On Toughness break, you gain for 5 seconds:
+30% Damage Resistance.

• Can only occur once every 15 seconds.
On Hit, you gain for 5 seconds:
+2.5% Toughness Damage Reduction.

• Stacks 6 times.
• Max one Stack per Attack.
+3% Toughness replenished per second.

+0.5% additional Toughness per current Combat Ability сharge.
Elite Kills restore:
15% Toughness over 3 seconds.
+10% Toughness Damage Reduction.

+2.5% additional Toughness Damage Reduction per current Combat Ability сharge.
Ability / Cooldown
On Combat Ability use, you gain for 10 seconds:
+15% Damage.
Stamina
On spending at least 1 Stamina, you gain for 4 seconds:
+15% Damage.
Damage
+10% Damage vs Electrocuted.

+5% more Damage per current Combat Ability сharge.
Hitting an Enemy afflicted with any of the following effects grants for 8 seconds:
+10% Damage.

Effects:
Electrocuted,
Soulblaze,
Burn,
Bleed,
Chem Toxin.

• Triggers on both Melee and Ranged attacks.
Uninterruptible while charging Melee Attacks.

+5% Heavy Melee Damage.
On successful Melee Attack, you gain for 8 seconds:
+5% Damage.

• Stacks 3 times.
+15% Damage Resistance.
Stun Immunity.

Taking Melee Damage spends:
5% Capacitance.
Other
+10% Critical Hit Chance.

When at 0 Combat Ability сharges you gain:
+6% Critical Hit Chance.
Successful Melee Attacks grant for 3 seconds:
+2.5% Melee Attack Speed.

• Stacks 5 times.
4 Stacks of 2.5% Brittleness applied to enemies on Electrocution.

Weapons

Divider
weapon container top
Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
weapon container middle
Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit for 3.5 seconds. Stacks 5 times.
• Generates 1 Stack per swing. Can be refreshed during active duration.
Doesn't benefit Ranged weapons.

Perfect Strike

Perfect Strike

+10% Melee Critical Hit Damage. Critical Hits ignore Hit Mass bonus from Armour.
Carapace armor can be Cleaved.

weapon container bottom
weapon container top
Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
weapon container middle
Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Surgical

Surgical

+10% Critical Chance for every 0.2 seconds while aiming. Stacks 10 times. Discharges all Stacks upon firing.
• Removes all Stacks when leaving alt fire mode.

Opening Salvo

Opening Salvo

+20% Strength on Salvo's First shot.

weapon container bottom

Curios

Divider
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance vs Gunners
weapon container bottom
weapon container top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
weapon container middle
+13-17% Toughness

+13-17% Maximum Toughness

+2-5% Maximum Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance vs Gunners
weapon container bottom

Talent Tree

Divider